[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001

──────────────────────────────────────────────

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_PLASTIC_3, EXT_PLASTIC_4
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_4@A=*'
GROUP_0_ANGLE_TO = 77
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.030999996
GROUP_0_BENDING_TO = 0.051
GROUP_0_END = -0.27048725, 0.9987102, 0.65918857
GROUP_0_PIVOT = 0.6323973, 0.8937916, 0.7692056
GROUP_0_RUBBER_FROM = 0.38740426, 0.98071265, 0.65779674
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0134
GROUP_0_RUBBER_OFFSET_POS = 0.49216467
GROUP_0_RUBBER_TO = -0.2691747, 0.9921009, 0.65521073
GROUP_1 = 'EXT_PLASTIC_3@A=*'
GROUP_1_ANGLE_TO = 94.1
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.7515265, 0.99712473, 0.54364324
GROUP_1_PIVOT = 0.09352237, 0.92284846, 0.76444894



[MESH_ADJUSTMENT_...]
MESHES =EXT_PLASTIC_3,EXT_PLASTIC_4
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

──────────────────────────────────────────────

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=1.2z
SPEED_FIX=0
SPEED_LAG=0.96
SPEED_LIMIT=330


──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
;DEBUG=0

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_SPEAKER_?
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_BLEND
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1
[SHADER_REPLACEMENT_...]
MATERIALS =INT_SPEAKER_0
IS_TRANSPARENT = 0
BLEND_MODE = OPAQUE

[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_GLASS
SHADER=ksPerPixelReflection
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, 5
PROP_3 = ksSpecular, 0.2
PROP_4 = ksSpecularEXP,450


[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.22
PROP_6 = ksDiffuse, 0.1



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_STRIP_EMISSIVE
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 70

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_BULBS
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1
PROP_0 = ksSpecular,0.05
PROP_1 = ksSpecularEXP, 70
PROP_...=fresnelC,0.0

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_LED
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1
PROP_0 = ksSpecular,0.05
PROP_1 = ksSpecularEXP, 70
PROP_...=fresnelC,0.1



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_ADRO_NOHESI_VLCT_LOGO
PROP_5 = ksAmbient, 0.005
PROP_6 = ksDiffuse, 0.005
PROP_0 = ksSpecular, .1
BLEND_MODE =ALPHA_TEST
CAST_SHADOWS = 0


[SHADER_REPLACEMENT_...]
MATERIALS =INT_RPM_LIGHT
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_INTERCOOLER
PROP_0 = ksSpecular, 0.1
PROP_1 = ksSpecularEXP,90
PROP_2 = ksDiffuse, 0.05
PROP_3 = ksAmbient, 0.05
PROP_4 = extColoredReflection,0
PROP_5 = fresnelMaxLevel, 0.2
PROP_6 = fresnelC, 0.035
PROP_7 = fresnelEXP,2





[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_LIGHT_REAR
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_6 = emSkipDiffuseMap,0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_REFLECTOR
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_6 = emSkipDiffuseMap,0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0,0

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_CS_DECAL
PROP_0 = ksSpecular,0.1


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_SW
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_SW_STITCH_2
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Tyre
PROP_0 = ksDiffuse, 0.15
PROP_1 = ksAmbient, 0.15
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15


[SHADER_REPLACEMENT_...]
MATERIALS = INT_CLUSTER_WARNING_LIGHTS,INT_GAUGES_2,int_tachometerlights,INT_DECALS
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS_?,EXT_WINDOW,INT_WINDOW,INT_DECAL
IS_TRANSPARENT = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_YELLOW,material:EXT_GLASS_NM_REAR,material:EXT_GLASS_NM_2
SKIP_GBUFFER = material:INT_GLASS,material:INT_CLUSTER_DECALS,gaugecluster_a006,material:INT_DECAL,material:INT_CS_REAR_DECAL,material:INT_CS_DECAL,material:INT_SPEAKER_?,material:INT_DECAL_SW,material:INT_SW_STITCH_2

