[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

;;;;;;;;; Data Replacement ;;;;;;;;; 
[DATA] 
DISABLE_LIGHTSINI = 1







[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=1
SPEED_LAG=0.92
SPEED_LIMIT=

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

;;;;;;;;; Exterior PBR Shaders / By TGN Modding | Nell ;;;;;;;;; 
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = reversinglight_r_SUB1

[SHADER_REPLACEMENT_...]
MESHES = window_int
CULL_MODE = OFF 

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = Tyre
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.4
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Glass] ; Windows
Materials = ExtGlass
FilmIOR = 2.3
ExtraLightsAdjustment = .2
BrightnessAdjustment = .3
Refraction = 1
Desaturate = 00
ThicknessMult = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
MaskPassColor=20,20,20

[Material_PhotoelasticGlass]
Materials = 
FilmIOR=1.8
ThicknessMult = 1.5
EXTRA_MASK_PASS = 1

[WIPERS] ; Wiper Shake 
FRONT_0= GEO_wiperR2
FRONT_1= GEO_wiperL2
REAR_0= GEO_wiperB2
WIND_THRESHOLDS_KMH = 150, 350 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = glassrr
WIPERS = GEO_wiperR2,GEO_wiperL2,GEO_wiperB2

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = 
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=2 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.3 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=6000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=0.35; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=.095; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=16; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.2 ; flame size
LIMITER_RPM_THRESHOLD=6400 ; limiter flames will not shoot below this rpm

[EMISSIVE_LIGHT_...] ; Lowbeam 1 
NAME=headlightl_a-6,headlightr_a-6
COLOR=80,100,120
OFF_COLOR=80,100,120
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

ORANGE DRL
[EMISSIVE_LIGHT_...] ; Lowbeam 1 
NAME=headlightr_a-11,headlightl_a-11
COLOR=10,2,0,5
OFF_COLOR=10,2,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=headlightr_a-9,headlightl_a-9
COLOR=120,100,100,10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=headlightr_a-10,headlightl_a-10
COLOR=120,100,100,10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ; Brakelights 2 - USE IF DRL + BRAKE IS SAME MESH
NAME=taillightr_a-10,taillightl_a-13,taillightr_a-11,taillightl_a-14
COLOR=50, 2, -10,30
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=50, 2, -10,1

[EMISSIVE_BRAKE_...] ; Emergency Flash
NAME=tailightchmslbulbs_a
COLOR=50, 2, -10,30
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR =50, 2, -10,5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 8 ; sets frequency for blinking

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME = taillightrbulbs_a,taillightlbulbs_a ; name (one or more) of a mesh to glow
COLOR = 120,110,130,2       ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_LICENSEPLATE] ; License Plate ; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= numplate_001_001
OFFSET=-0.15, 0.1, -0.03
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.4
SPOT=100
SPOT_SHARPNESS=0.2
COLOR=2,2,2,20
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal
NAME=headlightl_a-12
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
RANGE_PREFIX=FrontLeftSignal-
RANGE_START_INDEX=1
RANGE_END_INDEX=4
RANGE_DELAY=0.05	; to compensate for that there are more of them

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=taillightlbulbs_a-2
COLOR=100,20,0,5
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
RANGE_PREFIX=RearLeftSignal-
RANGE_START_INDEX=1
RANGE_END_INDEX=8
RANGE_DELAY=0.04	; to compensate for that there are more of them

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal
NAME=headlightr_a-12
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
RANGE_PREFIX=FrontRightSignal-
RANGE_START_INDEX=1
RANGE_END_INDEX=4
RANGE_DELAY=0.05	; to compensate for that there are more of them

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=taillightrbulbs_a-2
COLOR=100,20,0,5
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
RANGE_PREFIX=RearRightSignal-
RANGE_START_INDEX=1
RANGE_END_INDEX=8
RANGE_DELAY=0.04	; to compensate for that there are more of them

