[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
DISABLE_ANALOG_INSTRUMENTSINI = 1
──────────────────────────────────────────────
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = rpmscren
PROP_... = ksEmissive, 6.0
[SCRIPTABLE_DISPLAY_...]
MESHES = rpmscreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = stwheel.lua

──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_PLATE_LOGO,shelby_001,INT_symbols_emissive,INT_WARNING
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MESHES = INT_TURN_L,INT_TURN_R
BLEND_MODE = ALPHA_TEST
SHADER=KsPerPixelReflection

[SHADER_REPLACEMENT_...]
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND


[SHADER_REPLACEMENT_...] 
MATERIALS = jante_1
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.01
PROP_... = fresnelC, 0.01
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLS_RED
SKIP_GBUFFER = gaugecluster_a-1
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
COLOR=1,1,1,30
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POSITION=0, 0.564, 2.01
DIRECTION=0, 0.1, 2.1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Solid]
Materials=EXT_CARPAINT_BLACK
BrightnessAdjustment = 0.01
SpecularSun  = 0.4, 5000
SpecularBase  = 0.1, 400

[Material_CarPaint_Metallic]
Materials=EXT_CARPAINT_LIVERY_RED
BrightnessAdjustment = 0.5
[Material_CarPaint_Metal]
Materials=caliper


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=


[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.8
IOR = 2.5
;UseNormalMapWithAlpha = 1


[Material_Glass]
Materials = EXT_GLS_RED
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 2.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0

[Material_Glass]
Meshes = Object007
IOR = 2.0          ; looks better like this
FilmIOR = 2.0     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 8.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0

[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2.5
;MaskPass=0.6
;EXTRA_MASK_PASS_COLOR=0,255,255
;ThicknessMult=1




────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Meshes= headlightr_a-3
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1
[Material_Metal_v2]
Meshes= fenders_a-3
Metalness = 0.8
BrightnessAdjustment = 0.8



;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = Rays_GramLights_56FZX,Rays_GramLights_56FZX_CenterCap,BBS_lm_chrome
Metalness = 0.7
Reflectance = 0.0
Brightness = 0.25

;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0


[Material_Plastic]
Materials = EXT_PLASTIC
BrightnessAdjustment = 0.1


[Material_Carbon]
Materials =INT_CARBON_TRIM
DetailScale = 920
BrightnessAdjustment = 0.3
[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50

[Material_Carbon]
Materials =
Smoothness = .9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailScale = 25
BrightnessAdjustment = .1





────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = EXT_EXHAUST
DetailTexture = EXT_EXHAUST_BaseColor.png
DetailNormalTexture =EXT_EXHAUST_Normal.png
Metalness = 0.9
BrightnessAdjustment = .5


[Material_InteriorPBR]
Materials = EXT_CARBON
DetailTexture =Forged-Carbon-Fiber-Dry.jpg
BrightnessAdjustment = .07
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailScale =35
Smoothness = .9
Reflectance = 0.2





[Material_InteriorPBR]
Materials = for_gt350_001|trunkemblem_a,for_gt350_001
Metalness = 0.9
BrightnessAdjustment = .25
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_FLOOR
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 25
ClothSheenColor = 1, 1, 1
BrightnessAdjustment = .2


;Int Alcantara
[Material_Velvet_v2],
Materials =INT_ALCANTARA

[Material_Fabric_v2]
Materials = INT_ROOF
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER,INT_LEATHER_COLOR
Brightness=.5
Reflectance = 0.04
Smoothness = 0.55

;Int Metal
[Material_Metal_v2]
Materials = INT_METAL
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1


;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0



────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB7
OFFSET= 0.015 ,0.01, -0.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=13,16,16,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=150,120,120      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=headlightr_a-5
COLOR=150,120,120  ,2
FALLBACK_HEADLIGHTS_COLOR=150,120,120  
LAG=0.6
SIMULATE_HEATING=0

; DRL
[EMISSIVE_LIGHT_...]  
NAME=headlightr_a-7,headlightl_a-7
COLOR=120,40,,.1
OFF_COLOR=120,40,,.1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=headlightl_a.001,headlightr_a.001
COLOR=120,120,122,.2
OFF_COLOR=120,120,122,.2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]  
NAME=bumperrsidemarkers_a-1
COLOR=50,1,0,.2
OFF_COLOR=50,1,0,.2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_TURNSIGNAL_RIGHT_...]
RANGE_PREFIX=R_
RANGE_START_INDEX=0
RANGE_END_INDEX=3
RANGE_DELAY=0.12	; to compensate for that there are more of them
FALLBACK_HEADLIGHTS_COLOR=70, 3, 0, 1
FALLBACK_BRAKES_COLOR=70, 3, 0, 2.3
COLOR=70, 10, 0, 2.3
LAG=0.0
REPEAT_FREQENCY_HZ=2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
RANGE_PREFIX=L_
RANGE_START_INDEX=0
RANGE_END_INDEX=3
RANGE_DELAY=0.12	; to compensate for that there are more of them
FALLBACK_HEADLIGHTS_COLOR=70, 3, 0, 1
FALLBACK_BRAKES_COLOR=70, 3, 0, 2.3
COLOR=70, 10, 0, 2.3
LAG=0.0
REPEAT_FREQENCY_HZ=2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=1

