[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]

────────────────────── WIPERS ────────────────────────
[WIPERS_TRACE_...]
SURFACE = gls_windshield001,blackGlass_FFFFFFFF001
WIPERS = plastic_mgl_000026FF004,wip1,ID32_zeroblack001,carPaint4_1AE100FF001

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=.000
MIN_VALUE=
STEP=0.036

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.01
WIDTH=0.2

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.01
WIDTH=0.2

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = carPaint4_1AE100FF002,carPaint_secondary_00000FFF001
CULL_MODE = DOUBLESIDED
────────────────────── TRANSPARENT ────────────────────────
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = ext_glass
IS_TRANSPARENT = 1
──────────────────────────────────────────────
[REFLECTIONS_FX]
;Light Glass
MASK_GBUFFER = material:ext_glass,material:ext_red_glass
;Interior Glass
SKIP_GBUFFER = 
────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES]
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.05 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.5 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=.3; flame size
DISCHARGE_RPM_THRESHOLD_MAX=6500 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=4500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.1 ; flame size
LIMITER_RPM_THRESHOLD=6000 ; limiter flames will not shoot below this rpm

[INCLUDE: common/gt3_exhaust_glow.ini]

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = backfacingGeo006
COLOR = 25, 3, 0, 0.35
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 92
INPUT_LUT = (| 82 = 0 | 92 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[SHAKING_EXHAUST_0]
MESHES = metal_smooth_FFFFFFFF004
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.15, 0.1

[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.5, 8 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

[LIGHT_LICENSEPLATE] ; License Plate 
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= extra_3_SUB2
OFFSET=-0.18, 0.081, 0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.4
SPOT=105
SPOT_SHARPNESS=0.2
COLOR=2,2,2,5
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

────────────────────── LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; Lowbeam 
NAME=metal_satin_000000FF002,metal_satin_000000FF003
COLOR=120,140,170,0.25     
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=screw_001_000000FF004,screw_001_000000FF003
COLOR=120,140,170,0.3  
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL 
NAME=lights_smooth_CH001,lights_smooth_CH002
COLOR=120,140,170,0.5   
OFF_COLOR=120,140,170,0.5   
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; DRL 
NAME=lights_smooth_CH1_0D0000FF001,lights_smooth_CH1_0D0000FF002
COLOR=50, 10, 0, 2.5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ; Brakelights 
NAME=
COLOR=50, 6, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ;DRL + BRAKE 
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] EMERGENCY BRAKE
NAME=lights_smooth_CH1_5900FEFF001
COLOR=110, 10, 0, 10
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
FALLBACK_BRAKES_COLOR=110, 10, 0, 10
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME =lights_smooth_CH1_59FEFEFF001 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,5     ; glowing color if condition is met
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=chrome_000000FF003
COLOR=100,20,0,8
OFF_COLOR=120,140,170,0.5    
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=chrome002
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=lights_smooth_CH1_001_0D0000FF001
COLOR=100,30,0,1
FALLBACK_BRAKES_COLOR = 50, 3, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=chrome_000000FF004
COLOR=100,20,0,8
OFF_COLOR=120,140,170,0.5   
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=chrome_004500FF003
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=lights_smooth_CH1_001_0D0000FF002
COLOR=100,30,0,1
FALLBACK_BRAKES_COLOR = 50, 3, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── FOG LIGHTS ────────────────────────

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_...]
SURFACE = 
INSIDE = 
SYNC_EMISSIVE_AUTO=1





