[INCLUDE: common/materials_interior.ini]

[INCLUDE: common/materials_carpaint.ini]

[INCLUDE: common/custom_emissive.ini]

[INCLUDE: common/selflighting.ini]

[INCLUDE: common/materials_glass.ini]

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=EXT_BODY 


--------------------------------------------------

{PBR}

[Material_Glass]
Materials = EXT_GLASS

[Material_WindscreenBanner]
Materials = TINT
BlurBackground = 0
MaskPass = 1.5
MaskPassColor = 0, 0, 0
ColorfulShadowing = 2


      {SHADERS} 

;Shader Replacement
[SHADER_REPLACEMENT_...]
MATERIALS=INT_BLACKIND
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS=EXT_BODY
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = INT_RPM, INT_SPEED, INT_GAUGE_THREESOME
DEPTH_MODE = LESSEQUAL

SHADER_REPLACEMENT_...]
MATERIALS = 
extBounceBack, 1
extColoredReflection=1

---------------------------------------

[SHADER_REPLACEMENT_...]
MATERIALS=Front_lip, EXT_RUBBER, Window_rubber, INT_PLASTIC_2
DOUBLE_FACE_SHADOW_BIASED = 1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_body, ext_hood, ext_bodyspoiler
DisableDev = 0

[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = glass, grill 1 glass, rear light cover levin glass


[SHADER_REPLACEMENT_...]
MATERIALS = h_refl_r, glass_ext.001
PROP_... = extBounceBack, 12

[SHADER_REPLACEMENT_...]
;gauge
MATERIALS = g_emiss
SHADER = ksPerPixelMultiMap_emissive
RESOURCE_4 = txEmissive
RESOURCE_TEXTURE_4 = gauge_emiss.dds

[SHADER_REPLACEMENT_...]
;gauged
MATERIALS = gauged
SHADER = ksPerPixelMultiMap_emissive
RESOURCE_4 = txEmissive
RESOURCE_TEXTURE_4 = gaugede.dds

[SHADER_REPLACEMENT_...]
;trd
MATERIALS = trd_emissive
SHADER = ksPerPixelMultiMap_emissive
RESOURCE_4 = txEmissive
RESOURCE_TEXTURE_4 = trd_emissive.dds

[SHADER_REPLACEMENT_...]
;rims
MATERIALS = rim
PROP_...=fresnelC, 0.2
PROP_...=fresnelEXP, 5
PROP_...=fresnelMaxLevel, 0.5
PROP_...=ksAmbient, 0.2
PROP_...=ksDiffuse, 0.2
PROP_...=ksSpecular, 1.1
PROP_...=ksSpecularEXP, 25

[SHADER_REPLACEMENT_...]
;black tone
MATERIALS = ext_body_black
PROP_...=fresnelC, 0.1
PROP_...=fresnelEXP, 3.0
PROP_...=fresnelMaxLevel, 0.6
PROP_...=ksAmbient, 0.4
PROP_...=ksDiffuse, 0.4
PROP_...=ksSpecular, 0.2
PROP_...=ksSpecularEXP, 30



[Material_Glass]
Materials = window, guage glass, grill 1 inside 
FilmIOR = 2.2
ThicknessMult = 0.5
Desaturate = 1
MaskPass = 2




;INTERIOR

[INCLUDE: common/materials_interior.ini]

[Material_MOMO_Tuner]
Materials = alpha.dds, flat_N.dds, Chrome.png, Chrome.png, leather_nm.dds, 
Brightness = 0.55
DetailTextureBlur = 1
DetailNormalBlend = -0.5
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.6


[Material_Metal_v2]
Materials = int_metal, 
Metalness = 0.8
Smoothness = 0.1
BrightnessAdjustment=0.8
CubemapReflectionBlur=0.6

[Material_Metal_v2]
Materials = roll cage metal, 
Metalness = 0.97
Smoothness = 0.1
BrightnessAdjustment=0.5
CubemapReflectionBlur=0.6

[Material_Metal_v2]
Materials = Boltzzzz, 
Metalness = 0.8
Smoothness = 0.1
BrightnessAdjustment=0.6
CubemapReflectionBlur=0.6

[Material_Metal_v2]
Meshes = RomGER_Wheel.001, Wheel_mid
Metalness = 0.8
Smoothness = 0.1
BrightnessAdjustment=0.6
CubemapReflectionBlur=0.6

[Material_Leather]
Materials = Steering_wheel_inside, Storage_covers
Brightness = 0.55
DetailTextureBlur = 1
DetailNormalBlend = -0.5
Reflectance = 0.02
Smoothness = 0.6

[Material_Leather]
Meshes = RomGER_Wheel
Brightness = 0.2
DetailTextureBlur = 0
DetailNormalBlend = -0.5
DetailScale = 10
Reflectance = 0.03
Smoothness = 0.4

[Material_Leather]
Materials = MOMO_Tuner.001, WHEEL_RIM, 
Brightness = 0.2
DetailTextureBlur = 0
DetailNormalBlend = -0.5
DetailScale = 6
Reflectance = 0.2
Smoothness = 0.4

