[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=1
MONITOR_SHADER_TYPE=1
ROTATION=0,0


; lua

[SCRIPTABLE_DISPLAY_...]
MESHES = dashboard_03
SCRIPT = screendata.lua


──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
DEBUG = 0
;GLOW_FORCE = 0.5 
ACTIVE = 1
DISC_RADIUS = 0.193      
DISC_INTERNAL_RADIUS = 0.11  
;GLOW_OFFSET = 0.8

────────────────────── WIPERS ────────────────────────

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_PLASTIC_0
UNDERLYING_SURFACE = Plane.042
GROUP_0 = 'EXT_PLASTIC_0@A=*'
GROUP_0_ANGLE_TO = 120
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.70553005, 0.7833554, 0.7917614
GROUP_0_PIVOT = -0.0023769438, 0.6881831, 1.2630885
GROUP_0_RUBBER_FROM = -0.17717212, 0.75140065, 1.1552327
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.024799999
GROUP_0_RUBBER_OFFSET_POS = 0.36978167
GROUP_0_RUBBER_TO = -0.702523, 0.7795203, 0.78842795


[MESH_ADJUSTMENT_...]
MESHES =  EXT_PLASTIC_0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_STRIP
IS_TRANSPARENT = 0

[SHADER_REPLACEMENT_...]
MATERIALS = ext_Body_Paint,EXT_BLACK_MISC
CULL_MODE = DOUBLESIDED
[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = dashboard_03
BLEND_MODE =ALPHA_TEST
[SHADER_REPLACEMENT_...]
MATERIALS = INT_ARROW
RESOURCE_COLOR_0=0.4
RESOURCE_0=txDiffuse
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_REFLECTOR
PROP_... = extBounceBack, 1


[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
IS_TRANSPARENT =1

[SHADER_REPLACEMENT_...] 
MATERIALS = 
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER =              
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.726
POSITION=, 0.592, 1.73
COLOR=1,1,1,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5


────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint


[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1,
FresnelMax = 1
FresnelC = 0.1
AmbientSpecular = 0.01
SpecularBase = 1.0, 300
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.3
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
SpecularBase = .2, 500
SpecularSun = 0.01, 900
AmbientSpecular=0

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2
;UseNormalMapWithAlpha = 1


[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 1.5        ; looks better like this
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass =4.0      ; mask pass opacity
MaskPassColor = 255, 45, 45  ; mask pass color adjustment
BrightnessAdjustment = 0.2



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_EXHAUST_TITANIUM
Metalness = 0.8
Brightness= 0.1
DetailScale=5
;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1

[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.9
Brightness=0
;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC
Brightness = 0.1
Smoothness=0.3
Reflectance = 0.1


;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.3
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.3
DetailScale = 600

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
DetailScale = 100
Brightness=0.5

;Int Alcantara
[Material_Velvet_v2]
Materials = int_leather_paint2
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.1
DetailScale = 50
ClothSheenColor = 1, 1, 1
Brightness=0.4
;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5
Reflectance = 0.04
Smoothness = 0.35
DetailScale=200
;Int Metal
[Material_Metal_v2]
Materials = int_aluminium
Metalness = 0.8
Brightness = 0.5
DetailScale=10


[Material_Metal_v2]
Materials = INT_CHROME_RED
DetailTexture=RED_NULL.dds

[Material_Metal_v2]
Materials = INT_CHROME_BLUE
DetailTexture=BLUE_NULL.dds





;Int Carbon
[Material_Carbon]
Materials =INT_CARBON_AO
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 900
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.0 ,0.02, 0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=150
SPOT_SHARPNESS=0.5
COLOR=12,16,19,.5
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Sphere.005
COLOR=100,120,150,.5  
FALLBACK_HEADLIGHTS_COLOR=100,120,150,.2 
LAG=0.6
SIMULATE_HEATING=0.5
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=
COLOR=100,120,150,.1
OFF_COLOR=100,120,150,.1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 35, 0, 2.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=Plane.038
COLOR=50, 35, 0, 9.5
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 35, 0, 5.5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = silver_03.001
COLOR = 35
LAG = 0             
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_DRL.001
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,130,150,.2
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Plane.019
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.011
COLOR=100,50,0,5
FALLBACK_HEADLIGHTS_COLOR=70,40,0,1
FALLBACK_BRAKES_COLOR=70,40,0,5
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_DRL
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,130,150,.2
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.001
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Plane.020
COLOR=100,50,0,5
FALLBACK_HEADLIGHTS_COLOR=70,40,0,1
FALLBACK_BRAKES_COLOR=70,40,0,5
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = 
RANGE = 0.01
COLOR = 0.2
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 300
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = Sphere.005
RANGE = 0.15
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 300
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
;SELFLIGHT

