[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES = rpmscreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = stwheel.lua

ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = f81hdl00,GB_POD,GB_POD003,misc_c_SUB0,misc_c_SUB9,chassis_SUB1,chassis_SUB3,Object787,Plane_003_Plane_002,m3f80_wing_1_ng,misc_c_SUB7,Object0781,Plane.003,misc_c_SUB13,fenders,Plane.026,Plane.001,f81hdl02,f81hdl04,Plane.004,EXT_TAILLIGHT_RED_10,black_4
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...] 
MATERIALS =?
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...] 
MATERIALS = tyre_tread
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MATERIALS = Dash_Lights_Emissive_Alpha
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.05
DOUBLE_FACE_SHADOW_BIASED = 0


[SHADER_REPLACEMENT_...] 
MESHES =misc_a_SUB6
PROP_... = ksAmbient, 0.5
PROP_... = ksDiffuse, 0.5
PROP_... = fresnelMaxLevel, 0.005
DOUBLE_FACE_SHADOW_BIASED = 0


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = black.001
PROP_... = ksAmbient, 0
PROP_... = ksDiffuse, 0
PROP_... = ksSpecular, 0
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = ext_window_top_tint
IS_TRANSPARENT = 1
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
[SHADER_REPLACEMENT_...]
MESHES = st_decal
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST


[SHADER_REPLACEMENT_...]
MATERIALS = INT_WINDOWS,EXT_WINDOWS
PROP_... = ksAlphaRef, .7

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = rpmscren
PROP_... = ksEmissive, 6.0

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,glass_lowbeam
SKIP_GBUFFER = bodyshell_SUB6,material:int_glass
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
BOUND_TO=f81hdl05
MIRROR=0.684
POSITION=, 0.64, 2.04
COLOR=1,1,1,15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]



[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 1
FresnelC = 0.14
AmbientSpecular = 0.01
SpecularBase = 0.1, 20
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900


[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
FresnelMax = 1
FresnelC = 0.1
AmbientSpecular = 0.01
SpecularBase = 1.0, 300
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.3
[Material_CarPaint_Metallic]
Materials=EXT_BLACK_CHROME
FresnelMax = 1
FresnelC = 0.1
AmbientSpecular = 0.01
SpecularBase = 0.1, 30
ColoredSpecular = 0.9
AmbientSpecular = 0.5
AmbientSpecularEXP = 7.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.4
BrightnessAdjustment=0.1



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials = EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.0

[Material_PhotoelasticGlass]
Meshes= 
PhotoelasticityBaseScale = 6      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.02  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.2   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.05  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 8   ; how many stripes are there
ProfileFix = 0.02




; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.2
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2
Desaturate=0
FilmIOR=2.2


[Material_Glass]
Materials=EXT_GLASS_RED.001
MaskPass=1
EXTRA_MASK_PASS_COLOR=255,255,255

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

;Ext Coloured Light
[Material_Aluminium_v2]
Materials =(shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_HDL_CHROME_DULL
Metalness = 0.9
Reflectance = .1
Brightness= 0.9
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1,1, 1,.0
DetailScale = 15
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2



;Ext Metal Old
[Material_MetalOld_v2]
Materials =EXT_RIM_BOLTS
Metalness =1
Reflectance = 0.0
Brightness = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 5
DetailNormalPBRSecondaryColor = 1,1,1,1


[Material_MetalOld_v2]
Materials =Brake_Caliper
Metalness =.2
Reflectance =.3
Brightness = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 11
DetailNormalPBRSecondaryColor = 1,.6,0,1




;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =EXT_PLASTIC
Brightness= 0.01
DetailScale = 0
Reflectance = 0.1
LocalReflectionsSharpness = 0.9
DetailTexture = 1


[Material_Plastic_v2]
Materials =EXT_HDL_BLACK
Reflectance = 0.01
Smoothness = 0.7
BrightnessAdjustment = 0.10
ApplyTilingFix = 0
DetailScale = 0


