[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES = dashpad_a-12
SCRIPT = screendata.lua

──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[CustomEmissiveMulti]
Meshes =Plane      ; target mesh
Resolution = 812, 812      ; texture resolution for coordinates to work
UseEmissive0AsFallback =0 ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "106, 479", Size = 80
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "205, 480", Size = 80
@ = MultiItem, Role = LIGHT, Center = "714, 384", Size = 30
@ = MultiItem, Role = HIGHBEAM, Center = "110, 297", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "715, 295", Size = 70
@ = MultiItem, Role = ABS_INACTION, Center = "364, 466", Size = 70
@ = MultiItem, Role = STALLED, Center = "582, 97", Size = 30
@ = MultiItem, Role = DashWarningABS, Center = "983, 377", Size = 30
@ = MultiItem, Role = DashWarningSeatbelt, Center = "280, 384", Size = 70
@ = MultiItem, Role = DashWarningTemperature, Center = "997, 208", Size = 30
@ = MultiItem, Role = DashWarningEngine, Center = "970, 150", Size = 32
@ = MultiItem, Role = DashWarningCollision, Center = "524, 178", Size = 32
@ = MultiItem, Role = TRACTIONCONTROL,InputInverse , Center = "541, 469", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION,Center = "457, 468", Size = 70
@ = MultiItem, Role = LIGHT, Center = "715, 118",Color=3,OffColor=3,Size = 1



[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = dashpad_a-3
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_CHROME_EXHAUST
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelMaxLevel, 0.8
PROP_... = fresnelC, 0.8
PROP_... = detailUVMultiplier, 100.8
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MATERIALS = plastic_embossedch1_001
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05



[SHADER_REPLACEMENT_...] 
MATERIALS = symbols
PROP_... = ksSpecular, 0.03


[SHADER_REPLACEMENT_...] 
MATERIALS = zero_black|bumperfhoneycomb_a
PROP_... = ksSpecular, 0.00


[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_Tyre
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1
CULL_MODE = DOUBLESIDED
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = tube_ridges
IS_TRANSPARENT = 0


[SHADER_REPLACEMENT_...]
MATERIALS = symbols,HLT_CL_Detail
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_TEST

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,
SKIP_GBUFFER = dashpad_a-14,
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
test
[LIGHT_HEADLIGHT_...]
BOUND_TO = 
AMBIENT_INFLUENCE = 0.9
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=52,52,42,1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.649
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.3
OFF_MULT=0.3
OFF_POSITION=0, 0.552, 1.92
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.507, 1.89
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=0.5
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_HEADLIGHT_...]
BOUND_TO =
AMBIENT_INFLUENCE = 0.9
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=52,52,42,1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.552
MIRROR_DIRECTION=1
POPUP_ENABLED=0
POSITION=0, 0.483, 1.96
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=40
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=0.5
SPOT=45
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.9
IOR = 2.0

; Red Glass
[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 7.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = .1
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
ThicknessMult=1
Desaturate=0
FilmIOR=2






;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Metal_v2]
Materials = INT_METAL
Metalness = 0.3
Brightness = 2
Reflectance = .9
DetailScale = 1
[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.1
Brightness = 0.0
Reflectance = .0
DetailScale = 10

;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =EXT_PLASTIC
Metalness = 0.0
Reflectance = 0.1
Smoothness = 0.8
BrightnessAdjustment = 0.03
ApplyTilingFix = 0
DetailScale = 190

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON_FIBER
DetailScale = 150
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

[Material_Carbon]
Meshes = steeringcolumn_a-4
BrightnessAdjustment = 0.70
ClearCoatF0 = 0.3
DetailScale = 1300
DetailNormalBlend = 3

[Material_Carbon]
Materials =EXT_CARBON_MIRRORS
DetailScale = 150
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0




[Navigator_StyleSimpleLight]
Meshes = phone_screen
Resolution = 1300,1133
Offset = 51, 140
Size = 410,633

