[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200
[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = Plane.074, Plane.073
UNDERLYING_SURFACE = Plane.034
GROUP_0 = 'Plane.074@A=*'
GROUP_0_ANGLE_TO = -127.5
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.5398231, 0.9363646, 0.5680535
GROUP_0_PIVOT = -0.05833244, 0.8962954, 0.7936957
GROUP_1 = 'Plane.073@A=*'
GROUP_1_ANGLE_TO = -102.5
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = 0.6361743, 0.92415655, 0.5275789
GROUP_1_PIVOT = 0.05510743, 0.892561, 0.7952971



[MESH_ADJUSTMENT_...]
MESHES = Plane.074,Plane.073
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1





──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = .8  ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.115
DISC_RADIUS = 0.195
GLOW_FORCE = 0

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS = ext_porschebadge,int_decal
BLEND_MODE =ALPHA_TEST  
IS_TRANSPARENT = 0
[SHADER_REPLACEMENT_...] 
MATERIALS = 
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] 
MATERIALS = int_speaker
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_NM
SKIP_GBUFFER = Circle.030             
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.632
POSITION=, 0.596, 1.84
COLOR=1.0,1.1,1.1,15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
POSITION=0, 0.51, -1.98
MIRROR=0
COLOR=2, 0, 0, 3
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]


────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint

[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1,ext_Wheel_brake_caliper
AmbientSpecular=0



[Material_CarPaint_Metal]
Materials=EXT_RIM_CHROME
FresnelC = 0.3
FresnelMax = 0.8
BrightnessAdjustment = 0.2


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 2
ExtraLightsAdjustment =1



[Material_Glass]
Materials =EXT_GLASS_NM
UseNormalMapWithAlpha = 1
IOR = 2
ExtraLightsAdjustment =1



[Material_Glass]
Materials = EXT_GLASS_RED
ThicknessMult = 1 ; thicker glass passes less light through
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 25, 0  ; mask pass color adjustment
BrightnessAdjustment=0.15
UseNormalMapWithAlpha = 1

[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────


[Material_MetalOld_v2]
Materials = EXT_EXHAUST_TITANIUM
Metalness = 0.8
Reflectance = 0.2
Brightness = 0.7
DetailScale=8

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME
Brightness=0.4
DetailScale=12

[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
OcclusionMult=0.3
DetailScale=15
Metalness = 0.8


[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.1


[Material_Plastic]
Materials =EXT_PLASTIC
DetailScale = 60
;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.7
DetailNormalBlend = .5
DetailScale = 420


[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
Brightness=.4
DetailNormalBlend = 1
DetailScale = 60

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]



[Material_Plastic_v2]
Materials =INT_PLASTIC
Reflectance = 0.035
Smoothness = 0.95
DetailNormalBlend = 0.5
Brightness = 0.3
ApplyTilingFix = 0
DetailScale = 80

[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness= 0.1
Smoothness=0.95



[Material_Plastic]
Materials = ext_ducktape
Brightness= 0.2

;Int Leather 1
[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75
DetailScale=130

[Material_Leather]
Materials=int_leather_paint2
ApplyTilingFix = 0
Reflectance = 0.03
DetailNormalPBRSmoothnessGamma = 0.0
DetailTextureBlur = 1
Brightness= 0.5
DetailScale = 150
Smoothness = 0.71
DetailNormalBlend = 1
[Material_Leather]
Materials=
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75
DetailScale=20


[Material_Fabric_v2]
Materials =int_leather_paint3
DetailTexture=leather_3.dds
DetailNormalTexture=fabric_010_nrml.dds
DetailScale=20
Reflectance = 0.1
[Material_Leather]
Materials=INT_LEATHER
Brightness=0.10
Reflectance = 0.1
Smoothness = 0.3
DetailScale = 170


[Material_Metal_v2]
Materials = INT_CHROME_BLACK
Metalness = 0.8
Brightness = 0.0
DetailScale=20
OcclusionMap=0.3

[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
DetailScale=40
OcclusionMap=0.3



────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] 
NAME=Sphere.009
COLOR=100,120,150     
LAG=0.3
SIMULATE_HEATING=0.7
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0

[EMISSIVE_HIGHBEAM_...] 
NAME=Sphere.002
COLOR=100,120,150 ,1.5   
LAG=0.3
SIMULATE_HEATING=0.7
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

L
[EMISSIVE_LIGHT_...]  
NAME=Plane.049
COLOR=100,120,150 ,1.5   
OFF_COLOR=100,120,150 ,1.5   
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_BRAKE_...]
NAME=Plane.060
COLOR=50, 25, 0,3
FALLBACK_HEADLIGHTS_COLOR = 50, 25, 0
LAG=0.55
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...] 
NAME=Plane.063
COLOR=50, 25, 0,5
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 25, 0,5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── INDICATORS ────────────────────────


; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Plane.011
COLOR=100,40,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.005
COLOR=100,40,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.005,Plane.011
RANGE = 0.015
COLOR =.02
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Sphere.005
RANGE = 0.1
COLOR =.1
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Sphere.009
RANGE = 0.05
COLOR =.01
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.049
RANGE = 0.03
COLOR =.015
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1