[SelfLight]
POSITION = 0.00, 1.02, -0.936
MIRROR = 0
DIRECTION = 0, 0, -1
BOUND_TO =Plane.038
COLOR = 1,0.15,0,70
SPOT = 170
SPOT_SHARPNESS = 0.5
RANGE = 0.5
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 


[LIGHT_EXTRA_...]
BOUND_TO =
MIRROR =
POSITION =
DIRECTION=0,0, 1
COLOR = 100,100,100
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.26
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_ARROW,Material
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=dashboard_03,dashboard_02.001,dashboard_02,dashboard_03.002
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=material:INT_DECAL_WHITE,material:Material
COLOR=2,2,2
OFF_COLOR=1
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1




[EMISSIVE_...]
NAME=material:INT_ARROW
INPUT = RPM
INPUT_THRESHOLD = 8000
COLOR = 10,0,0
OFF_COLOR=5
LAG=0.9

;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =
RANGE = 0.05         
COLOR = 0.3              
DIRECTED = 0
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =  dashboard_03
RANGE = 0.3
COLOR = 5    
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = 
Resolution = 640,640
Size = 640, 640
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────

; Purple Flames
[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
INTENSITY_MULT =1.00
_____________________________

_____________________________
; EXHAUST SMOKE

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

; Alternative Smoke 
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.5, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

_____________________________
; EXHAUST FLAMES

[EXHAUST_FLAMES]
ANTILAG=1 
ANTILAG_DELAY=0.05
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=0.1
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.5
DISCHARGE_DURATION=1
DISCHARGE_PROBABILITY=0.75
DISCHARGE_INTENSITY=0.7
DISCHARGE_RPM_THRESHOLD_MAX=8800 
DISCHARGE_RPM_THRESHOLD_MIN=2000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.3
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=.7
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=.2
FLAT_SHIFT_RPM_THRESHOLD=8000
LIMITER=0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.7
LIMITER_RPM_THRESHOLD=0 

_____________________________
; Shaking Exhaust
[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

_____________________________
; Exhaust Glow
[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint=-0.351, 0.289,, -1.11
ExhaustPoint=-0.351, 0.289, -1.11
ExhaustMeshes_MultiMap = 
ExhaustAreaScale = 0.12345, 0.12234, 0.12322
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.15
ExhaustRadiusThicknessInv = 15
ExhaustNormalsK = 0.2
ExhaustTemperatureMin = 77
ExhaustTemperatureMax = 99
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=6400 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=6500|)

────────────────────── might be useful ────────────────────────

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=lights_02
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHT CAST 

[LIGHT_EXTRA_...]
BOUND_TO=lights_02
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=0
COLOR=12,10,8
DIRECTION=0, -1, 
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.107
MIRROR_DIRECTION=0
POSITION=0.0, 1.02, 0.177
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120

────────────────────── ANALOG ARROWS ────────────────────────


;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM_2
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 | 2500 = -0.355 |)
!INPUT_DEBUG=2500


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM_3
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 | 6500 = -0.865 |)
!INPUT_DEBUG=6500
INPUT_LAG_UP = 0.3
INPUT_LAG_DOWN = 0.3
[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM_1
ZERO=0
INPUT_LAG_UP = 0.3
INPUT_LAG_DOWN = 0.3
MIN_VALUE=0
LUT = (| 000 = 0 | 10000 = -1.34 |)
!INPUT_DEBUG=10000
INPUT_LAG_UP = 0.3
INPUT_LAG_DOWN = 0.3
[ANALOG_INDICATOR_...]
INPUT =ENGINE_POWER
NAME = ARROW_POWER
ZERO=0
MIN_VALUE=0
STEP=-0.00024
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.95
!INPUT_DEBUG=1081

________________________
MISC ARROWS

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some


[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery voltage
RPM_LAG = 0.98       ; RPM lag

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag


──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Interior dome light
SWITCH_B = Rear foglight
SWITCH_C = 
SWITCH_D = Bat wing air intake