CAMERA_FOV = 70
CAMERA_LOOK_FWD_MULT = 0.66

GPS_LOST_MESSAGE = "GPS signal lost" ; if value is not set, no message will be shown

────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

[Material_Metal_v2]
Materials = min_emblem_001|trunkemblem_a,john_cooper
BrightnessAdjustment = 0.2
DetailNormalPBRSmoothness = 1
Metalness = 0.8
Smoothness = 0.0
Reflectance = 0.0
DetailScale =0
ColorSource = DIFFUSE

[Material_Metal_v2]
Materials = alu
BrightnessAdjustment = 0.2
DetailNormalPBRSmoothness = 1
Metalness = 0.1
Smoothness = 0.0
Reflectance = 0.0
DetailScale =0
ColorSource = DIFFUSE



[Material_InteriorPBR]
Materials =
Metalness = .9
BrightnessAdjustment = 1


[Material_InteriorPBR]
Materials =carbonHD
Metalness = .5

[Material_InteriorPBR]
Materials =Endless_calpers
Metalness = .97

[Material_Metal_v2]
Materials =EXT_CHROME_HDL
BrightnessAdjustment = 0.2
DetailNormalPBRSmoothness = 1
Metalness = 0.7
DetailScale =22
[Material_InteriorPBR]
Materials =Material #19950
BrightnessAdjustment = .3
Metalness = 0.5
ColorSource = DIFFUSE
Smoothness =0.99
[Material_InteriorPBR]
Materials =star_pattern
BrightnessAdjustment = .9
Metalness = 0.8
ColorSource = DIFFUSE
Smoothness =0.99

[Material_InteriorPBR]
Materials =EXT_MINI_BADGE
BrightnessAdjustment = .9
Metalness = 0.8
ColorSource = DIFFUSE

[Material_InteriorPBR]
Materials =INT_BAR_RED
BrightnessAdjustment = .9
DetailScale = 110
DetailNormalBlend =1
Reflectance = 0.02
Smoothness = 0.99


[Material_InteriorPBR]
Materials =EXT_CHROME_HDL_BLACK
BrightnessAdjustment = .01
Metalness = 0.2

[Material_InteriorPBR]
Materials =EXT_TL_REFLECTOR
BrightnessAdjustment = .3
Metalness = 0.8
DetailScale =955
CubemapReflectionBlur = 0
Smoothness =0.99
HasDetailNormals=1

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=1
FOV=12.72
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.128,0.018

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=1
FOV=13.68
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0




[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.2
DetailScale = 30
DetailTextureBlur = 0
DetailNormalBlend =-1
Reflectance = 0.01
Smoothness = 0.1



[Material_Plastic_v2]
Materials = plastic_smooth_colored|shifterassy_a
DetailNormalPBRSecondaryColor = 1, 0, 0, 2
Smoothness = 0.999
Reflectance = 0.1
BrightnessAdjustment = 0.01
;Int Plastic
[Material_Plastic_v2]
Materials = INT_PIANO_BLACK
BrightnessAdjustment = 0.1
DetailScale = 0
DetailTextureBlur = 0
DetailNormalBlend =0.0
Reflectance = 0.1
Smoothness = 0.999

[Material_Fabric]
Materials = INT_ROOF
BrightnessAdjustment = .3
Smoothness = 0
Reflectance = 0.02

;Int Plastic
[Material_Plastic_v2]
Materials = INT_SKIN
BrightnessAdjustment = 0.7
DetailScale = 50
DetailTextureBlur = 1
DetailNormalBlend =0.5
Reflectance = 0.007
Smoothness = 0.0

[Material_Plastic_v2]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.4
DetailScale = 100
DetailTextureBlur = 1
DetailNormalBlend =0.5
Reflectance = 0.08
Smoothness = 0.7

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_CLOTH
DetailScale=70
DetailNormalBlend = 1
BrightnessAdjustment=.1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
BrightnessAdjustment = 1
DetailScale = 50
;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=1
Reflectance = 0.08
Smoothness = 0.75
DetailScale = 100


