[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[SHADER_REPLACEMENT_...]
MATERIALS =mer_emblem_002_opac,badge_mb
IS_TRANSPARENT = 0
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SCRIPTABLE_DISPLAY_...]
MESHES =Object0083
SCRIPT = sw.lua

[EMISSIVE_LIGHT_...]  
NAME=Object0083
COLOR=10
OFF_COLOR=10
LOCATION=NONE



[SHADER_REPLACEMENT_...]
MATERIALS =glass_badge
BLEND_MODE =OPAQUE
IS_TRANSPARENT =0

[SHADER_REPLACEMENT_...]
MATERIALS =amg_affalterbach__PAINT_2_
SHADER=KsPerPixel_AT
────────────────────── Exterior PBR Shaders────────────────────────black002
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLS_RED,material:DRL_GLASS_NM
SKIP_GBUFFER = glass_dark001
GLASS_FILTER = 



────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.75
POSITION=, 0.593, 1.89
COLOR=0.92, 0.92, 1.1, 10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[LIGHT_BRAKES]

COLOR=2, 0, 0, 3


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
EXTERIOR_ONLY=1

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint

[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
AmbientSpecular=0

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]


[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.5 
;UseNormalMapWithAlpha = 1


[Material_Glass]
Materials = EXT_GLS_RED
FilmIOR = 1.7     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2.5
;MaskPass=0.6
;EXTRA_MASK_PASS_COLOR=0,255,255
;ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────


;Ext Rim Chrome
[Material_Metal_v2]
Materials = GTX01_chrome
DetailScale=0
Brightness=.5

;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.65
Metalness = 1
Reflectance = -1
BrightnessAdjustment = 0.8
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
DetailTexture=


;Ext Metal Headlights
[Material_Metal_v2]
Materials = EXT_CHROME_HDL
Brightness = 0.3
Reflectance = 0.8
Metalness= 0.8
DetailScale =20
CubemapReflectionBlur= 0




[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.9
DetailScale = 2

[Material_Metal_v2]
Materials =EXT_TITANIUM
OcclusionMap=0.35
Brightness=1
;Ext Smooth Plastic
[Material_Plastic]
Materials =EXT_PLASTIC
Smoothness = 0.9
Brightness = 0.25
DetailScale = 0


;Ext Smooth Plastic
[Material_Plastic]
Materials =EXT_PLASTIC_HDL
Brightness = 0.4
DetailScale = 0
Smoothness = 0.92




;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.35
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0
DetailNormalBlend=1


[Material_Carbon]
Materials =INT_CARBON
DetailScale = 250
Brightness = 0.95
ClearCoatF0 = 0.2

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =

[Material_InteriorPBR]
Materials = ext_tl_reflectors
Brightness=1
Smoothness =1
Metalness =1

[Material_InteriorPBR]
Materials =EXT_RED_TL
DetailTexture=metal_detail_red.dds.png
Brightness=1
Smoothness = .5
Metalness =.95
OcclusionMult=1


[Material_InteriorPBR]
Materials = light_emi_33
Brightness=1
Smoothness = 1
Metalness =1







;Int Plastic
[Material_Plastic]
Meshes = black002
DetailNormalBlend = 0
BrightnessAdjustment=.1
DetailScale=0
Smoothness = 0.9
Reflectance = 0.08

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCNT
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.05
DetailScale = 45
ClothSheenColor = 1, 1, 1


[Material_Velvet_v2]
Materials = INT_ALCNT_PAINT
DetailScale=77
DetailNormalBlend = 1
BrightnessAdjustment=.2

;Int Carpet
[Material_Velvet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale=50
Brightness=.9



[Material_Leather]
Materials=int_leather_paint1
Brightness=1
Reflectance = 0.04
Smoothness = 0.75

[Material_Leather_v2]
Materials=INT_SKIN
Brightness=.4
Smoothness = 0.75
DetailScale=80
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.02
DetailNormalBlend = -1




;Int Metal
[Material_Aluminium_v2]
Materials = INT_METAL
Metalness = 0.8
Reflectance = 0.8
Brightness =1
DetailScale = 50
;Int Metal
[Material_Metal_v2]
Meshes = chrome008
Metalness = 0.8
Reflectance = 0.8
BrightnessAdjustment =1
DetailScale = 50
OcclusionMult=2