──────────────────────

[LIGHT_HEADLIGHT_...]
!BOUND_TO = HEADLIGHT_GLASS
AMBIENT_INFLUENCE = 0.9
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=2
BOUND_EXP=1
COLOR=25,25,25, 0.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=100
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.755
MIRROR_DIRECTION=1
POPUP_ENABLED=0
POSITION=, 0.719, 1.72
RANGE=160
RANGE_GRADIENT_OFFSET=0.3
SECOND_SPOT=100
SECOND_SPOT_INTENSITY=0.4
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=0.3
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



[LIGHT_REVERSE_0]

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=
ColoredSpecular=1
PearlescentSpecular =0
SpecularBase=0.15,4


[Material_CarPaint_Matte]
Materials=ext_Body_Paint
ColoredSpecular=1
FresnelMax = 1
;FresnelC = 0.1
AmbientSpecular = 1.0
AmbientSpecularEXP = 4.0
SpecularBase = 0.125, 4
SpecularSun = 0.0,1
PROP_...=detailUVMultiplier,0

[Material_CarPaint_Metal]
Materials=
FresnelC = 0.1
BrightnessAdjustment=0.5

; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
FresnelC = 0.04

; wheel paint
[Material_CarPaint_Metallic]
Materials =ext_Wheel_paint1,EXT_CHROME_SAND
BrightnessAdjustment=0.5
SpecularBase = 0.4, 20

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=1.7

[Material_Glass]
Meshes =EXT_GLASS_1




;[Material_Glass]
;Materials =EXT_GLASS_NM_REAR
;UseNormalMapWithAlpha=1
;Refraction=1

[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.5
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
IOR = 2

[Material_Glass]
Materials=EXT_WINDOW_TINT
MaskPass=0.5
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
IOR = 2



[Material_Glass]
Materials=EXT_GLASS_RED
MaskPass=1
BrightnessAdjustment=0.3
PROP_...=extColoredReflection,0.5
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=1

[Material_Metal_v2]
Materials =EXT_EXHAUST_TIP
DetailTexture=EXT_TITANIUM_TEXTURE.dds
DetailScale=1
;DetailNormalPBRSmoothness = 1
Smoothness = 0.2  
Metalness = 0.7
Brightness=.5

[Material_Metal_v2]
Materials =EXT_METAL_BLUE
DetailScale=0
Metalness=0.9
Brightness = 0.2

[Material_MetalOld_v2]
Materials=EXT_EXHAUST
DetailScale=10
DetailNormalPBRSmoothness = 1



[Material_Aluminium_v2]
Materials = EXT_METAL_RED
DetailNormalPBRSecondaryColor=1,0,0,1
DetailScale=0
Metalness=0.9
Smoothness=0.1
Reflectance=0.2
Brightness = 1


[Material_Metal_v2]
Materials =EXT_CHROME_LIGHT_NM
DetailNormalTexture=generic_light_nm.DDS
DetailScale=600
Smoothness=0.9
Metalness=0.9


[Material_Metal_v2]
Materials =EXT_TL_CHROME
Smoothness=0.9
Metalness=0.9

[Material_Plastic]
Materials =EXT_BADGE_OCC
ColorSource=DIFFUSE
Brightness=1
Smoothness=0.99
Reflectance=0.1

[Material_Plastic_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=0
DetailNormalBlend=0
Reflectance=0.1
Brightness=0
Smoothness=0.95


[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.89
Reflectance = 0.1
Brightness= 0.0
DetailScale = 0



[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5




[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds

[Material_Plastic_v2]
Materials = EXT_PLASTIC_GLOSS,EXT_RIM_BLACK_GLOSS
Smoothness =0.95
Reflectance=0.09
Brightness=0.03
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 0

[Material_Plastic_v2]
Meshes =EXT_PLASTIC_GLOSS_TL
Smoothness =0.95
Reflectance=0.05
Brightness=0.03
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 0


[Material_Plastic]
Materials = INT_PLASTIC_KNOB_DETAIL
Brightness=0.1
[Material_Metal_v2]
Materials =INT_METAL_KNOB_DETAIL
Brightness=0.3
OcclusionMap=0.3



[Material_Metal_v2]
Materials =INT_METAL_GREEN
DetailNormalPBRSecondaryColor=0,1,0,1
DetailScale=0

[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .25
DetailScale=190
Brightness=0.5
Smoothness=0.5



[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.75
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0
DetailScale = 600

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]



