[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES = chassis_SUB17
SCRIPT = screendata.lua



[Material_Metal_v2]
Materials =EXT_JR_RIM
Reflectance = 1	
Metalness = 1
Smoothness = 0.9
Brightness = 0.1
DetailScale = 30
LocalReflectionsSharpness = 0
CubemapReflectionBlur = 0.8

ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED



[SHADER_REPLACEMENT_...] 
MATERIALS =plastic_LGL|vents_a
PROP_... = ksAmbient, 0.022
PROP_... = ksDiffuse, 0.02
[SHADER_REPLACEMENT_...] 
MATERIALS = tyre_tread
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.02
PROP_... = fresnelC, 0.05
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = c63s_lights_4
IS_TRANSPARENT = 0

[SHADER_REPLACEMENT_...]
MATERIALS = c63s_amg_logo_hubs
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RIDGES_NM
SKIP_GBUFFER = 
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=0
COLOR=55,55,55w,0.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.8
FADE_AT=2000
FADE_SMOOTH=1000
MIRROR=0.716
POSITION=0, .566, 2.06
DIRECTION=0, 0.3, 2.1
RANGE=110
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=0.1
SPOT=80
SPOT_SHARPNESS=0.2

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.76, -2.5 	
MIRROR=0.616		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.53
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -2.3
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=Material #449,EXT_CALIPER_PAINT,Endless_calpers

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass],
Materials =EXT_GLASS,c63s_lights_4_st
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.9
IOR = 2.5 



[Material_Glass]
Meshes =bumper_f_SUB4
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.9
IOR = 1.5 

; Red Glass


; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.1
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
Desaturate=0
FilmIOR=2.63

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials =EXT_HDL_CHROME
Metalness = 0.5
BrightnessAdjustment = 0.3
LocalReflectionsSharpness = 1


[Material_InteriorPBRDetail]
Materials = c63s_rad
Smoothness = .1
Metalness = .1
[Material_InteriorPBRDetail]
Materials = EXT_TL_REFLECTOR
Smoothness = 1
Metalness = .99
Reflectance = 0.2
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
DetailScale = 155
[Material_InteriorPBRDetail]
Materials =EXT_TL_DETAIL
Smoothness = 1
Metalness = 1
Reflectance = 1
BrightnessAdjustment =1
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
DetailScale = 155

;Ext Alu
[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.9
Reflectance = 0
BrightnessAdjustment = 0.01
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.1
Smoothness = 0.99
DetailNormalBlend = 0
BrightnessAdjustment = 0.04

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 300

[Material_Carbon]
Materials =INT_CARBON
DetailScale = 900



[Material_Carbon]
Materials =INT_SW_CARBON
DetailScale = 1500


;Ext Carbon 2
[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420

────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = EXT_GRILLBLACK
Smoothness =0.5

[Material_InteriorPBR]
Materials = c63s_remni
Smoothness =0.9
Reflectance = 0.01

[Material_InteriorPBR]
Materials = c63s_pedali
Reflectance = 0.1
Metalness = 0.5
[Material_InteriorPBR]
Materials = c63s_gril
Reflectance = 0.01
[Material_InteriorPBR]
Meshes = reversinglight_l_SUB0,reversinglight_r_SUB0
Smoothness =0.9
Reflectance = 0.1
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.25
Reflectance = 0.051
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=150
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1



[Material_Plastic]
Meshes = chassis_SUB1
BrightnessAdjustment = 0.25
Reflectance = 0.02
DetailScale=0
Smoothness =1
;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=0.8
Reflectance = 0.04
Smoothness = 0.75
DetailScale = 150

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER_PERFORATED
Brightness=.5
Reflectance = 0.04
Smoothness = 0.8
DetailScale = 80

[Material_Leather]
Materials=INT_LEATHER_COLOR
Brightness=1
Reflectance = 0.01
Smoothness = 0.8
DetailScale = 180





;Int Metal
[Material_Metal_v2]
Materials = INT_METAL
Metalness = 0.4
BrightnessAdjustment = 0.7
LocalReflectionsSharpness = 1
DetailScale = 30