;Int Alu 1 
[Material_MetalOld_v2]
Materials = INT_BAR_SATIN
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.3
Reflectance = 0.2
DetailScale = 15

[Material_Metal_v2]
Materials=HLT_CL_Rim
BrightnessAdjustment = 0.4
DetailScale = 1000
Metalness = 0.3
Reflectance = 0.3
LocalReflectionsSharpness = 0.6

[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB8
OFFSET= 0.0 ,0.04, -0.00
RANGE=0.22
RANGE_GRADIENT_OFFSET=0.4
SPOT=120
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,100,5   
LAG=0.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS = 1 




Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=headlightlbulbs_a,headlightrbulbs_a
COLOR=120,120,100,10
FALLBACK_HEADLIGHTS_COLOR=120,120,100,5 
LAG=0.6
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=foglightrbulbs_a-2
COLOR=120,100,80,1
OFF_COLOR=120,100,80,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=headlightr_a-3
COLOR=120,120,100,1  
OFF_COLOR=120,120,100,1   
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=fenders_a-5
COLOR=120,100,80,0
OFF_COLOR=120,100,80,0
CHANNEL=0
────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=taillightr_a-10,taillightl_a-7
COLOR=50,1, 0, 5.5
LAG=0.4
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=tailightchmsl_a-1
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] 
NAME=taillightlbulbs_a-1,taillightrbulbs_a-1
COLOR=50, 2, 0,9
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5



;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =glassrrfl_a-3 ; name (one or more) of a mesh to glow
COLOR = 10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CHANNEL=0
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=headlightlbulbs_a-1
COLOR=100,20,0,100
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=fenderssidemarkers_a-4
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=taillightl_a-11
COLOR=100,30,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=headlightrbulbs_a-1
COLOR=100,20,0,100
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=fenderssidemarkers_a-5
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=taillightr_a-6
COLOR=100,30,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =headlightlbulbs_a,headlightrbulbs_a
RANGE = 0.042
COLOR = 0.001
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
MESHES =headlightr_a-3
RANGE = 0.035
COLOR = 0.001
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT =0.00

[EXTRA_FX_EMISSIVE_...]
MESHES =taillightlbulbs_a-1,taillightrbulbs_a-1
RANGE = 0.034
COLOR = 0.02
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =taillightl_a-7,taillightr_a-10
RANGE = 0.045
COLOR = 0.001
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -.015