────────────────────── INTERIOR LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=ID27_digitalgauge001,ID27_digitalgauge|centerstackstructure_a001,Gps,Plane002,ID24_paint_embossed_alpha001
COLOR=2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=ID34_int_symbols_emissive_000000FF001,ID34_int_symbols_emissive_000000FF006,ID34_int_symbols_emissive_000000FF003,ID34_int_symbols_emissive_000000FF005,ID34_int_symbols_emissive_000000FF003,ID34_int_symbols_emissive_000000FF004,ID24_paint_embossed_alpha001D,ID34_int_symbols_emissive_000000FF006,ID30_paint_embossed_alpha_0000E0FF003,ID33_paint_embossed_alpha001
COLOR=2,2,2,1.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=ID35_paint_embossed_alpha001
COLOR=2,0,0,2.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=ID36_paint_embossed_alpha001
COLOR=-0.6,0,2,2.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=OrangeInt,orangeknapp2
COLOR=2.55,0.5,0,2.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=Plane001
COLOR=2,2,2,4
LAG=0.9
SIzMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = rpm_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 1,00,0,50.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME = rpm_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 1,1,0,50.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME = rpm_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4000
COLOR = 0,1,0,50.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME = rpm08
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm01
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 600
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm02
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 900
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm03
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 1200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm04
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 1500
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm00
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 1700
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm06
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2000
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm05
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm07
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2500
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm09
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2700
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm10
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2800
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm11
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3010
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm12
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3210
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm13
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3480
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm14
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3500
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm15
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3850
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm16
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm17
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4510
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm18
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4860
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm20
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4960
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm19
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm28
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5250
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm27
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5450
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm29
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5550
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm26
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5850
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm22
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5950
COLOR = 2,0,0,154.1

[EMISSIVE_...]
NAME = rpm23
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6450
COLOR = 2,0,0,158.1

[EMISSIVE_...]
NAME = rpm24
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6950
COLOR = 2,2,2,6.1
BLINKING_PATTERN=(|0=3||0.3=0|)
BLINKING_DURATION=0.15
────────────────────── STERO/GPS ────────────────────────

[Display_AndroidAuto]
Meshes = Gps
Resolution = 740,640
Size = 740, 570
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[Navigator_StyleSygic]
Meshes = 
@ = Navigator_Size, Resolution = "2048, 1024", Size = "459, 286", Offset = "10, 11", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;Other Navigators
[Navigator_MapDark]
[Navigator_MapModern]
[Navigator_MapModernDark]
[Navigator_StyleSygic]
[Navigator_MapSygic]
[Navigator_MapRacing]
[Navigator_MapNavitel]

[CAR_STEREO_...]
MESHES = Geometry82_SUB18
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=Left_Int_Turn
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=Right_Int_Turn
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=Warning_High_Beam_Light_Indicator
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=Warning_Side Light
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1] ; Warning Traction Off 2
NAME=
TOGGLE_VISIBILITY = 0
OFF_COLOR=10,3.1,0.1,3
COLOR=0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_HANDBRAKE_0] ; Warning Handbrake
NAME=Warninglightsbro002
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=Warninglightsbro014
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
[EMISSIVE_...] ; Warning Engine
NAME=Warninglightsbro004
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Warning Tyre Pressure
NAME=Warning_Light05
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...] ; Warning Fuel
NAME=warning_fuel
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warninglightsbro017
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.3

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warninglightsbro005, Warninglightsbro010
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
;NEEDLES




[EXTRA_FX_EMISSIVE_...]
MATERIALS = badge
RANGE = 0.05              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.3                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1


[EXTRA_FX_EMISSIVE_...]
MESHES=ID27_digitalgauge001
RANGE = 0.2            ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1
INTERIOR_ONLY = 1


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────

;LIGHT CAST
[LIGHT_EXTRA_...]
BOUND_TO = metal_satin_000000FF002
COLOR=10000
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.9 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.65
POSITION=0, 0.57, 1.92
DIRECTION=-0.1, 0, 1
RANGE=0.30
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=2
SPOT=90
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...]
BOUND_TO = screw_001_000000FF003
COLOR=270,250,200, 1.5
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.6 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.597
POSITION=0, 0.533, 2.13
DIRECTION=0, 0, 1
RANGE=0.30
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=2
SPOT=66
SPOT_SHARPNESS=0.001


;LIGHT CAST 2
[LIGHT_EXTRA_...]
BOUND_TO = hl_low
AMBIENT_INFLUENCE = 0.9
COLOR = 52,52,50, 9
DIFFUSE_CONCENTRATION = 1
EXTERIOR_ONLY = 0
INTERIOR_ONLY = 0
AFFECTS_TRACK = 0
SIMULATE_HEATING= 0.2
LAG = 0.2
FADE_AT = 90
FADE_SMOOTH = 50
POSITION = 
MIRROR = 0
DIRECTION = -0.05, -0.15, 1
RANGE = 0.2
RANGE_GRADIENT_OFFSET = -0.3
SPECULAR_MULT = 1
SPOT = 120