[Material_Leather]
Materials = INER_WHEEL
Brightness = 0.8
DetailTextureBlur = 0
DetailNormalBlend = -0.5
DetailScale = 6
Reflectance = 0.2
Smoothness = 0.4

[Material_Leather]
Materials = int_leather_spotted
Brightness = 0.3
DetailTextureBlur = 1
DetailNormalBlend = -1.0
DetailScale = 999
Reflectance = 0.1
Smoothness = 0.6

[Material_Leather]
Materials = int_leather_spotted_color
Brightness = 0.9
DetailTextureBlur = 1
DetailNormalBlend = -1
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.6

[Material_Carpet_v2]
Materials = int_carpet
Brightness = 1.0
DetailNormalBlend = 1.0
DetailScale = 40

[Material_Plastic]
Materials = Wheel_holder
Brightness = 0.9
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

[Material_Plastic]
Materials = 
Brightness = 1.9


[Material_Plastic_v2]
Materials = levin grill 2, 
Brightness = 2.6
Smoothness = 0.8
DetailScale = 10
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1

[Material_Plastic_v2]
Materials = guage black, 
Brightness = 3.6
Smoothness = 0.8
DetailScale = 10
Reflectance = 0.1
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1

[Material_Plastic_v2]
Materials = Tack backface, 
Brightness = 2.6
Smoothness = 0.8
DetailScale = 20
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1
[Material_Plastic_v2]
Materials = trd_gloss, 
Brightness = 2.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
DetailNormalBlend = 0.0

[Material_Plastic_v2]
Materials = int_plastic_nm, INT_details_PLASTIC, 
Brightness = 0.9
Smoothness = 0.8
Reflectance = 0.2
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic_v2]
Materials = 
Brightness = 0.2
Smoothness = 0.8
Reflectance = 0.2
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic_v2]
Materials = grey grill 1
Brightness = 0.2
Smoothness = 0.8
Reflectance = 0.2
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Velvet_v2]
Materials = INT_LEATHER_RED, INT_FLOORMATS
Brightness = 0.8
DetailScale = 60

[Material_Carbon]
Materials = trd_carbon, 
Brightness = 2.8
DetailScale = 300
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

;EXTERIOR
[Material_WindscreenBanner]
Materials = at_scrgrad
BlurBackground = 0
MaskPass = 0.5
MaskPassColor = 0, 0, 0
ColorfulShadowing = 2

[Material_Glass]
Materials = glass, rear light cover levin glass
FilmIOR = 2.2
ThicknessMult = 0.5
Desaturate = 1
MaskPass = 2



[Material_Metal_v2]
Materials = ext_metal, LM4Chrome_brushed
Brightness = 1.0
Metalness = 0.3

[Material_AluminiumOld_v2]
Materials = caliper, 
Metalness = 0.4
Reflectance = 1
Brightness = 0.4
DetailTexture = 1
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1

[Material_Plastic_v2]
Materials = Front_lip, EXT_RUBBER, Window_rubber, 
Brightness = 0.3
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic_v2]
Materials = INT_PLASTIC_2, 
Brightness = 0.9
DetailScale = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1

[Material_Plastic]
Materials = INT_PLASTIC 
Brightness = 1
Reflectance = 0.06
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic]
Materials = inside guage black, 
Brightness = 0.1
Reflectance = 0
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic]
Materials = back guages white
Brightness = 0.00
Smoothness = 0.2
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1

[Material_Plastic_v2]
Meshes = EXT_METAL_WIPER01.001, EXT_METAL_WIPER03, EXT_METAL_WIPER04.001, EXT_METAL_WIPER06, EXT_METAL_WIPER05, EXT_METAL_WIPER02, EXT_WIPER_REAR_1, EXT_WIPER_REAR_2.001, 6_T.002, 
Brightness = 0.00
Smoothness = 1
Reflectance = 1
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1
DetailScale = 200


[Material_Plastic]
Materials = ext_plastic_gloss, EXT_details
Brightness = 0.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

;RIMS
[Material_Plastic]
Materials = Caliper_Shockworks_4Pot335_Red, Caliper_Shockworks_4Pot335_Red.002
Brightness = 0.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1





[Material_Metal_v2]
Materials = rimadd_metal, watanabe_metal, 
Brightness = 1.0
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Metal]
Materials = rimadd, at_black_limited, 
Brightness = 1.2
DetailScale = 50
DetailNormalBlend = 0.3
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0





[Material_AluminiumOld_v2]
Materials = EXT_WHEEL_1, EXT_WHEEL_2, BBS_LZ_chrome
Brightness = 0.1
DetailScale = 50
DetailNormalBlend = 0.3
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
Reflectance = 0

[Material_Plastic]
Materials = rimadd_plastic, watanabe_red, 
Brightness = 0.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

[Material_Plastic]
Materials = gear knob shiny black
Brightness = 1
Smoothness = 0.8
Reflectance = 0.7
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1


;BODY
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_body,ext_body_black,rim, ext_hood

