[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200


[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WIPER_1, WIPER_2
UNDERLYING_SURFACE = Glass_1.004
GROUP_0 = 'WIPER_2@A=*'
GROUP_0_ANGLE_TO = 100
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.13288021, 0.88099027, 0.8007648a
GROUP_0_PIVOT = 0.39380208, 0.83174384, 0.8586893
GROUP_0_RUBBER_FROM = 0.2996619, 0.87834334, 0.77145755
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.005164183
GROUP_0_RUBBER_OFFSET_POS = 0.28599998
GROUP_0_RUBBER_TO = -0.13288021, 0.88099027, 0.8007648
GROUP_1 = 'WIPER_1@A=*'
GROUP_1_ANGLE_TO = 98.5
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.5274017, 0.87511736, 0.7338535
GROUP_1_PIVOT = 0.02223295, 0.83116895, 0.89959407




[MESH_ADJUSTMENT_...]w
MESHES =WIPER_1,WIPER_2
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MATERIALS = INT_WINDOW
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MATERIALS = int_shifterdecal
MESHES=Plane.082
BLEND_MODE =ALPHA_TEST


[SHADER_REPLACEMENT_...]
MATERIALS = EXT_GRILL_DIAMOND
BLEND_MODE =ALPHA_BLEND
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_TYRES
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.25


DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED   
SKIP_GBUFFER =      
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.654
POSITION=, 0.516, 1.9
COLOR=80, 89.59, 93.55,.2
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4


[LIGHT_BRAKES]
POSITION=, 0.696, -2.33
MIRROR=0.569	
COLOR=2, 0.1, 0, 3
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
MIRROR=0.675
POSITION=, 0.69, -1.79
COLOR=2
────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint



[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
AmbientSpecular=0
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular=0

[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04
AmbientSpecular=
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
IOR = 1.7


[Material_Glass]
Materials = EXT_GLASS_RED
FilmIOR = 1.6     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 2.9     ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,200
ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.9
Brightness= 0.1
DetailScale = 0



;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = ext_titanium
Metalness = 0.8

[Material_InteriorPBRDetail]
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.7
Reflectance = 0.2
Brightness = 0.7



[Material_Metal_v2]
Materials =EXT_EXHAUST_TITANIUM
DetailScale =5
Metalness = 0.5
Reflectance = 0.5
Brightness = 0.7

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness = 0.8
Reflectance = 1
Brightness= 0.9
DetailTexture = 1
DetailScale = 7
;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.05
Smoothness = 0.9
DetailNormalBlend = .5
Brightness=0.1
DetailScale = 20

;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .2
DetailScale = 420


[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50
Brightness=.7
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


;Int Alcantara
[Material_Velvet_v2]
Materials =  
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=int_leather_paint3,int_leather_paint1,int_leather_paint2
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75


[Material_Leather]
Materials=INT_SW
Brightness=0.5

;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
Brightness= 0.8
DetailScale = 20

[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Brightness= 0.2
DetailScale = 20

[Material_Metalc_v2]
Materials = INT_CHROME_DIAMOND
DetailNormalTexture=PYRAMID_NM.dds
DetailScale = 3000


;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.6
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 0.5
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale =1000


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.0 ,-0.00, -0.03
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────


;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
FALLBACK_HEADLIGHTS_COLOR=220,240,250, .3
NAME=Circle.025
COLOR=220,240,250, .6
LAG=0.6
SIMULATE_HEATING=0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=Circle.033
COLOR=220,240,250, .3
OFF_COLOR=220,240,250, .3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=Circle.022
COLOR= 50, 155, 0
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = Circle.020
COLOR = 10,10,10
FALLBACK_BRAKES_COLOR=50, 2, 0, 5
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = NONE          
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF
COLOR=100,20,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR


; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,25,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER





[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,25,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT


; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF
COLOR=100,20,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =Circle.025
RANGE = 0.035
COLOR = 0.05
DIRECTED = 0.98
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Circle.022
RANGE = 0.025
COLOR = 1,0.01,0,0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LR,EXT_TURN_RR
RANGE = 0.035
COLOR = 0.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LF,EXT_TURN_RF
RANGE = 0.04
COLOR = 0.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO = Circle.025
COLOR=25
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=10
FADE_SMOOTH=43
MIRROR=0.659
POSITION=, 0.521, 1.88
DIRECTION=0, -1, 0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.2
SPOT=160
SPOT_SHARPNESS=0.0
AMBIENT_INFLUENCE = 1

[LIGHT_EXTRA_...]
BOUND_TO = Circle.025
COLOR=25
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=10
FADE_SMOOTH=43
MIRROR=0.659
POSITION=, 0.521, 1.88
DIRECTION=0, -1, 0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.2
SPOT=160
SPOT_SHARPNESS=0.0
AMBIENT_INFLUENCE = 1


────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────


[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS,int_gauges,int_light_paint1,INT_LOGO_WHITE,int_light_paint2
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=material:int_gauges
COLOR=3
LAG=0.8
LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=material:INT_WHITE_LOGO
COLOR=4
LAG=0.8
LOCATION=INTERIOR