[Material_InteriorPBR]
Materials =EXT_BMW_BADGE
ColorSource=DIFFUSE
Brightness=0.5
Smoothness=0.9
Reflectance=0.1


[Material_InteriorPBR]
Materials =INT_METAL_RED
Brightness=0.7
Metalness = 0.85
Smoothness=0.65
[Material_InteriorPBR]
Materials = INT_BADGE
Metalness = 0.7
Brightness=.5


[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.35
DetailScale=90




[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=100
Brightness=0.3


[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.1
DetailNormalBlend=0
DetailScale = 0
Reflectance=0.04
Smoothness=0.95
Metalness=0.02

[Material_Plastic]
Meshes =INT_PLASTIC_GLOSS_2
Brightness=0.3
Reflectance = 0.05
Smoothness = 0.85
DetailNormalBlend=0
DetailScale = 0

[Material_Plastic]
Meshes =INT_PLASTIC_GLOSS_1
Brightness=0.2
Smoothness = 0.4
DetailNormalBlend=0
DetailScale = 0

[Material_Plastic]
Materials =INT_SW_BADGE
Brightness=0.035
Reflectance = 0.02
Smoothness = 0.9
Metalness=0.0


[Material_Plastic]
Materials =INT_SPEAKER
Brightness=0.05
Smoothness = 0.4


[Material_Velvet_v2]
Materials = INT_ALCANTARA,
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.15
ClothSheenColor = 1, 1, 1


[Material_Fabric_v2]
Materials = INT_SEATBELT
Brightness=0.25


[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.2
ClothSheenColor = 1, 1, 1
Reflectance = 0.05


[Material_Leather]
Materials=INT_LEATHER
DetailScale=100
Smoothness=0.4
Reflectance=0.05
Brightness=0.6
DetailTextureBlur=0
DetailNormalBlend=0.5



[Material_Leather]
Meshes=INT_LEATHER_1
Reflectance = 0.15
Smoothness = 0.25

[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04

[Material_Leather]
Materials=int_leather_paint2,int_leather_paint1,int_leather_paint3,
DetailScale=80
DetailNormalBlend=.55
Smoothness=0.5
Brightness=0.5



[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.7
Reflectance = 0.1
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.24
DetailScale=0

[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.15
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1200
UseClearCoat = 1
Brightness = 0.4
Smoothness=0.9
DetailNormalBlend=0

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP_US
COLOR=10,11,11,.62
RANGE=0.25

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_LIGHT
COLOR=220, 240, 255,1
FALLBACK_HEADLIGHTS_COLOR=248, 249, 255,.5
LAG=0
LOCATION=FRONT



; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_DRL_0
COLOR=255, 204, 50,2
OFF_COLOR=255, 204, 50,2
LOCATION=NONE
[EMISSIVE_LIGHT_...]  
NAME=EXT_DRL_1
COLOR=255, 204, 50,0.15
OFF_COLOR=255, 204, 50,0.15
LOCATION=NONE





[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_HL_TURN_LF
COLOR=100,35,0,2
LOCATION=FRONT
LAG = 0.5



[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_DRL_RF_0
COLOR=100,35,0,10
FALLBACK_BASE_COLOR=255, 204, 50,2
LOCATION=NONE
LAG = 0   
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_DRL_RF_1
COLOR=100,35,0,1
FALLBACK_BASE_COLOR=255, 204, 50,.15
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_DRL_LF_0
COLOR=100,35,0,10
FALLBACK_BASE_COLOR=255, 204, 50,2
LOCATION=NONE
LAG = 0.0
NO_FALLBACK_WHILE_BLINKING=1

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_DRL_LF_1
COLOR=100,35,0,1
FALLBACK_BASE_COLOR=255, 204, 50,.15
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1


────────────────────── TAIL LIGHTS ────────────────────────
[LIGHT_BRAKE_0]	
BOUND_TO=EXT_TL_LIGHT
COLOR=2, 0, 0,1
POSITION=0, 0.897, -2.64
MIRROR=0.6950
[LIGHT_BRAKE_1]	
BOUND_TO=EXT_TL_CHMSL
POSITION=0, 1.38, -1.63
MIRROR=0
COLOR=2, 0, 0, 1
DIRECTION=0, 0,-1