────────────────────── OUTSIDE EMISSIVE FX (Taillight) ────────────────────────


────────────────────── LIGHT CAST ────────────────────────

[LIGHT_HEADLIGHT_0]
MIRROR=0.675
POSITION=, 0.562, 2.04
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0



[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.568
MIRROR_DIRECTION=0
POSITION=0.0, 0.673, -2.25
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1.1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =ext_paint
CarPaintVersionAware = 1
DisableDev = 1

; Metallic car paint
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_interior.ini]

[Material_DigitalScreen]
Meshes = intm_odo
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

Int Plastic
[Material_Plastic_v2]
Materials = int_plastic
BrightnessAdjustment = 0.2
DetailScale = 70
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1

Int Plastic/Leather
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.2
DetailScale =80
DetailNormalBlend = -0.5
Reflectance = 0.02
Smoothness = 0.1
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = int_leather_soft.DDS

Int Smooth Plastic
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.25
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.15
Smoothness = 0.2

Int Piano Black
[Material_Plastic_v2]
Materials = int_gloss_plastic
BrightnessAdjustment = 0.0
DetailScale = 110
Reflectance = 0.05
Smoothness = 0.999999

Int Alcantara
[Material_Velvet_v2]
Materials = IntAlcantara
DetailScale=40
DetailNormalBlend = 1
BrightnessAdjustment=0.17
ApplyTilingFix=0

[Material_Velvet_v2]
Materials = int_suede_steeringwheel
DetailScale=60
DetailNormalBlend = 1
BrightnessAdjustment=0.04
ApplyTilingFix=0

Int Carpet
[Material_Carpet_v2]
Materials=int_carpet
DetailScale=80
BrightnessAdjustment = 0.5
DetailNormalBlend = 0.2
Reflectance = 0.0001
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = int_fabric_2.DDS

[Material_LeatherDetailed]
Materials =Int_seat_color,interior
Smoothness = 0.01
Reflectance = 0.004
ApplyTilingFix = 0
HasDetailNormals = 1
DetailNormalBlend = 0.1
DetailScale = 140
DetailNormalPBRFormat = 1
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalPBRReflectance = 0.5
BrightnessAdjustment = 0.3

[Material_LeatherPoked_v2]
Materials =Int_leather_perforated
DetailScale = 15
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_pattern.dds
DetailNormalIntensity = 21
DetailNormalPBRSecondaryColor = 0, 0, 0, 10
DetailNormalPBRReflectance = 10
BrightnessAdjustment = 0.5
DetailNormalBlend = 0.6


;Int Old Leather
[Material_Leather_v2]
Materials = int_seat_pattern
Reflectance = 0.01
DetailNormalTexture = cloth_weave_normals.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 300
BrightnessAdjustment = 0.34

;Int Alu 1 
[Material_Aluminium_v2]
Materials = int_chrome
BrightnessAdjustment = 0.22
Metalness = 0.2
Reflectance = 0.3
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2


;Int Aluminium 2
[Material_Metal_v2]
Materials=
DetailScale=0
Brightness=1
Metalness=0.2
Reflectance = 1.4

;Int Brushed Metal
[Material_Metal_v2]
Materials = int_momo_metal
BrightnessAdjustment = 0.56
Reflectance = 0
DetailScale = 40
DetailNormalBlend = 0.12
Smoothness = 0.8
ColorSource = DIFFUSENORMALIZED
DetailNormalTexture = metal_brush_nm.dds
ApplyTilingFix = 1
PROP...=isAdditive, 0
PROP_...=pbReflectionBlurEnv, 1
DetailNormalPBRFormat = 1
DetailNormalPBRSmoothnessGamma = 1
DetailNormalPBRReflectance = 1
OcclusionMult = 1
Metalness = 0.9
CubemapReflectionBlur = 0.2

;Int Carbon
[Material_Carbon]
Materials=
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=165
Brightness=0.4
DetailNormalBlend=1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

;Ext Rim Chrome
[Material_Aluminium_v2]
Materials = EXT_Lugnut
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.5
LocalReflectionsSharpness = 1