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
MIRROR =0.1
POSITION =0.42, 0.805, 0.54
DIRECTION=0,0, -1
COLOR=2,1.3,.5,40
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0
LAG=0.8
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 90
AMBIENT_INFLUENCE= 1
FADE_AT=0


[EMISSIVE_LIGHT_...] 
NAME=int_light_paint1_13
COLOR=2,2,2
OFF_COLOR=2,2,2

[EMISSIVE_LIGHT_...] 
NAME=Plane.042
COLOR=2,2,2
OFF_COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=10
OFF_COLOR=10
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.064
COLOR=0,50,0
LAG=0.2
LOCATION=INTERIOR

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=Plane.027
COLOR=2
LAG=0.2
LOCATION=INTERIOR

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = Plane.075
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
Debug = 0 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "63, 433", Size = "73, 95", Color = "0, 50,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT,Start = "154, 442", Size = "104, 82", Color = "0, 50,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "505, 425", Size = "68, 85", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = EXTRA_A, Start = "231, 250", Size = "95, 89", Lag=0.2, Color = "50,20,0,3", 

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.002,Plane.050,Plane.055,Plane.004,Plane.046
RANGE = 0.01       
COLOR = .3              
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK =0

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.034
RANGE = 0.1  
COLOR = .25         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.082
RANGE = 0.05  
COLOR = 1          
DIRECTED = 1   
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1


   
[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.069
RANGE = 0.03
COLOR =.2          
DIRECTED = 0           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    
COVERAGE = 7         
SAMPLES_LIMIT = 600     

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.067
RANGE = 0.1 
COLOR=.15
DIRECTED = 0         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 7         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES =  int_light_paint1_13
RANGE = 0.05    
COLOR=.2  
DIRECTED = 0         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_7
RANGE = 0.02
COLOR=.1
DIRECTED = 0       
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 6      
SAMPLES_LIMIT = 600     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.005


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_10
RANGE = .7
COLOR=.05
DIRECTED = 1       
INTERIOR_ONLY = 1       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3      
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0 


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_8
RANGE = 0.05
COLOR=.1
DIRECTED = 1       
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 5       
SAMPLES_LIMIT = 300     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0 

[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_9
RANGE = 0.035
COLOR=.1
DIRECTED = 0       
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 4       
SAMPLES_LIMIT = 700     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.01


[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.042
RANGE = 0.2
COLOR=1 
DIRECTED = 1      
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3       
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0 

[EXTRA_FX_EMISSIVE_...]
MESHES =  int_light_paint1_0 ,int_light_paint1_1,int_light_paint1_2,int_light_paint1_3,int_light_paint1_4 
RANGE = 0.025    
COLOR=.3   
DIRECTED = 0         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   
────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.042
Resolution = 1224, 512
Size = 1024, 512
Offset = 85, 0
Scale = 1
RearCameraPosition = 0.00, 0.64, -2.33
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────
0.1,0.15,1
; Purple Flames
[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =1
TEMPERATURE_MULT =1
INTENSITY_MULT =1.00

; Smoke block
[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=0 
ANTILAG_DELAY=0.8
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=100
ANTILAG_INTERVAL_MIN=1
ANTILAG_TURBO_THRESHOLD=.1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=.5
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=1
DISCHARGE_PROBABILITY=0.5
DISCHARGE_INTENSITY=0.7
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=6000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=50 

; Shaking Exhaust
[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7500 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7500|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_FOGLIGHT
COLOR=12,10,8,5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=.7
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=EXT_FOGLIGHT
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=12,10,8,.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.703
MIRROR_DIRECTION=0
POSITION=, 0.367, 2.08
RANGE=35
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED_WHEELS
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
STEP=1.34
LUT = (| 0 = 0 | 20 = 27| 40 = 54  | 60 = 80  |  80 = 107 | 100 = 134 |140 = 161 |180 = 187.5 |)


[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES
NAME = ARROW_MINUTE
STEP=-1
START = -73.5
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91


[ANALOG_INDICATOR_...]
INPUT = TIME_HOURS
NAME = ARROW_HOUR
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91
RANGE = 360 

[ANALOG_INDICATOR_...]
INPUT =TURBO
NAME = ARROW_TURBO
INPUT_LAG_UP = 0.3
INPUT_LAG_DOWN = 0.3
SPEED_LAG=0.6
LUT = (| 0 = 89.5 |0.5 = 134 |1 = 177 |1.5 = 223 | 2= 268 |)

[ANALOG_INDICATOR_...]
INPUT =RPM
NAME = ARROW_RPM
STEP=.0268
SPEED_LAG=0.5


[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE
NAME = ARROW_WATER
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91
LUT = (| 60 = 0 |100 = -38|140 = -76|)


[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
NAME = ARROW_OIL_PRESS
STEP=27.7
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91
[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag



[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery voltage
RPM_LAG = 0.98       ; RPM lag
[ANALOG_INDICATOR_...]
INPUT =BATTERY
NAME = ARROW_BATTERY
STEP=-2.3
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91



[ANALOG_INDICATOR_...]
INPUT =FUEL
NAME = ARROW_FUEL
STEP=-1.1
INPUT_LAG_DOWN = 0.91


[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake