[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
DISABLE_ANALOGINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[ANIMATED_WIPER_0]
DEBUG =0
MESHES = EXT_PLASTIC_GLOSS_5, EXT_PLASTIC_GLOSS_5.001
UNDERLYING_SURFACE = Plane.049
GROUP_0 = 'EXT_PLASTIC_GLOSS_5.001@A=*'
GROUP_0_ANGLE_TO = 74.7
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.18811876, 0.9477178, 1.0301026
GROUP_0_PIVOT = 0.59138685, 0.81566894, 1.1226146
GROUP_0_RUBBER_FROM = 0.4488287, 0.8942349, 1.0520071
GROUP_0_RUBBER_OFFSET_AMOUNT = 0
GROUP_0_RUBBER_OFFSET_EXP = 1.415
GROUP_0_RUBBER_OFFSET_POS = 0.204
GROUP_0_RUBBER_TO = -0.18808419, 0.94592273, 1.029343
GROUP_1 = 'EXT_PLASTIC_GLOSS_5@A=*'
GROUP_1_ANGLE_TO = 90.2
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6701991, 0.9367807, 0.89782655
GROUP_1_PIVOT = 0.12137516, 0.8458209, 1.2120156


[MESH_ADJUSTMENT_...]
MESHES =  EXT_PLASTIC_GLOSS_5,EXT_PLASTIC_GLOSS_5.001
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.195          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.11 ; radius of an inside part of a brake disc
DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MATERIALS = int_warninglight
BLEND_MODE =ALPHA_TEST

[SHADER_REPLACEMENT_...] 
MATERIALS = 
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] 
MATERIALS =INT_GAUGE_GLASS 
PROP_... = fresnelC, 0.05
PROP_... = fresnelEXP,5
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER = material:EXT_GLASS , material:EXT_GLASS_RED   ,  Plane.049 
SKIP_GBUFFER =   Plane.087     ,
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER =   


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.65
POSITION=, 0.605, 2.15
COLOR=1,1,1,15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0


[LIGHT_BRAKES]
COLOR=2, 0, 0, 3

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1.3, 1.15, 1, 5

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
ColoredSpecular = 1
SpecularSun  = 0.4, 5000
SpecularBase  = 0.1, 400


[Material_CarPaint_Metallic]
Materials=,ext_Wheel_brake_caliper
AmbientSpecular=0.2

[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1

FresnelMax = 1
FresnelC = 0.1
AmbientSpecular = 0.01
SpecularBase = 1.0, 300
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.3


[Material_CarPaint_Metallic]
Materials=INT_GLOSS_COLOR
AmbientSpecular=0.0
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR =1.72

[Material_Glass]
Meshes=Plane.044

[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2         ; looks better like this
FilmIOR = 2     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=Window Glass
FilmIOR=1.7
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR=2.5
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_MetalOld_v2]
Materials = EXT_RIM_CHROME
DetailScale=5
Brightness = 0.3


[Material_Aluminium_v2]
Materials =EXT_EXHAUST_TITANIUM
Brightness = 0.3


[Material_InteriorPBRDetail]
Materials = EXT_RIM_BADGE
BrightnessAdjustment=.3 
Metalness = 0.6
Reflectance = 0.1

[Material_InteriorPBRDetail]
Materials =int_speaker
Brightness=.1 

[Material_InteriorPBRDetail]
Materials = EXT_INTERCOOLER
Metalness = 0.1
[Material_InteriorPBRDetail]
Materials =
Metalness = 0.95
[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1


[Material_Aluminium_v2]
Materials =EXT_CHROME_BLACK
Brightness=0
OcclusionMult=0.2


[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.02
Smoothness = 0.6
DetailNormalBlend = 1
Brightness= 0.4
DetailScale = 15


[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.05
Smoothness = 0.9


[Material_Carbon]
Materials =EXT_CARBON
Brightness=.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420



[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = int_decalenginebutton
Metalness = 0.995
Reflectance = 0.3
Brightness=0.2

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
DetailScale = 150
Reflectance=0.05
Smoothness = 0.45
Brightness=0.25

[Material_Plastic]
Materials = INT_PLASTIC_GLOSS

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=0.9



;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1


[Material_Leather]
Materials=INT_LEATHER
Brightness=0.1
Reflectance = 0.02
Smoothness = 0.4

[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5
Smoothness = 0.4
DetailScale=150
[Material_Leather]
Meshes=Plane.001
Brightness=0.15
Reflectance = 0.1
Smoothness = 0.2

;Int Metal
[Material_Aluminium_v2]
Materials = INT_CHROME
Metalness = 0.8
Brightness = 0.6
DetailScale=25


;Int Metal Old
[Material_MetalOld_v2]
Meshes = Plane.011
Brightness= 0.1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.07
Smoothness = 0.01
Reflectance = 0.02
DetailScale = 15
DetailNormalBlend=2
OcclusionMult=0.5