;Ext Metal
[Material_Metal_v2]
Materials = ext_chrome
DetailScale = 50
Metalness = 0.7
Reflectance = 0.1

;Ext Metal Headlights
[Material_Metal_v2]
Materials = ext_light_chrome
BrightnessAdjustment = 0.6
DetailScale = 201
Metalness = 0.9
Reflectance = 0.4
LocalReflectionsSharpness = 0.3
DetailNormalPBRSmoothnessGamma = 1W
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=refl_nm.dds

;Ext Metal Headlights
[Material_Metal_v2]
Meshes = chrome_0D0000FF005,chrome_0D0000FF004
BrightnessAdjustment = 0.3
DetailScale = 1201
Metalness = 0.9
Reflectance = 0.4
LocalReflectionsSharpness = 0.9
DetailNormalPBRSmoothnessGamma = 1
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=refl_nm.dds
DetailNormalBlend = 0.2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = metal_smooth_FFFFFFFF004
Metalness = 0.11
Reflectance = 0.11
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
Metalness = 0.9

[Material_MetalOld_v2]
Materials =EXT_RIm


;Ext Smooth Plastic
[Material_Plastic]
Materials = ext_plastic
BrightnessAdjustment = 0.05
DetailScale = 0
Reflectance = 0.1
Smoothness = 0.8

;Ext Smooth Plastic
[Material_Plastic_v2]
Meshes = plastic_smooth_004608FF001,plastic_smooth_001_000008FF005,plastic_smooth_004608FF002,plastic_smooth_001_000008FF006
BrightnessAdjustment = 0.05
DetailScale = 0
Reflectance = 0.05
Smoothness = 0.999999

;Ext Rough Chrome
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.7
Metalness = 0.5
Smoothness = 0.6
DetailScale = 35
DetailTextureBlur = 1
DetailNormalBlend = 0.2

;Ext carbon
[Material_Carbon]
Materials=ext_carbon
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=441
Brightness=0.2
DetailNormalBlend=0

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

;Clear Glass
[Material_Glass]
Materials =ext_glass
FilmIOR = 2.6
Maskpass = 2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
BrightnessAdjustment = 0.1
ExtraLightsAdjustment = 0.00
ThicknessMult = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityBaseScale = 5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.008  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.10   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 50   ; how many stripes are there
ProfileFix = 0.02

;Interior Glass
[Material_Glass]
Materials = 
FilmIOR = 1.25 
ThicknessMult = 2
ProfileFix = 0

;Glass Nm
[Material_Glass]
Materials= 
IOR = 3              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.03    ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 2.5

; Red Glass Nm
[Material_Glass] 
Materials = ext_glass_red
IOR = 1.5        ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 8; thicker glass passes less light through
ProfileFix = 0.1    ; adds thickness to glass for glazing angles
MaskPass = 6       ; mask pass opacity
MaskPassColor = 255, 50, 00  ; mask pass color adjustment
Desaturate = 0.0 
Refraction = 1
BrightnessAdjustment = 0.4
ExtraLightsAdjustment = 0.01

; Red Glass
[Material_Glass]
Materials = ext_red_glass
IOR = 1.8              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0.06    ; adds thickness to glass for glazing angles
MaskPass = 1.1            ; mask pass opacity
MaskPassColor = 250, 0.9, 0


[Material_Glass]
Meshes = Base Weight004
MaskPass =0        ; mask pass opacity
MaskPassColor = 250, 0.9, 0
BrightnessAdjustment = 0.0

; Red Glass
[Material_Glass]
Materials = ext_orange_glass
IOR = 1.8              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.8  ; thicker glass passes less light through
ProfileFix = 0.06    ; adds thickness to glass for glazing angles
MaskPass = 1.1            ; mask pass opacity
MaskPassColor = 40, 20.9, 0
BrightnessAdjustment = 0.5

; Window Glass
[Material_Glass]
Materials=ExtWindows
MaskPass=0.2
EXTRA_MASK_PASS_COLOR=0,25.5,25.5
ThicknessMult=3
Desaturate=0
FilmIOR=2
────────────────────── MATERIALS (TIRES) ────────────────────────
[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = tire
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