[Material_CarPaint_Metallic]
CarPaintMaterial = ext_body,ext_body_black,rim, ext_hood,TRUNK_WING,alt_parts_color, ext_hood
FresnelMax = 0.45
FresnelC = 0.055
AmbientSpecular = 0.5
SpecularBase = 1.4, 60
ClearCoatThickness = 0.1
CarPaintVersionAware = 3



[INCLUDE: common/materials_license_plate.ini]

[Material_LicensePlate]
Materials = plate
ExtrudeLetters = 1
Depth = 0.2
InsideSize = 0.99, 0.99

[INCLUDE: common/materials_cloth_detail.ini]





[Material_Plastic]
Meshes = 175_T.001
BrightnessAdjustment=0.06

[INCLUDE: common/materials_interior.ini]

[Material_Leather]
Materials = Material #84
BrightnessAdjustment=0.2
ClearCoatF0=0.05
DetailScale=500
Reflectance = 0

[Material_Metal]
Materials = Material #125, Material #125, work40s chrome, MOMO_Tuner_Texture.001, TRD_metal, detaillllsss, metal gear lever, 
Brightness = 1.2
DetailScale = 50
DetailNormalBlend = 0.3
LocalReflectionsSharpness = 0
CubemapReflectionBlur = 1

[Material_Glass]
Meshes = glass_tinted, 
ThicknessMult = 1.25
IOR = 2.12
ProfileFix = 0.18
ExtraLightsAdjustment = 0.035
Desaturate = -1
FresnelC = 0.105



[Material_Leather]
Meshes = oa_steering_wh_SUB2, 
DetailScale=100
Reflectance = 0

[Material_Glass]
Meshes = oa_steering_wh_SUB0, e_glass


[Material_Glass]
Materials = RE
Reflectance = 10
BrightnessAdjustment = 15

[Material_Plastic]
Meshes = wing_b, Zone_3.003, Zone_3.001, GEO_interiors_details_SUB2.001, big rim, oil press, oil temp, 
Brightness = 0.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

[Material_Leather]
Materials = INT_LEATHER
Brightness = 0.2
DetailTextureBlur = 1
DetailNormalBlend = -0.5
DetailScale = 400
Reflectance = 0.1
Smoothness = 0.6

[Material_Plastic]
Meshes = glass_ext.001
Brightness = 0.1
Smoothness = 0.8
Reflectance = 4
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1




[Material_Metal]
Meshes = Object001, Cylinder_SUB0, backface, 
BrightnessAdjustment = 0.3
Reflectance = 0
Smoothness = 0.2

[Material_Plastic]
Meshes = tachbase, tach rim, tach rear, TRD_plastic_1, TRD_arrow, TRD_plastic, Black hks inside
BrightnessAdjustment = 0

[Material_Glass]
Meshes = glass_tac
BrightnessAdjustment = -1

[Material_Glass]
Meshes = lights shade
FilmIOR = 2.2
ThicknessMult = 0.7
Desaturate = 1
MaskPass = 2

[Material_Metal_v2]
Meshes = Inner rim, inner details 2, inner details 1, 
BrightnessAdjustment = 0.2
Smoothness = 2

[INCLUDE: common/materials_license_plate.ini]

[Material_LicensePlate]
Materials = plate
ExtrudeLetters = 1
Depth = 0.2
InsideSize = 0.99, 0.99



[SHADER_REPLACEMENT_...]
;rims
MATERIALS = rim
PROP_...=fresnelC, 0.2
PROP_...=fresnelEXP, 5
PROP_...=fresnelMaxLevel, 0.5
PROP_...=ksAmbient, 0.2
PROP_...=ksDiffuse, 0.2
PROP_...=ksSpecular, 1.1
PROP_...=ksSpecularEXP, 25

[Material_Glass]
Meshes = 
ThicknessMult = 2.15
IOR = 2.12
ProfileFix = 0.18
ExtraLightsAdjustment = 0.035
Desaturate = -1
FresnelC = 0.105

[Material_Glass]
Meshes = TInted_windows, 
ThicknessMult = 1.15
IOR = 2.12
ProfileFix = 0.18
ExtraLightsAdjustment = 0.035
Desaturate = -1
FresnelC = 0.105

[Material_Glass]
Materials = EXT_GLASS
ThicknessMult = 6.15


[INCLUDE]

[Material_Metal]
Materials = RE_rim_metal, 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 1

[Material_Metal]
Materials = RE3, RE2
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 1

[Material_Metal]
Materials = OZ_chrome
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 1

[Material_Leather_v2]
Materials = Interior_shrouds
ApplyTilingFix=1
DetailScale=2
Smoothness=0.2
Brightness=0.4
DetailNormalBlend = -3

------------------------------------------------------------- WINDOW TINT STUFF, KEEP FOR FUTURE CARS -----------------------------------

[REFLECTIONS_FX]
SKIP_GBUFFER = material:EXT_WINDSHIELD

[Material_Glass]
Materials = EXT_WINDSHIELD, 
IOR = 2
ThicknessMult = 0.8
MaskPass = 4



[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]