[Material_Metal_v2]
;CHROME_REFLECTIVE
Materials = CHROMEMISC
BrightnessAdjustment = 0.0
DetailScale = 0
Metalness = 0.8
Reflectance = 0.68
LocalReflectionsSharpness = 0.92
DetailTexture = 1
OcclusionMap = 0.65
ColorSource = DIFFUSE

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 600
Brightness = .35
DetailNormalBlend=0.2

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 60

[Material_CarPaint_Solid]
Materials = EXT_PLATE
NormalsMode = BASIC
UseMetallicReflections = 0
FresnelMax = 0.3
FresnelC = 0.25
ClearCoatThickness = 0.05
ColoredSpecular = 1
AmbientSpecular = 0.5
BrightnessAdjustment = 0.8


[Material_Aluminium_v2]
Materials =EXT_PLATE_CHROME_HUGO
Metalness = 0.5
Reflectance = 0.8
BrightnessAdjustment = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 3.5
;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON_VENTS
DetailScale = 300
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = .35
ClearCoatF0 = 0.1
CubemapReflectionBlur = 0,0


────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

[Material_InteriorPBR]
Materials = plastic_black
BrightnessAdjustment = .25
ColorSource = DIFFUSE
Reflectance = 0.2

[Material_InteriorPBR]
Meshes = Plane.029
BrightnessAdjustment = .3
ColorSource = DIFFUSE
Reflectance = 0.0
Metalness = 1

[Material_InteriorPBR]
Meshes = bb22
BrightnessAdjustment = 1
ColorSource = DIFFUSE
Reflectance = 0.5
Metalness = .8
[Material_InteriorPBR]
Materials = EXT_TL_RED_STRIPES 
BrightnessAdjustment = .5
Metalness = 1
Reflectance = 0.2
DetailScale =22
CubemapReflectionBlur = 0
Smoothness =1
HasDetailNormals=1

[Material_InteriorPBR]
Materials =EXT_TAILLIGHT_RED
Brightness= 2
Metalness = .95
Reflectance = 0.9
DetailScale =22
Smoothness =.75

[SHADER_REPLACEMENT_...]
MESHES =EXT_TAILLIGHT_RED_7
SHADER=ksPerPixelMultiMap_Emissive
RESOURCE_0 =txEmissive
RESOURCE_TEXTURE_0 =EXT_TAILLIGHT_RED_7_Bake1_PBR_Lightmap - Copy.png
PROP_...=emSkipDiffuseMap,0
[Material_InteriorPBR]
Materials =EXT_TAILLIGHT_RED_NM
Brightness= .5
Metalness = .95
Reflectance = 0.9
DetailScale =22
Smoothness =.75
DetailScale=100


[Material_InteriorPBR]
Materials =EXT_TAILLIGHT_ORANGE
Brightness= 2
Metalness = .9
Reflectance = 0.9
DetailScale =22
Smoothness =.85
DetailScale=50
DetailTexture=RED_NULL.dds

[Material_InteriorPBR]
Materials =EXT_TL_REVERSE
BrightnessAdjustment = .1
Metalness = 1
Reflectance = 0
DetailScale =322
CubemapReflectionBlur = 0
Smoothness =1
HasDetailNormals=1

[Material_InteriorPBR]
Materials =EXT_TL_ORANGE
BrightnessAdjustment = .2
Metalness = 1
Reflectance = 0
DetailScale =22
CubemapReflectionBlur = 0
Smoothness =.6
HasDetailNormals=1


[Material_InteriorPBR]
Materials =EXT_TL_REFLECTOR
BrightnessAdjustment = .9
Metalness = 1
Reflectance = 1
DetailScale =122
CubemapReflectionBlur = 0
Smoothness =.0
HasDetailNormals=1

[Material_Velvet]
Materials =INT_ROOF
BrightnessAdjustment = .4

[Material_Velvet]
Materials =INT_alkantra
BrightnessAdjustment = .1

[Material_Carpet]
Materials =INT_CARPET
BrightnessAdjustment = 1

[Material_InteriorPBR]
Materials =EXT_HDL_DRL
BrightnessAdjustment = .25
Metalness = 1
Reflectance = 1
DetailScale =555
CubemapReflectionBlur = 0
Smoothness =.9
HasDetailNormals=1


[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
Brightness=0.35
Metalness = 0.05
Reflectance = 0.02
DetailNormalBlend=1
DetailScale=155


[Material_Plastic]
Materials =int_plastic_black
DetailScale=155
;Int Alcantara
[Material_Velvet_v2]
Materials = int_st_perforated
DetailScale=8
DetailNormalBlend = 1
BrightnessAdjustment=.1



;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER_1,INT_LEATHER_2
Brightness=.5
Reflectance = 0.05
Smoothness = 0.3





[Material_Leather]
Materials=int_st_plastic
Brightness=0.35
Reflectance = 0.2
Smoothness = 0.3
DetailScale=0
DetailNormalBlend=1


[Material_Leather]
Materials=int_st_leather
Brightness=0.4
DetailScale=25
DetailNormalBlend=0.8


;Int Leather 1
[Material_Leather]
Materials=int_leather_paint1,int_leather_paint2
Brightness=.5
Reflectance = 0.02
Smoothness = 0.3

;Int Metal
[Material_Metal_v2]
Materials = 23 - Default
Metalness = 0.3
Smoothness = 0.6
Reflectance = 0.2
Brightness=0.3


[Material_MetalOld_v2]
Materials =int_gauge_metal

[Material_MetalOld_v2]
Materials = INT_CHROME
Metalness = 0.9
Brightness=.5
DetailScale = 2

[Material_MetalOld_v2]
Materials = IntAluTrim
Metalness = 0.9
Brightness=1
DetailScale = 2



[Material_Metal_v2]
Meshes = 
Metalness = 0.9
Smoothness = 0.
Reflectance = 0.
BrightnessAdjustment = 0.2
DetailNormalPBRSecondaryColor = 1, 0, 0,1
DetailScale = 0
DetailNormalPBRSmoothness = 0.9
Brightness=0


[Material_Metal_v2]
Meshes = 
Metalness = 0.1
Smoothness = 0.
Reflectance = 0
BrightnessAdjustment = 0.0
DetailNormalPBRSecondaryColor = 1, 0, 0,.3
DetailScale = 0
DetailNormalPBRSmoothness = 0.9
Brightness=0

;Int Alu 1 
[Material_MetalOld_v2]
Materials = int_st_metal
BrightnessAdjustment = 10
DetailNormalPBRSmoothness = 0.9
Metalness = 0.8
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0
Brightness=1


[Material_Metal_v2]
Meshes = EXT_TAILIGHT_04,EXT_TAILIGHT_12,EXT_TAILIGHT_03,EXT_TAILIGHT_14
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = generic_light_nm.DDS
RESOURCE_25 = txDetail
RESOURCE_FILE_25 = RED_NULL.dds
DetailNormalBlend = 1
DetailScale = 515
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.0
Reflectance = 0.0
DetailNormalPBRSmoothness = 1.75

[Material_Metal_v2]
Meshes = EXT_TAILIGHT_06,EXT_TAILIGHT_11,EXT_TAILIGHT_00,Leftturnrear,EXT_TAILIGHT_13,Rightrearturn
RESOURCE_25 = txDetail
RESOURCE_FILE_25 = RED_NULL.dds
DetailNormalBlend = 1
DetailScale = 515
Metalness = 0.05
BrightnessAdjustment = 0.2
Smoothness = 0.0
Reflectance = 0.1
DetailNormalPBRSmoothness = 1.75