[EXTRA_FX_EMISSIVE_...]
MESHES =taillightr_a-6,taillightl_a-11
RANGE = 0.087
COLOR = 0.1,0.03,0
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =headlightlbulbs_a,headlightrbulbs_a
COLOR = 100,100,100,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.624
POSITION = , 0.624, 1.50
DIRECTION=0,0, 1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =headlightrbulbs_a-1
COLOR = 100,30,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =-0.616, 0.537, 1.59
DIRECTION=0,0, 1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 80
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =headlightlbulbs_a-1
COLOR = 100,30,0,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =0.616, 0.537, 1.59
DIRECTION=0,0, 1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 80
AMBIENT_INFLUENCE= 0
FADE_AT=0
[LIGHT_EXTRA_...]
COLOR = 100,4,0,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.615, 0.848, 0.476
DIRECTION=-0.3,-0.1, -1
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100,10,0,.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
MIRROR = 0.347
POSITION =0, 0.527, 0.529
DIRECTION=0,-1, 0
RANGE=.8
RANGE_GRADIENT_OFFSET=0.8
SPECULAR_MULT = 0
SPOT = 120
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =gaugecluster_a-1
COLOR = 100,30,0,15
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =0.336, 0.822, 0.408
DIRECTION=0,0, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =fenderssidemarkers_a-5
INSIDE = fenderssidemarkers_a-3
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.06,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 1,-0.368,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.11
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.806,0.687,0.761
RADIUS = 0.044439554
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE =fenderssidemarkers_a-4
INSIDE = fenderssidemarkers_a-3
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.06,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -1,-0.368,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.11
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.806,0.687,0.761
RADIUS = 0.044439554
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_3]
SURFACE =glasslrfl_a-2
INSIDE = foglightlr_a-1,foglightlr_a-2
INSIDE_BULBS=foglightlrbulbs_a
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.089637704,0,0.9959745
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.24
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.61
ORIGIN = 0.559,0.2923456,-1.8
RADIUS = 0.06850005
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_4]
SURFACE =glassrrfl_a-3
INSIDE = foglightrr_a-2,foglightrr_a-1,foglightrrbulbs_a
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.11
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.475,0.483,0.083,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.72
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.08
ORIGIN = -0.563,0.2912436,-1.802177
RADIUS = 0.045700002
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_5]
SURFACE =lenslhl_a
INSIDE = headlightl_a-4
INSIDE_BULBS=headlightlbulbs_a-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.005
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.07
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.46
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.615,0.5330289,1.6170428
RADIUS = 0.03950461
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_6]
SURFACE =lensrhl_a
INSIDE = headlightr_a-4
INSIDE_BULBS=headlightrbulbs_a-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.005
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.07
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.46
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.615,0.5330289,1.6170428
RADIUS = 0.03950461
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_7]
SURFACE =glassrfl_a-1
INSIDE = foglightl_a-4,foglightr_a-3
INSIDE_BULBS=foglightrbulbs_a-2,foglightlbulbs_a-2
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.57
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 5.9604645e-08,0.27473575,1.6794574
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.72
ORIGIN = 0.61152256,0.27473575,1.6868479
RADIUS = 0.055977173
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_8]
SURFACE =fenders_a-5
INSIDE = fenders_a-6
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.283,0.841,0.024,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.04
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.49574792,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.77
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 5.9604645e-08,0.377556,1.5119524
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.64
ORIGIN = 0.838,0.377556,1.513
RADIUS = 0.07193754
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_9]
SURFACE =tailightchmsl_a
INSIDE = tailightchmsl_a-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.006
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.06
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 31.35
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = -1.2889504e-06,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0,1.187962,-1.4200103
RADIUS = 0.1257
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_10]
SURFACE =glassrfl_a
INSIDE =foglightl_a-3,foglightr_a-4,foglightr_a,foglightl_a
INSIDE_BULBS=foglightlbulbs_a-1,foglightrbulbs_a-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.09
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.88
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = .2,0.25,0.2
GLASS_EMISSIVE_MULT = 0.51
GLASS_EXTRA_THICKNESS = 0.040000044
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.06
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 7.6293945e-06,0.2251234,1.6811981
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.79
ORIGIN = 0.61139596,0.22512382,1.6903248
RADIUS = 0.05972155
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_11]
SURFACE =taillightr_a-6
INSIDE =taillightr_a-1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.157,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.16
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.78
GLASS_COLOR = 1,0.09710568,0
GLASS_EMISSIVE_MULT = 0.62
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.4
ORIGIN = -0.663,0.7055984,-1.58725
RADIUS = 0.038652185
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_12]
SURFACE =taillightl_a-11
INSIDE =taillightl_a-9
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.157,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.16
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.78
GLASS_COLOR = 1,0.09710568,0
GLASS_EMISSIVE_MULT = 0.62
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.4
ORIGIN = 0.663,0.7055984,-1.58725
RADIUS = 0.038652185
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_13]
SURFACE =glassbodysidemarkers_a
INSIDE =bodysidemarkers_a
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.53821427,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.88
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -2.9802322e-07,0.44792533,-1.555587
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.51
ORIGIN = 0.8042564,0.44792533,-1.6165891
RADIUS = 0.0711307
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=gaugecluster_a-1
COLOR=8,1,0,2
LAG=0.2
SIMULATE_HEATING1
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Object041
COLOR=3,3,5,2
OFF_COLOR=3,3,5,2
LAG=0.0
LOCATION=INTERIOR