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL_LIGHT
COLOR = 50, 40, 0,3
FALLBACK_HEADLIGHTS_COLOR = 50, 40, 0,1
LOCATION=REAR
LAG=0
CAST_LIGHT=1
;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL_BRAKE
COLOR = 50, 45, 0,5
LOCATION=REAR



[EMISSIVE_LIGHT_...]
NAME=EXT_TL_DRL
COLOR = 50, 10, 0,1
LAG=0
LOCATION=REAR


[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_CHMSL
COLOR = 50,5, 0,10
FALLBACK_BRAKES_COLOR = 50,5, 0,7
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
LAG=0


[SelfLight]
POSITION=0., 1.38, -1.63
MIRROR=0
SPOT=120
RANGE=1
COLOR = 50,5,0,0.5
BOUND_TO = EXT_TL_CHMSL
DIRECTION = -0.0,0,-1




────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =Plane.041
COLOR = 10,11,12,10
LAG = 0       
SIMULATE_HEATING =0        
LOCATION = REAR    
ACT_AS_HEADLIGHTS=0        
────────────────────── INDICATORS ────────────────────────


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,35,0
LAG = 0 
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,35,0
LAG = 0
SIMULATE_HEATING=0
LOCATION=REAR


; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,35,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_RR
COLOR=100,35,0,1
LAG = 0
LOCATION=REAR
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_DRL_LF_0,EXT_DRL_RF_0,EXT_DRL_0
RANGE = 0.035
COLOR =0.2
DIRECTED = 0
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
;COVERAGE = 6        
;SAMPLES_LIMIT = 600      

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_DRL_LF_1,EXT_DRL_RF_1,EXT_DRL_
RANGE = 0.045
COLOR =0.2
DIRECTED = 0
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
;COVERAGE = 6        
;SAMPLES_LIMIT = 600      

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_HL_LIGHT
RANGE = 0.05
COLOR =0.12
DIRECTED = 1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0




[SelfLight]
POSITION=, 0.719, 1.72
MIRROR=0.758
SPOT=90
RANGE=0.3
COLOR = 500
BOUND_TO = EXT_HL_LIGHT
DIRECTION = -0.0,0,1

[SelfLight]
POSITION=, 0.704, 1.81
MIRROR=0.61
SPOT=90
RANGE=0.25
COLOR = 500
BOUND_TO = EXT_HL_LIGHT
DIRECTION = -0.0,0,1





────────────────────── REFRACTION ────────────────────────

[!REFRACTING_HEADLIGHT_...]
SURFACE=EXT_GLASS_NM_REAR
INSIDE=EXT_TL_LIGHT
SYNC_EMISSIVE_AUTO=1



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_DIGITAL,INT_GPS
ADAPTIVE_EMISSIVE = 1


[SCRIPTABLE_DISPLAY_...]
MESHES =INT_CLUSTER_DIGITAL
SCRIPT = screendata.lua

[EMISSIVE_...] 
INPUT=HEADLIGHTS
NAME=INT_CLUSTER
COLOR=3
LAG=0
LOCATION=INTERIOR

[EMISSIVE_...] 
INPUT=LIGHT
NAME=material:int_light_paint1
COLOR=100
OFF_COLOR=100
LAG=0.95
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_1,INT_DECAL_2
COLOR=3,0.2,0,2
OFF_COLOR=2


[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_0
COLOR=1
OFF_COLOR=1


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_DIGITAL,INT_DECAL_WHITE
COLOR=2
OFF_COLOR=2

[EMISSIVE_LIGHT_...] 
NAME=INT_SCREEN_LDC
COLOR=2,2.75,3,2
OFF_COLOR=2,2.75,3,2

[EMISSIVE_...] 
INPUT=RPM
INPUT_THRESHOLD=6000
NAME=INT_CLUSTER_RPM_0
COLOR=15,5,0

[EMISSIVE_...] 
INPUT=RPM
INPUT_THRESHOLD=6500
NAME=INT_CLUSTER_RPM_1
COLOR=15,2,0



[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER_0
RANGE = 0.2
COLOR =1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0

;;;;;;;;;;;;;;;;;;;;;;;


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GPS
RANGE = 0.25
COLOR =0.5
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =gaugecluster_a
RANGE = 0.1
COLOR =1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