[Material_Metal_v2]
Meshes = EXT_TAILIGHT_05,EXT_TAILIGHT_09,EXT_TAILIGHT_15
RESOURCE_25 = txDetail
RESOURCE_FILE_25 = RED_NULL.dds
DetailNormalBlend = 1
DetailScale = 515
Metalness = 0.81
BrightnessAdjustment = 0.7
Smoothness = 0.9
Reflectance = 0.2
DetailNormalPBRSmoothness = 1.75

[Material_Metal_v2]
Meshes = EXT_TAILIGHT_02,EXT_TAILIGHT_01
DetailScale = 515
Metalness = 0.5
BrightnessAdjustment = 0.1
Smoothness = 0.9
Reflectance = 0.2
DetailNormalPBRSmoothness = 1.75

[Material_WindscreenBanner]
Materials = ext_window_top_tint
BlurBackground = 0
MaskPass = 0.5
MaskPassColor = 0, 0, 0
ColorfulShadowing = 2

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=boot_SUB9
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB6
OFFSET= 0.00 ,0.04, -0.0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=140
SPOT_SHARPNESS=0.5
COLOR=16,16,19,.7
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=f81hdl05
COLOR=120,120,166,.1   
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=f81hdl10
COLOR=120,120,166,.1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] 
NAME=glass_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=20,20,21, 3
FALLBACK_HEADLIGHTS_COLOR=20,20,21,1.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS=0
; DRLCOLOR=165, 200, 255,.2
[EMISSIVE_LIGHT_...]  
NAME=light2_0
COLOR=165, 200, 255,.2
OFF_COLOR=165, 200, 255,.2
LOCATION=INTERIOR


────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=EXT_TAILLIGHT_RED_7
COLOR=50,7, 0,1
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=EXT_TAILIGHT_04,EXT_TAILIGHT_12
COLOR=50, 0, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TAILLIGHT_RED_NM_7
COLOR=110, 10, 10,1
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10,1
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m
COLOR=110, 20, 0,3
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 20, 0, 3
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TAILLIGHT_CHROME_3; name (one or more) of a mesh to glow
COLOR = 10,10,13,5    ; glowing color if condition is met
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=f81hdl04
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=lmier23
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TAILLIGHT_ORANGE_5.001
COLOR=100,30,0,2
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=f81hdl09
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rmrr
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TAILLIGHT_ORANGE_5
COLOR=100,30,0,2
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = reversinglight_l_SUB0,reversinglight_r_SUB0
RANGE = 0.025
COLOR = 0.1
DIRECTED = 0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.00


[EXTRA_FX_EMISSIVE_...]
MESHES = indicator_rr,indicator_lr
RANGE = 0.02
COLOR = 0.5
DIRECTED =.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.00


[EXTRA_FX_EMISSIVE_...]
MESHES = light2_0
RANGE = 0.03
COLOR = 0.5
DIRECTED =.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 1
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.00

[EXTRA_FX_EMISSIVE_...]
MESHES = f81hdl10
RANGE = 0.07
COLOR = 1
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 1
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.02

[EXTRA_FX_EMISSIVE_...]
MESHES =
RANGE = 0.02
COLOR = 1
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.00



[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =light2_0
COLOR = 100,100,100,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.625
POSITION =, 0.616, 1.9
DIRECTION=-.20,0, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =f81hdl05
COLOR = 100,100,100,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.558, 0.64, 1.9
DIRECTION=0,0, 1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 70
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =f81hdl05
COLOR = 100,100,100,11
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.697, 0.666, 1.9
DIRECTION=0,0, 1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 70
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO =misc_a_SUB14
COLOR = 100,100,100,.4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =0.348, 0.911, 0.723
DIRECTION=0,0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT = 1
SPOT = 170
AMBIENT_INFLUENCE= 0
FADE_AT=0