; Interior Lights
[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=gaugecluster_a-3,Object016
COLOR=1,1,1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=GEO_arrowRPM,Arrow_speed,GEO_arrowOil,GEO_ArrowVoltage
COLOR=20,5,0,0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Navigation Light
NAME=centerstackbezels_a-5,gaugecluster_a-2
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=centerstackbezels_a-7,steeringwheel_a-2,doorcardlf_a,overheadconsole_a-1,NoHesiLogoSeat
COLOR=4,2,1,3
OFF_COLOR=4,2,1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=chassis_SUB14 , door_pside_f_SUB11 , door_pside_r_SUB9 , door_dside_r_SUB9, door_dside_f_SUB11
COLOR=160,32,240,.1
OFF_COLOR=4,2,1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=120,100,100,0.25
LAG=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=60
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.714
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0.0, 0.48, 2.32
RANGE=150
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=85

[LIGHT_BRAKE_...] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.613
MIRROR_DIRECTION=0
POSITION=0.0, 0.612, -2.01
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_...] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.402
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.661, -2.06
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_TURNSIGNAL_LEFT_1] ; Left Front Turn
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=0.66, 0.498, 2.4
POSITION=0.66, 0.498, 2.4
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1] ; Right Front Turn
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-0.66, 0.498, 2.4
POSITION=-0.66, 0.498, 2.4
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.7 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.0, 0.479, 2.02
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = Light_Lowbeam
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=100,110,120
SPECULAR_MULT = .5
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.657 ; X Position
DIRECTION = 0, 0,1
POSITION = 0, 0.58, 1.73
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightl_a-9
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=110,100,100,1
SPECULAR_MULT = .5
RANGE = 0.54

INDICATOR
[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.69, 0.648, 1.6
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightl_a-12
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=204, 85, 0
SPECULAR_MULT = .5
RANGE = 0.54

INDICATOR R
[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0 ; X Position
DIRECTION = 0, 0,1
POSITION = -0.69, 0.648, 1.6
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightr_a-12
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=204, 85, 0
SPECULAR_MULT = .5
RANGE = 0.54


[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=100,110,150,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=0.387, 0.728, 0.298
DIRECTION=0, 0, -1
RANGE=0.48
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=70
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=10,11,15,4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=0.0061, 0.641, 0.365
DIRECTION=0, 0, -1
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=4,2,1,11
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=-0.0008, 0.495, 0.27
DIRECTION=0, 0, -1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=180
SPOT_SHARPNESS=0.001

CLUSTER
[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2,11
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=0.389, 0.786, 0.345
DIRECTION=0, -1, -1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=340
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2,11
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=0.26, 0.742, 0.33
DIRECTION=0, -1, -1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=340
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=4,2,1,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=0.0911, 0.821, 0.489
DIRECTION=0, -1, -1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=340
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=4,2,1,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=-0.001, 0.819, 0.46
DIRECTION=0, -1, -1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=340
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...] ; Ambient Light
BIND_TO_HEADLIGHTS=1
COLOR=4,2,1,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0, 0.0, 0
POSITION=-0.0852, 0.813, 0.428
DIRECTION=0, -1, -1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=340
SPOT_SHARPNESS=0.001
;;;;;;;;; Cluster Config / By TGN Modding | Nell ;;;;;;;;; 
[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = WarningLights
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "-10, 10,-10 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "-10, 10,-10 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "323.1, 422.7", Size = "91.1, 79.9", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "500, 193", Size = "127, 54", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "670, 184", Size = "123, 68", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 100",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "-10, 10, -10",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "10, 3, -50",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "10, 3, -50",
@ = MultiItem, Role = DashWarningTC, Start = "201, 184", Size = "110, 71", Color = "10, 3, -50",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "681, 438", Size = "68, 61", Color = "10, 3, -50", InputThreshold = 32, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 

[ODOMETER_MAIN]
DIGITAL_ITEM=22
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=21
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

[DI_FUEL_ESTIMATE_DISTANCE_TOTAL_...]
DIGITAL_ITEM = 20
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER = 0.01

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=2
BACKFIRE_INT=2
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=.4
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1.00
ENGINE_INT = 1.00
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7

[Display_AndroidAuto]
Meshes =  centerstackbezels_a-5 ; display mesh
Resolution = 930, 480   ; texture resolution
Size = 930, 480           ; size of the screen area
Offset = 0, 0              ; left top corner of screen area
Scale = 1                  ; might need adjusting to get the scale right
RearCameraPosition = -0.0, 0.668, -2.13  ; position of rear view camera
aftermarketComponent=1