[SelfLight]
POSITION =, 0.282, 1.91
MIRROR = 0.505
DIRECTION = 0.0, 0, 1
BOUND_TO =Sphere.005
COLOR = 60, 50, 40,10
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.15
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30

[SelfLight]
POSITION =, 0.598, 1.84
MIRROR = 0.633
DIRECTION = 0.0, 0, 1
BOUND_TO =Sphere.002
COLOR = 100,110,130,1
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.15
RANGE_GRADIENT_OFFSET = 0.35
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30

[SelfLight]
POSITION =, 0.672, 1.79
MIRROR = 0.63
DIRECTION = 0.0, 0, 1
BOUND_TO =Sphere.009
COLOR = 100,110,130,1
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.15
RANGE_GRADIENT_OFFSET = 0.35
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30


[SelfLight]
POSITION =0.336, 0.836, 0.437
MIRROR = 0
DIRECTION = 0.0, .10,-1
BIND_TO_HEADLIGHTS=1
COLOR = 30,2,0,.5
SPOT = 100
SPOT_SHARPNESS = 0.1
RANGE = 0.45
RANGE_GRADIENT_OFFSET = 0.1
SPECULAR_MULT = .1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 0
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9

[SelfLight]
POSITION =0.337, 0.836, 0.44
MIRROR = 0.117
DIRECTION = 0.0, 0,-1
BIND_TO_HEADLIGHTS=1
COLOR = 10,7,4,2
SPOT = 120
SPOT_SHARPNESS = 0.1
RANGE = 0.4
RANGE_GRADIENT_OFFSET = 0.1
SPECULAR_MULT = .1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 0
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
────────────────────── REFRACTION ────────────────────────

────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =int_decal,INT_NEEDLE,int_screen
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Circle.013
COLOR=2,1.3,0.8
LAG=0.9
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Circle.033
COLOR=2
LAG=0.9
LOCATION=INTERIOR




[EMISSIVE_LIGHT_...] 
NAME=INT_LOWBEAM
COLOR=0,15,2
LAG=0.3
LOCATION=INTERIOR


[EMISSIVE_HIGHBEAM_...] 
NAME=INT_HIGHBEAM
COLOR=0,2,15,2
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=INT_TURN_L
COLOR=0,15,2
LAG=0.5
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=INT_TURN_R
COLOR=0,15,2
LAG=0.5
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=Plane.013
COLOR=2,2,2.1
OFF_COLOR=2,2,2.1
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:INT_NEEDLE
COLOR=4
LAG=0.5
LOCATION=INTERIOR

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_NEEDLE
RANGE = 0.012         
COLOR = 0.2         
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
[EXTRA_FX_EMISSIVE_...]
MESHES =  Circle.013
RANGE = 0.15
COLOR = .1         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   


[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.013
RANGE = 0.06
COLOR =1    
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   
COVERAGE=5


[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_TURN_L,INT_TURN_R
RANGE = 0.05
COLOR =.5      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   
COVERAGE=3


[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_TURN_L,INT_TURN_R
RANGE = 0.05
COLOR =.5      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   
COVERAGE=3

────────────────────── STERO/GPS ────────────────────────


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes =Plane.013
Resolution = 800,640
Size = 700, 640
Offset =60, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────



; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.5, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.2            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=0  
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=2 
DISCHARGE_PROBABILITY=0.5
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=10000 
DISCHARGE_RPM_THRESHOLD_MIN=5000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=8900



────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[!AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = Plane.183
COLOR=0,0,0
OFF_COLOR = 0,0,1,1
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=Sphere.005
COLOR=12,10,8,5
LAG=0.75
SIMULATE_HEATING=0.8
LOCATION=NONE

[LIGHT_EXTRA_...]
BOUND_TO=Sphere.005
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
COLOR=12,10,8,3
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.501
MIRROR_DIRECTION=0
POSITION=, 0.31, 2
RANGE=15
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=110


────────────────────── ANALOG ARROWS ────────────────────────
[INSTRUMENTS]
RPM_VINTAGE = 0
[ANALOG_INDICATOR_...]
INPUT = SPEED_WHEELS
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 | 40 = 21.5|280 = 236.15|)
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5



[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
LUT = (| 0 = -12.3 | 1000=0|11000=240|)
SPEED_LAG = 0.2   

[ANALOG_INDICATOR_...]
INPUT = TIME_HOURS               ; any of supported inputs
NAME =ARROW_MINUTE.001

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES            ; any of supported inputs
NAME =ARROW_MINUTE

[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE
NAME = ARROW_WATER_TEMP
LUT = (|50 = 6|80 = 19|100 = 32|120 = 47.34|150 = 65|)

[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
NAME = ARROW_OIL_PRESS
STEP=-3.5



[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_FUEL
STEP=0.5
LUT = (|0 = 8|85 = 63|)
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag


──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Unhide Wing