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.6
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 1200
[Material_CarPaint_Solid]
Materials = EXT_PLATE
NormalsMode = BASIC
UseMetallicReflections = 0
FresnelMax = 0.1
FresnelC = 0
ClearCoatThickness = 0.05
ColoredSpecular = 1
AmbientSpecular = 0.5
BrightnessAdjustment = 1

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MESHES=Plane.386
SHADER=ksPerPixel
;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Plane.386
COLOR=5,4.2,3,5
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET=0.025,0.001,-0.02
RANGE=0.22
RANGE_GRADIENT_OFFSET=0
SPOT = 190
SPOT_SHARPNESS=0
COLOR=3,2.5,2,10
FALLBACK_EMISSIVE=1,0.7,0.3,0.3
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.3
────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,120      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Plane.008
COLOR=100,120,140,.6
FALLBACK_HEADLIGHTS_COLOR=100,120,140,.25
LAG=0.6
SIMULATE_HEATING=0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=Plane.007,Plane.006
COLOR=100,120,140,.5
OFF_COLOR=100,120,140,.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 9, 0, 1
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Plane.031
COLOR=50, 9, 0, 3
FALLBACK_HEADLIGHTS_COLOR=50, 9, 0, 1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 3, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_REVERSE
COLOR = 13,10,7,1
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR          
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=Plane.013
COLOR=100,20,0,5
FALLBACK_BASE_COLOR=100,120,140,.5
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Circle.005
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_RR
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.005
COLOR=100,20,0,5
FALLBACK_BASE_COLOR=100,120,140,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Circle.010
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_LR
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.007
RANGE = 0.03
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.008
RANGE = 0.07
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0




[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_CHROME_2
RANGE = 0.04
COLOR = 1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_REVERSE
RANGE = 0.05
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.031
RANGE = 0.0215
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
;SELFLIGHT



[LIGHT_EXTRA_...]
POSITION =0.367, 0.897, 0.75
DIRECTION=0,0.0, -1
COLOR = 100,70,70,.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=.7
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 70
AMBIENT_INFLUENCE= 1
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS,INT_CLUSTER,Circle.037,int_warninglight,int_light_paint1
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Plane.086,Plane.084
COLOR=2
OFF_COLOR=2
LAG=0.7
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=Cube.023
COLOR=10
LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=Circle.034,Circle.036,Circle.037,Circle.027
COLOR=5,0,0,7
OFF_COLOR=5,0,0,7
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=Plane.050
COLOR=2,2,2
OFF_COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=Plane.012
COLOR=2,2,4
OFF_COLOR=2,2,4
LAG=0.2
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=material:int_decal
COLOR=2,.4,0,2
OFF_COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR



;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = Plane.014
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "675, 261", Size = "80, 79", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM,
@ = MultiItem, Role = LIGHT,  Start = "67, 259", Size = "80, 58", Color = "0, 80,0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "159, 263", Size = "72, 70", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,
@ = MultiItem, Role = EXTRA_A , Start = "242, 264", Size = "82, 75",Color = "60,30,0" , 

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.050
RANGE = 0.455   
COLOR = 1         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    



[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.086,
RANGE = 0.2  
COLOR = 5          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.012
RANGE = 0.05  
COLOR =10       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    




────────────────────── STERO/GPS ────────────────────────


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.050
Resolution = 770,640
Size = 670, 550
Offset =40, 40
Scale = 1,0.85
RearCameraPosition =-0.0086, 0.733, -2.3
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────

; Purple Flames
[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
INTENSITY_MULT =1.00


; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=.7
DISCHARGE_DURATION=1.2 
DISCHARGE_PROBABILITY=0.5
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=611000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[!AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_PLASTIC_GLOSS_6,Plane.051,EXT_CHROME_0
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_CHROME_2
COLOR=140,140,190,1
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_CHROME_1
COLOR=140,140,190,.07
LOCATION=FRONT
CAST_LIGHT=1


[LIGHT_EXTRA_...]
BOUND_TO=EXT_CHROME_2
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.317
MIRROR_DIRECTION=0
POSITION=, 0.272, 2.24
RANGE=30
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED_WHEELS
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 | 20 = -20 |100 = -100 |120 = -120 |180 = -165 |210 = -185 |330 = -265 |)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
LUT = (| 0 = 0 | 1000 =-27.5| 2000 = -61  | 3000 = -94.5  | 4000 = -125.5 |5000 = -155.5 |6000 = -184.5 |7000 = -211.5 |8000 = -239 |9000 = -265.7 |)

[ANALOG_INDICATOR_...]
INPUT =FUEL
NAME = ARROW_FUEL
LUT = (| 0 = 0 | 30 = 46| 63 = 90 )

[ANALOG_INDICATOR_...]
INPUT =WATER_TEMPERATURE
NAME = ARROW_WATER
LUT = (| 50 = 0 | 100 = 43| 150 = 80 )


[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Remove Rear Wing