;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=bumper_r_SUB4
OFFSET= 0.03 ,0.03, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=15,15,19,.7
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=120,120,150,3     
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM
COLOR=120,120,150,4
LAG=0.3
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=320,240,210, 2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, 1
LAG=0.6
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=misc_c_SUB1
COLOR=120,120,170,.5
OFF_COLOR=120,120,170,.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=taillight_l_SUB0,taillight_r_SUB0
COLOR=50, 2, 0,5
LAG=0.92
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=brakelight_r_SUB0,brakelight_l_SUB0
COLOR=50, 1, 0,12
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m_SUB0
COLOR=110, 30, 10, 22
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 30, 10, 22
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =reversinglight_r_SUB1 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CHANNEL=0
────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=F2
COLOR=100,20,0,15
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=indicator_lf_SUB0
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=LR
COLOR=100,30,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=F7
COLOR=100,20,0,15
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rf_SUB0
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=RR
COLOR=100,30,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =LOWBEAM
RANGE = 0.08
COLOR = 0.004
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.007
[EXTRA_FX_EMISSIVE_...]
MESHES = HIGHBEAM
RANGE = 0.07
COLOR = 0.003
DIRECTED = .9
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.01

[EXTRA_FX_EMISSIVE_...]
MESHES = taillight_l_SUB0,taillight_r_SUB0
RANGE = 0.04
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0





[EXTRA_FX_EMISSIVE_...]
MESHES = F7,F2
RANGE = 0.05
COLOR = 0.002
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
MESHES = misc_c_SUB1
RANGE = 0.035
COLOR = 0.002
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.0

[INCLUDE: common/selflighting.ini]

[REFRACTING_HEADLIGHT_...] 
SURFACE=
INSIDE=
SYNC_EMISSIVE_AUTO=1
────────────────────── REFRACTION ────────────────────────

────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER
COLOR=2,2,3,3
OFF_COLOR=2,2,3,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=INT_IPHONE_SCREEN_2
COLOR=1.5
OFF_COLOR=1.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB20
COLOR=2
OFF_COLOR=5
[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB14
COLOR=2,2,3
OFF_COLOR=2,2,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=rpmscreen
COLOR=3,3,6,3
OFF_COLOR=3,3,6,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB17
COLOR=1
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=Object006,NurbsPath
COLOR=0,2,10,4
OFF_COLOR=0,2,10,4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=STAR12
COLOR=0,2,10,4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_EXTRA_...]
COLOR = 0,2,10,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.0
LAG=0.92
MIRROR = 0
POSITION =-0.0019, 1.29, -0.295
DIRECTION=0,-1,0
RANGE=1.44
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 179
AMBIENT_INFLUENCE= 1
FADE_AT=0
BIND_TO_HEADLIGHTS=1




[LIGHT_EXTRA_...]
LINE_FROM=0.696, 0.754, 0.269
LINE_TO=0.676, 0.743, 0.453
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
DIRECTION=0, -1, 0
RANGE=0.15
SPOT=150
COLOR=0,2,10,4
SPOT_SHARPNESS=0.0
AMBIENT_INFLUENCE= 1

[LIGHT_EXTRA_...]
LINE_FROM=-0.696, 0.754, 0.269
LINE_TO=-0.676, 0.743, 0.453
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
DIRECTION=0, -1, 0
RANGE=0.15
SPOT=150
COLOR=0,2,10,4
SPOT_SHARPNESS=0.0
AMBIENT_INFLUENCE= 1




; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=material:c63s_symbols_diff
COLOR=2,0.5,0,2
OFF_COLOR=4
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=Mesh002,arrowspeed1
COLOR=2,.2,.2,5
OFF_COLOR=2,.2,.2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_...]
NAME = LED_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =4400
COLOR = 0,20,100,2
LAG=0.25

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=15.29
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=13.47
IS_MONITOR=0
MONITOR_SHADER_TYPE=2
ROTATION=0,0

[EMISSIVE_...]
NAME = INT_FUEL_0
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =73
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_1
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =70
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_2
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =65
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_3
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =60
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_4
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =55
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_5
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =50
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_6
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =45
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_7
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =35
COLOR = 10
LAG=0.5