;Int Alu 1 
[Material_MetalOld_v2]
Materials = vehicle_generic_smallspecmap
BrightnessAdjustment = 10
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0



────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...] 
MATERIALS = tyre_tread
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = mer_amggt_15_symbols_diff
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=PLATE
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.01 ,0.00, -0.03
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.0
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10,10,13,3
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=lights_a007,lights_a008
COLOR=90,90,130      
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=headlight001
COLOR=90,90,130,2     
FALLBACK_HEADLIGHTS_COLOR=90,90,130     
LAG=0.6
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...]  
NAME=lights_a001
COLOR=100,100,140
OFF_COLOR=100,100,140
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── TAIL LIGHTS ────────────────────────



;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL
COLOR=50,35,0,3
FALLBACK_HEADLIGHTS_COLOR =50,35,0,1.3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_BRAKE_THIRD
COLOR=50, 13, 0, 35
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 13, 0, 35
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking




────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =3DBR; name (one or more) of a mesh to glow
COLOR = 10,10,10,5   ; glowing color if condition is met
FALLBACK_BRAKES_COLOR =50,10,0,3
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=light_glass002
COLOR=100,20,0
FALLBACK_BASE_COLOR=90,90,130     
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=lights_a006
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_0]
RANGE_PREFIX=tl_
RANGE_START_INDEX=0
RANGE_END_INDEX=17
RANGE_DELAY=0.02 	; to compensate for that there are more of them
COLOR=200,30,0,2
LAG=0.5
REPEAT_FREQENCY_HZ=2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
RANGE_PREFIX=tr_
RANGE_START_INDEX=0
RANGE_END_INDEX=17
RANGE_DELAY=0.02 	; to compensate for that there are more of them
COLOR=200,30,0,2
LAG=0.5
REPEAT_FREQENCY_HZ=2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Base Weight005
COLOR=100,20,0
FALLBACK_BASE_COLOR=90,90,130     
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=lights_a005
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TL
RANGE = 0.05
COLOR =.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =-0.00


[EXTRA_FX_EMISSIVE_...]
MESHES = tr_?,tl_?
RANGE = 0.018
COLOR = .25
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.001
COVERAGE=8


[EXTRA_FX_EMISSIVE_...]
MESHES = lights_a007
RANGE = 0.05
COLOR = 0.25
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = .0



[EXTRA_FX_EMISSIVE_...]
MESHES = light_glass002,Base Weight005
RANGE = 0.023
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =0
NORMAL_SHIFT = 0.0

[EXTRA_FX_EMISSIVE_...]
MESHES = dash_001
RANGE = 0.2
COLOR =1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
COVERAGE = 3
EMISSIVE_TWEAK = 0
MIP_BIAS = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =dash_gts_alpha_001
RANGE = 0.10
COLOR =5
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
COVERAGE = 4
EMISSIVE_TWEAK = 2
IGNORE_TEXTURE_COLOR = 1
MIP_BIAS =0
SPLIT_ELEMENTS =1


[EXTRA_FX_EMISSIVE_...]
MESHES =dash_002
RANGE = 0.10
COLOR =10
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
COVERAGE = 3
EMISSIVE_TWEAK = 0
IGNORE_TEXTURE_COLOR = 0
MIP_BIAS =0
SPLIT_ELEMENTS =1



[EXTRA_FX_EMISSIVE_...]
MESHES =69,12312312355
RANGE = 0.09
COLOR =2
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
COVERAGE = 3
EMISSIVE_TWEAK = 0
IGNORE_TEXTURE_COLOR = 0
MIP_BIAS =0
SPLIT_ELEMENTS =1


[INCLUDE: common/selflighting.ini]



[SelfLight_Headlights]
MIRROR = 0.75
DIRECTION = -0.0,0,1
POSITION =, 0.597, 1.85
BOUND_TO = headlight001
DIFFUSE_CONCENTRATION=1
SPOT = 110
RANGE = 0.3
RANGE_GRADIENT_OFFSET = -1
COLOR =6000
FADE_AT = 200
FADE_SMOOTH = 200
AMBIENT_INFLUENCE = 0
SPECULAR_MULT=1