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=taillightchmsl_a-3
COLOR=110, 10, 10, 6
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 6
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =taillightc_b-1 ; name (one or more) of a mesh to glow
COLOR = 10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_FRONT_TURN_BULB_L
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=wingmirrorl_a-4
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_FRONT_TURN_BULB_R
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=wingmirrorr_a-3
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=INT_TURN_R
COLOR=0,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
TOGGLE_VISIBILITY=1



[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=INT_TURN_L
COLOR=0,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
TOGGLE_VISIBILITY=1

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS=INT_symbols_emissive
RANGE = 0.02
COLOR = 0.2
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = headlightr_a-5
RANGE = 0.05
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
MESHES = headlightr_a.001,headlightl_a.001
RANGE = 0.08
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =headlightr_a-5
COLOR = 100,100,100,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.764
POSITION = 0, 0.565,1.96
DIRECTION=-0.37,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE=1
FADE_AT=0


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100,100,150,.05
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =0.37, 0.746, 0.548
DIRECTION=0,0.1,-1
RANGE=0.96
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT =.1
SPOT = 60
AMBIENT_INFLUENCE=1
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 0,10,150,.35
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.407
POSITION =, 0.445, 0.69
DIRECTION=0,-1,0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT =.1
SPOT = 180
AMBIENT_INFLUENCE=1
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO=taillightchmsl_a-3
COLOR = 100,0,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR 
POSITION =-0.00, 1.14, -0.932
DIRECTION=0,,-1
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT =.1
SPOT = 120
AMBIENT_INFLUENCE=1
FADE_AT=0






────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =taillightc_b.001
INSIDE = taillightc_b-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.27
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.97
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 1.1164695e-05,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0,0.17367816,-2.2923877
RADIUS = 0.123100124
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE =EXT_FRONT_TURN_GLASS_L
INSIDE = EXT_FRONT_TURN_HOUSE_L
INSIDE_BULBS=EXT_FRONT_TURN_BULB_L
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.1
AMBIENT_MULT = 0.26
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,-1.0513759e-09,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.86
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.35
ORIGIN = 0.701,0.3114624,2.209
RADIUS = 0.13040003
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 8
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE =EXT_FRONT_TURN_GLASS_R
INSIDE = EXT_FRONT_TURN_HOUSE_R
INSIDE_BULBS=EXT_FRONT_TURN_BULB_R
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.1
AMBIENT_MULT = 0.26
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,-1.0513759e-09,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.86
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.35
ORIGIN = -0.701,0.3114624,2.209
RADIUS = 0.13040003
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE =glassbumperrsidemarkers_a-1
INSIDE = bumperrsidemarkers_a-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -1,0,0.2
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 10
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.08
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.1265278e-05,0.26310593,-1.8676943
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.59
ORIGIN = 0.938,0.26310593,-1.864
RADIUS = 0.1271
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=gaugecluster_a-2
COLOR=3,3,4
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=dashstructurebezels_a.001
COLOR=2
OFF_COLOR=4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=centerstackstructure_a-3
COLOR=2,2,2
OFF_COLOR=3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:INT_symbols_emissive
COLOR=0,.2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:plastic_smooth|needles_a
COLOR=10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=centerconsolestructure_a-8
COLOR=0,.2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = LED_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6500
COLOR = 0,3,30,5
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = LED_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6700
COLOR = 0,3,30,5
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15


[EMISSIVE_...]
NAME = LED_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7000
COLOR = 0,1,30,10
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=1
FOV=17.87
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0.315,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=1
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,0

[REAL_MIRROR_3]
ASPECT_MULT=1
FLIP=1
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,0

[REAL_MIRROR_4]
ASPECT_MULT=1
FLIP=1
FOV=15.81
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=-0.031,0




[EMISSIVE_...]
NAME = LED_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7250
COLOR = 0,1,30,15
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15



[EMISSIVE_...]
NAME = LED_4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7550
COLOR = 0,1,30,15
;BLINKING_PATTERN=(|0=3||1=0|)
;BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = Plane.001
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_WARNING
RANGE = 0.02             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .2              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1



[EXTRA_FX_EMISSIVE_...]
MESHES =gaugecluster_a-2,centerconsolestructure_a-8   ; list of meshes
RANGE = 0.1    
COLOR = 2       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =centerstackstructure_a-3  ; list of meshes
RANGE = 0.1  
COLOR =1      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 6         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    



[EXTRA_FX_EMISSIVE_...]
MESHES =dashstructurebezels_a.001  ; list of meshes
RANGE = 0.15 
COLOR =3         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


────────────────────── STERO/GPS ────────────────────────

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes =centerstackstructure_a-3
Resolution = 640,640
Size = 640, 640
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0



[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=0.8, 0.5, 1.0, 1.0
1INTENSITY_MULT=2
1SIZE_MULT=2.45
TEMPERATURE_MULT=2.0

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.05 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=.1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8700 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=6000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=50
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=8000 


[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1


[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = trunk_a-3,hood_a-2
COLOR=0,0,1,1
OFF_COLOR=0,0,0,1
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 | 20 = 22| 40 = 44A | 60 = 66 |  80 =91| 100 =116  |120 =146| 140 = 170|160 = 196| 180 = 222|200 = 247 |)
[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.028
SPEED_LAG = 0.8
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Put on Stripes