[LIGHT_EXTRA_...]
BOUND_TO =GWB_NUMBERS
COLOR = 100,100,100,.2
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =0.43, 0.91, 0.533
DIRECTION=0,0, -1
RANGE=0.05
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT = 1
SPOT = 155
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =GWB_NUMBERS
COLOR = 100,100,100,.1
DIFFUSE_CONCENTRATION=00
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =0.255, 0.908, 0.541
DIRECTION=0,0, -1
RANGE=0.05
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT = 1
SPOT = 155
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
COLOR = 20,20,50,0.15
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.394
POSITION =, 0.606, 0.74
DIRECTION=0,-1, 0.99
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT = 1
SPOT = 175
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=GWB_NUMBERS,GB_NUMBERS
COLOR=3
OFF_COLOR=3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=ARROW_BOOST_NEEDLE
COLOR=100,0,0
OFF_COLOR=3,0,0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=misc_a_SUB14
COLOR=10,10,15,10
OFF_COLOR=10,10,15,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1



[EMISSIVE_LIGHT_...] 
NAME=ambiente_0,ambiente_1
COLOR=2
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=interior_digital_gauge_sport.001,,interior_digital_gauge_sport,polymsh_extracted13
COLOR=10,10,18
OFF_COLOR=10,10,18.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=Object0771
COLOR=3
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


[EMISSIVE_LIGHT_...] 
NAME=Object0541,Object0531,Object0561,Object0551
COLOR=2,2,3
OFF_COLOR=2,2,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=st_decal
COLOR=2,.2,0,10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0
ENGINE_LIFE_THRESHOLD=400

[SHADER_REPLACEMENT_...]
MATERIALS =INT_Decals_FLAT_Alfa,gps,Material #27,Material #26,m3f80_gauges_alpha,INT_Decals_PLASTIC_Std,int_needle_red,int_gauge
ADAPTIVE_EMISSIVE = 1

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Object0581,Object0571,Object0601,Object0591
COLOR=32
OFF_COLOR=10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=greenlightdecal
COLOR=0,100,0
OFF_COLOR=0,100,0,.2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=whitelightdecal
COLOR=111
OFF_COLOR=88
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=hevacdisplay
COLOR=2,.2,0,3
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=misc_a_SUB16,door_dside_f_SUB10,door_pside_f_SUB10,chassis_SUB11
COLOR=2,.1,0,255
OFF_COLOR=113
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=dials
COLOR=2
OFF_COLOR=2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = LED_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5500
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15
[EMISSIVE_...]
NAME = LED_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = LED_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6300
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = LED_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6700
COLOR =10,0,101,2
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME =LED_4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7000
COLOR =10,0,101,2
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_5
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7200
COLOR =10,0,101,2
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_000
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD = .2
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_001
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD = .35
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25


[EMISSIVE_...]
NAME = LED_WB_002
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD = .55
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_003
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD = .75
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_004
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD = .9
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_005
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_006
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1.1
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_007
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1.3
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_008
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1.4
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25


[EMISSIVE_...]
NAME = LED_WB_009
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1.5
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_010
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1.7
COLOR =10,0,101,2
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_011
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =1.8
COLOR =10,0,101,2
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.25

[EMISSIVE_...]
NAME = LED_WB_012
INPUT = TURBO
CAST_LIGHT=1
INPUT_THRESHOLD =2
COLOR =10,0,101,2
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.25

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_white_led
RANGE = 0.01             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =0.5                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0.5
INTERIOR_ONLY = 1



[EXTRA_FX_EMISSIVE_...]
MATERIALS =m3f80_symbols3_alpha
RANGE = 0.01              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1
[EXTRA_FX_EMISSIVE_...]
MESHES = int_dashboard
RANGE = 0.1
COLOR = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = hevacdisplay  ; list of meshes
RANGE = 0.1
COLOR =.5   
DIRECTED =1      
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 4    
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES = st_decal  ; list of meshes
RANGE = 0.01
COLOR =.1   
DIRECTED =.0      
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 4    
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    