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=needle004_SUB1
COLOR=13,0,0,55
OFF_COLOR=13,0,0,55
LAG=0.0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Circle
COLOR=13,1,0,55
OFF_COLOR=13,1,0,55
LAG=0.0
LOCATION=INTERIOR

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=dashpad_a-19,centerstackbezels_a,centerconsolestructure_a-1,doorcardlf_a-1,overheadconsole_a-2
COLOR=2,.2,0,2
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EXTRA_FX_EMISSIVE_...]
MESHES =dashpad_a-19,centerstackbezels_a,centerconsolestructure_a-1,doorcardlf_a-1,overheadconsole_a-2
RANGE = 0.005
COLOR = 0.1
DIRECTED = 0.8
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=phone_screen
COLOR=2
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=dashpad_a-13,ARROWSPEED2
COLOR=8
LAG=0.5
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=dashpad_a-12
OFF_COLOR=1,1,2
COLOR=2,.2,0,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = FUEL10
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 48
COLOR = 10,1,0
LAG=0.8
;RPM
[EMISSIVE_...]
NAME = FUEL09
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 45
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL08
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 40
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL07
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 35
COLOR = 10,1,0
LAG=0.8

[EMISSIVE_...]
NAME = FUEL06
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 32
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL05
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 25
COLOR = 10,1,0
LAG=0.8

[EMISSIVE_...]
NAME = FUEL04
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 20
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL03
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 15
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL02
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 10
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL01
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 7
COLOR = 10,1,0
LAG=0.8
[EMISSIVE_...]
NAME = FUEL00
INPUT = FUEL
CAST_LIGHT=1
INPUT_THRESHOLD = 5
COLOR = 10,1,0
LAG=0.8
────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =gauge_needle_002|needles_a
RANGE = 0.009             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.05              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1
[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_CLUSTER_WARNING
RANGE = 0.01             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.4              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1


[EXTRA_FX_EMISSIVE_...]
MESHES =GEAR_DISPLAY_SUB1
DIGITAL_INSTRUMENTS = digital_instruments.ini
RANGE = 0.1     ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1,1,1,1110.2         ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0            ; set for 0 for point light and 1 for directed light, or to 
EXTERIOR_ONLY = 0        ; show up for exterior views only
INTERIOR_ONLY = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = dashpad_a-12  ; list of meshes
RANGE = 0.04   
COLOR = 1        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 8         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES = gaugecluster_a-1  ; list of meshes
RANGE = 0.15   
COLOR = 3         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES = needle004_SUB1; list of meshes
RANGE = 0.002   
COLOR = .2         
DIRECTED = 1         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 2         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES = phone_screen  ; list of meshes
RANGE = 0.2  
COLOR = 1        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = 
Resolution = 740,640
Size = 640, 640
Offset = 50, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=HAZARD123
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=0.1
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.8;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=7000 
DISCHARGE_RPM_THRESHOLD_MIN=6000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=30
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 


[SHAKING_EXHAUST_0]
MESHES =exhaust_a-?
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

[PARTICLES_FX_EXHAUST_...]
POSITION=0.05428918,0.1606122,-1.827009
DIRECTION=0.005995105,-0.0116801,-0.9999138
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.05428918,0.1606122,-1.827009
DIRECTION=0.005995105,-0.0116801,-0.9999138
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=6500 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=6500|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_B_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_B=1
NAME=foglightlrbulbs_a
COLOR=12,.3,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=foglightrbulbs_a-1,foglightlbulbs_a-1
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 0.8, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.610
MIRROR_DIRECTION=0
POSITION=0, 0.25127, 1.65
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4
────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=SPEED
NAME=ARROW_SPEED
MIN_VALUE=0
LUT=(0=1|100=76|200=145|256=189|)
SPEED_LAG = 0.1
INPUT_LAG_UP=0.8
INPUT_LAG_DOWN=0.8

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0265
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1