[Material_DigitalScreen]
MESHES = chassis_SUB11
MatrixType = IPS           ; valid values: IPS, TN, VA
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 2               ; screen brightness
FlipXY = 0                 ; rotate display 90°
SkewTextureCoordinates = 0 ; this value can help fixing tilted UV coordinates
TreatTextureAsHDR = 0      ; set to 1 if input texture is HDR


------------------------- BRAKE FX -------------------------------

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0



------------------------- EXHAUST -------------------------------
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=Left_Int_Turn
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INSIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=Right_Int_Turn
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INSIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=f81cluster005
COLOR=0,0,10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=Warning_LowBeam
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=Warning_ABS
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=f81cluster013
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=Warning_TCActive
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=10,3.1,0.1,3
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=f81cluster015 , f81cluster016
TOGGLE_VISIBILITY = 0
COLOR=0
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 1
OFF_COLOR=10,3.1,0.1,3
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=f81cluster016
TOGGLE_VISIBILITY = 1
COLOR=0
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 1
OFF_COLOR=10,3.1,0.1,3
LAG=0.0

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=10,3.1,0.1,3
NAME=f81cluster00
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=warning_seatbelt, warning_airbag
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3


[PARTICLES_FX_EXHAUST_0]
POSITION=-0.4549371,0.1146359,-2.101417
DIRECTION=-0.07,0.16,-7
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_1]
POSITION=0.568458,0.1145739,-2.071248
DIRECTION=0.07,0.16,-7
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_2]
POSITION=-0.4549371,0.1146359,-2.101417
DIRECTION=0.07,0.16,-7
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_3]
POSITION=-0.568458,0.1145739,-2.071248
DIRECTION=0.07,0.16,-7
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100



[WOBBLY_BIT_0]
NAME = mmp_koku
CONNECTED_TO = 0.002, 1.01, 0.445 ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 3              ; max range node can move from its original position
DAMPENING_LAG = 0.99            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 0.03                ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0.05                ; how much gravity affects node’s speed
OFFSET_GAIN = 70             ; how strong is returning force
STIFF_AXIS = 0, 0, 0            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0      ; now stiff is optional stiffness axis
G_FILTER = 0.02             ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either 0 or 1; set it to 1 if you don’t want gravity to skew your stuff when car is in neutral position



[SelfLight_Headlights]
DIRECTION = 5, 5,20
POSITION = 0, 0.57, 1.78
MIRROR= -0.659, 0, 0
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightr_a-9
SPOT_SHARPNESS =0
SPOT = 90
COLOR =240,240,290,1.2
SPECULAR_MULT = 1
RANGE = 1.4




Refractions
[REFRACTING_HEADLIGHT_0]
SURFACE = glassltl_a-1,glassrtl_a-1
INSIDE_BULBS = taillightl_a-14,taillightl_a-13,taillightr_a-10,taillightr_a-11
INSIDE = taillightr_a-9,taillightl_a-9,taillightr_a-4,taillightl_a-7,taillightl_a-10,taillightr_a-12,taillightr_a-6,taillightl_a-6
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.058000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.380000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 5.200000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.280000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.702079,-1.738113
NM_SHARE_EXT = 0.030000
NM_SHARE_INT = 0.560000
ORIGIN = 0.598724,0.702078,-1.986859
RADIUS = 0.258746
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.320000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = ReverseGlass
INSIDE_BULBS = taillightlbulbs_a
INSIDE = taillightl_a-11,taillightl_a-5,taillightr_a-13,
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.380000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.110000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000166,0.756007,-1.786186
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.597334,0.756007,-1.871440
RADIUS = 0.095255
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = glassrtl_a
INSIDE_BULBS = taillightrbulbs_a-2
INSIDE = taillightr_a-14
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.060000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.146604,-0.310617,0.939163
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.480000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 2.150000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.066335,-0.026612,0.997464
MIRROR_POS = -0.551146,0.684821,-1.898187
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 0.000000
ORIGIN = -0.559995,0.684987,-1.949413
RADIUS = 0.059800
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.870000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_3]
SURFACE = glassltl_a
INSIDE_BULBS = taillightlbulbs_a-2
INSIDE = taillightl_a-12
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.060000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.081057,-0.257533,0.962879
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.480000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 2.150000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.342017,-0.004765,0.939688
MIRROR_POS = 0.551122,0.684827,-1.898159
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.566152,0.684996,-1.949419
RADIUS = 0.059800
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.870000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