[EXTRA_FX_EMISSIVE_...]
MESHES = Object0581,Object0571,Object0591,Object0601  ; list of meshes
RANGE = 0.01
COLOR =.25   
DIRECTED =.0    
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0 


;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =dials   ; list of meshes
RANGE = 0.1 
COLOR =.1   
DIRECTED = 1           
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 7     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =ambiente_0,ambiente_1 ; list of meshes
RANGE = 0.12
COLOR =.3   
DIRECTED = .9         
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 8    
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0.01   



────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = dials
Resolution = 1040,740
Size = 1040, 740
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=f81cluster006
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=f81cluster007
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=f81cluster005
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=f81cluster004
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; 
NAME=f81cluster014
COLOR=0,10,0,5
OFF_COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5


; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,11.5
NAME=haz
FALLBACK_HEADLIGHTS_COLOR=40,4,4,5.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=f81cluster013
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=f81cluster015,f81cluster001
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2


;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=f81cluster00
TOGGLE_VISIBILITY = 0
LAG=0.2
; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=f81cluster002
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=f81cluster003
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3



────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=.1
ANTILAG_INTERVAL_MAX=.11
ANTILAG_INTERVAL_MIN=.11
ANTILAG_TURBO_THRESHOLD=0.3
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=.3
DISCHARGE_PROBABILITY=0.6
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=78
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.9
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=0.3
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.2
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0
LIMITER_DELAY=0.2
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=7222


[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                ; how long particles last in the air before disappearing
SPEED = 1, 2                ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0            ; initial spawn point offset (length-wise)´
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears

[INCLUDE_...]
INCLUDE=common/gt3_exhaust_glow.ini
VAR_0=ExhaustPoint,0.279, 0.264, -2.29
VAR_1=ExhaustLightPoint, 0.279, 0.264, -2.29
VAR_4=ExhaustMeshes_MultiMap,GEO_Exhaust_SUB1
VAR_7=ExhaustRadiusInner, 0
VAR_8=ExhaustAreaScale,0.6, 1.9, 1
VAR_9=ExhaustNormalsK, 0.9
VAR_10=ExhaustLightRange, 0.2
VAR_6=ExhaustRadiusThicknessInv,6
VAR_2=ExhaustGlowTint,0.6
[SHADER_REPLACEMENT_2_EXHAUST_GLOW]
MESHES=EXT_ExhaustPipes
PROP_50=ev1_pos, 0.28, 1.4, 0.52
PROP_51=ev1_inner, 2
PROP_52=ev1_thicknessInv, 0.1
PROP_53=ev1_tint, 0.5
PROP_54=ev1_symmetryX, 1
PROP_55=ev1_scale, 1, 20, 1
PROP_56=ev1_normalsK, 0.1
PROP_57=ev1_pad, 0.5
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=.25
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
TURBO=7
WIND=1

[AUDIO_PITCH]
ENGINE_EXT =1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=6950 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=6950|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = flag_SUB0,flag_SUB1
COLOR=0.1,0.1,0.1,1
OFF_COLOR = 0.1,0.1,0.1,0
LAG = 0.0
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_B_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_B=1
NAME=domelight
COLOR=12,10,8,1
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=.1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[LIGHT_EXTRA_...]
BOUND_TO=domelight
COLOR=12,10,8,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =0.0058, 1.28, 0.208
DIRECTION=0,-1, 0.0
RANGE=0.75
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT = 1
SPOT = 175
AMBIENT_INFLUENCE= 0
FADE_AT=0
────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=TURBO
NAME=ARROW_BOOST
ZERO=-180
STEP=160
USE_BAR=0
MIN_VALUE=0
[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=-8.000
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Ice Spice Flag
SWITCH_B = Interior dome light
;SWITCH_C =
;SWITCH_D = Bat wing air intake

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1