[SelfLight_Headlights]
BOUND_TO = lights_a003
POSITION = 0.0, 1.19, -1.19
DIFFUSE_CONCENTRATION=1
SPOT = 180
RANGE = 0.1
RANGE_GRADIENT_OFFSET = 0.5
COLOR = 50, 0, 0, 11.2
DIRECTION = 0.1, -0.5, -1
MIRROR =0
FADE_AT = 200
FADE_SMOOTH = 200
AMBIENT_INFLUENCE = 1



[LIGHT_EXTRA_...]
COLOR=0,,55
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0.55
POSITION=, 0.548, 0.199
DIRECTION=0, -1, 0
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=150
SPOT_SHARPNESS=0


[LIGHT_EXTRA_...]
BOUND_TO =Object085
COLOR=0,,55
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0
POSITION=0.0, 1.25, -0.54
DIRECTION=0, -1, 0
RANGE=.8
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0


────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INTERIOR LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =dash_22,dash_gts_alpha_1,dash_2,mer_amggt_15_symbols_diff,digitalgaugecapture
ADAPTIVE_EMISSIVE = 1

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 38
NAME=TEMP00
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 40
NAME=TEMP01
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 50
NAME=TEMP02
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 60
NAME=TEMP03
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 70
NAME=TEMP04
COLOR=3,3,3,5


[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 80
NAME=TEMP05
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 85
NAME=TEMP06
COLOR=3,3,3,5


[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 90
NAME=TEMP07
COLOR=3,3,3,5


[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 100
NAME=TEMP08
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=OIL_TEMP
INPUT_THRESHOLD = 110
NAME=TEMP09
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =100
NAME=FUEL_11
COLOR=3,3,3,5


[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =70
NAME=FUEL_10
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =65
NAME=FUEL_09
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =60
NAME=FUEL_08
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =55
NAME=FUEL_07
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =50
NAME=FUEL_06
COLOR=3,3,3,5


[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD = 40
NAME=FUEL_05
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD = 30
NAME=FUEL_4
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD = 20
NAME=FUEL_3
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD = 10
NAME=FUEL_2
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD =7
NAME=FUEL_1
COLOR=3,3,3,5

[EMISSIVE_...]
INPUT=FUEL
INPUT_THRESHOLD = 3
NAME=FUEL_0
COLOR=3,0,0,5


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=dash_gts_alpha_001
COLOR=4
OFF_COLOR=4
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=1
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=Object085
COLOR=0,0,300
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
TOGGLE_VISIBILTY=1
DISABLE_WITH_EMISSIVE_LIGHT = 1



[EMISSIVE_LIGHT_...] 
NAME=dash_001,dash_002,digitalgaugecapture001
COLOR=2
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=1
DISABLE_WITH_EMISSIVE_LIGHT = 1


; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=mer_amggt_15_symbols_diff001,mer_amggt_15_symbols_diff002,mer_amggt_15_symbols_diff004,mer_amggt_15_symbols_diff003
COLOR=4,1.5,0,2
OFF_COLOR=4,1.5,0,0.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=arrow_1,arrow_0
COLOR=4
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =mer_amggt_15_symbols_diff
RANGE = 0.01            ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.35               ; optional brightness multiplier (could be an RGBA value)
DIRECTED =.0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
COVERAGE =5  


[EXTRA_FX_EMISSIVE_...]
MATERIALS =rpm_lights ; list of meshes
RANGE = 0.006
COLOR =.005       
DIRECTED =0.5           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE =8      
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = dash_001
Resolution = 1140,1540
Size =900, 690
Offset = 140, 430
Scale = 1,.75
RearCameraPosition = 0.0056, 0.914, -3
aftermarketComponent=1


────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=69
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=12312312355
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=11442
COLOR=0,3,10,8
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=52312
COLOR=0,10,0,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=68363
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=script_rt_dials_banshee001
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.1 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.01 ; flame size
ANTILAG_INTERVAL_MAX=0.12
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=1.3 ; delay after throttle lift
DISCHARGE_DURATION=1; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.8; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=20
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=90 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=0.1 ; flame size
FLAT_SHIFT_PROBABILITY=.6 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.1 ; flame size
LIMITER_RPM_THRESHOLD=0 ; limiter flames will not shoot below this rpm


[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1




[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1