[EMISSIVE_...]
NAME = INT_FUEL_8
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =25
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_9
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =20
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_10
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =10
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_FUEL_11
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD =1
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_11
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =20
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_10
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =40
COLOR = 10
LAG=0.5


[EMISSIVE_...]
NAME = INT_TEMP_9
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =50
COLOR = 10
LAG=0.5


[EMISSIVE_...]
NAME = INT_TEMP_8
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =60
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_7
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =70
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_6
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =75
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_5
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =85
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_4
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =90
COLOR = 10
LAG=0.5


[EMISSIVE_...]
NAME = INT_TEMP_3
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =100
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_2
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =110
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_1
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =120
COLOR = 10
LAG=0.5

[EMISSIVE_...]
NAME = INT_TEMP_0
INPUT = WATER_TEMPERATURE
CAST_LIGHT=1
INPUT_THRESHOLD =125
COLOR = 10
LAG=0.5



[SCRIPTABLE_DISPLAY_...]
MESHES = rpmscreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = stwheel.lua

[EMISSIVE_...]
NAME = LED_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =5500
COLOR = 0,20,100,3
LAG=0.5
[EMISSIVE_...]
NAME = LED_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =6000
COLOR = 0,20,100,3
LAG=0.25

[EMISSIVE_...]
NAME = LED_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6400
COLOR = 0,20,100,3
LAG=0.25

[EMISSIVE_...]
NAME = LED_4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6850
COLOR = 0,20,100,3
LAG=0.25
[LIGHT_EXTRA_...]
COLOR = 0,2,10,14
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.0
LAG=0.92
MIRROR = 0.428
POSITION =, 0.5, 0.74
DIRECTION=0,-1,0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 179
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =c63s_symbols_diff
RANGE = 0.01            ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .14               ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER   ; list of meshes
RANGE = 0.1
COLOR = 3        
DIRECTED = 1           
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3       
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Object006 ; list of meshes
RANGE = 0.04
COLOR = .003 
DIRECTED = 1     
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =8    
SAMPLES_LIMIT = 400     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = -0.00

[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB17   ; list of meshes
RANGE = 0.22
COLOR = 1         
DIRECTED = 1           
INTERIOR_ONLY = 9       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 5       
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES = ; list of meshes
RANGE = 0.03
COLOR = 2         
DIRECTED = 0          
INTERIOR_ONLY = 1   
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    



────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = chassis_SUB20
Resolution = 740,740
Size = 740, 740
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM
[CustomEmissiveMulti]
Meshes =INT_WARNING     ; target mesh
Resolution = 812, 812      ; texture resolution for coordinates to work
UseEmissive0AsFallback =0 ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "106, 479", Size = 80
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "205, 480", Size = 80
@ = MultiItem, Role = LIGHT, Center = "455, 389", Size = 80
@ = MultiItem, Role = HIGHBEAM, Center = "110, 294", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "1002, 313", Size = 30
@ = MultiItem, Role = ABS_INACTION, Center = "364, 466", Size = 70
@ = MultiItem, Role = STALLED, Center = "582, 97", Size = 30
@ = MultiItem, Role = DashWarningABS, Center = "983, 377", Size = 30
@ = MultiItem, Role = DashWarningSeatbelt, Center = "559, 120", Size = 30
@ = MultiItem, Role = DashWarningTemperature, Center = "997, 208", Size = 30
@ = MultiItem, Role = DashWarningEngine, Center = "970, 150", Size = 32
@ = MultiItem, Role = DashWarningCollision, Center = "524, 178", Size = 32
@ = MultiItem, Role = TRACTIONCONTROL,InputInverse , Center = "541, 469", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION,Center = "453, 464", Size = 70
────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=0.5
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.9;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=1500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=80 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.8
FLAT_SHIFT_RPM_THRESHOLD=6900


[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

[PARTICLES_FX_EXHAUST_...]
POSITION = 
DIRECTION = 
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
STEP=0.0
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 77  |  160 = 120 | 240 = 174 |320 = 230 |)
[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.029

──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1