;;;;;;;;;;;;;;;;;;;;;;;

;; door upper ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_1
RANGE = 0.5
COLOR =.015
DIRECTED =0.5
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
;NORMAL_SHIFT=-0.005
;SAMPLES_LIMIT = 600 
;COVERAGE=6

;; door lower ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_5
RANGE = 0.5
COLOR =0.015
DIRECTED =0.5
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0.00

;; dash right ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_8
RANGE = 0.02
COLOR =0.015
DIRECTED=0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0.000
SAMPLES_LIMIT =800
COVERAGE=8
SPLIT_THRESHOLD =0

;; dash left ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_3
RANGE = 0.5
COLOR =.015
DIRECTED =0.5
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0.00


;; footwell ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_4
RANGE = 0.75
COLOR =0.020
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0.00





;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_EXTRA_A_...] 
NAME=INT_DOMELIGHT
COLOR=255, 220, 200,.1
LAG=0.85
LOCATION=INTERIOR

[SelfLight]
POSITION=, 1.33, -0.158
MIRROR=0.062
DIRECTION = 0.35,-1,-0.1
SPOT=120
RANGE=1.2
COLOR=255, 220, 200,0.1
SPECULAR_MULT=0.5
BOUND_TO = INT_DOMELIGHT
EXTERIOR_ONLY=0

;;;;;;;;;;;;;;;;;;;;;;;

;GPS

[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR


; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_SCREEN
SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;




;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_CLUSTER_1
Resolution = 2048, 2048
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "656.4, 575.8", Size = "80.8, 83.7" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "1310.8, 572.5", Size = "138.6, 84.7" , Color = "0, 10,0 " ,
@ = MultiItem, Role = DashWarningABS, Start = "1758.1, 1294.8", Size = "63.7, 54.2", Color = "10,10,10",
@ = MultiItem, Role = DashWarningEngine, Start = "1911.5, 1286.3", Size = "84, 75" , Color = "10,5,0",
@ = MultiItem, Role = HANDBRAKE, Start = "1754.6, 1220.6", Size = "66.1, 57.8", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "560.5, 595", Size = "96.2, 98.6", Color = "0, 5, 15", ; HIGHBEAM
@ = MultiItem, Role = LIGHT,Start = "1869.8, 621.9", Size = "153.8, 122.8", Color = "0, 80, 0",Off Color = "0, 80, 0", ; LOWBEAM
@ = MultiItem, Role = ONE,Start = "85.5, 1247.5", Size = "99.8, 84.3", Color = "0, 30, 0", ; DRL
@ = MultiItem, Role = DashWarningSuspDamage, Start = "1269.9, 945.4", Size = "155.7, 165" , Color = "15,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "511.5, 883.3", Size = "81.6, 91.8", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "1685.7, 1288.5", Size = "73.6, 67.3", Color = "5, 5, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "1828.7, 1287", Size = "76.6, 63.9", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "1782.5, 1140.2", Size = "79.2, 77.2" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "1872.4, 1143.4", Size = "74.8, 77.2", Color = "80, 0, 0",
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,




────────────────────── INTERIOR EMISSIVE FX ────────────────────────





────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1000,530
Size = 1000,400
Offset =0,70
Scale=1
RearCameraPosition = -0.00, 0.931, -2.85
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────




; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=1,0.25

[!zPARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 0.3, 0.35, 1.2
TEMPERATURE_MULT = 1.4
INTENSITY_MULT = 1.0

[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.5
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.2
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=0
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=78
LIMITER=0
LIMITER_DELAY=0.0
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=7200
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01 
FLAT_SHIFT_GAS_THRESHOLD=0.95
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.75
FLAT_SHIFT_RPM_THRESHOLD=6000
ANTILAG=0 
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY= 0.4
ANTILAG_INTERVAL_MAX=0.5
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.3
────────────────────── AUDIO ────────────────────────


[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =2
ENGINE_INT =2
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =2

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7000|)
ENGINE_INT_RPMS = (| 0=0 | 7000=7000|)

────────────────────── might be useful ────────────────────────


────────────────────── FOG LIGHTS ────────────────────────




[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER_TEMP
!INPUT_DEBUG=120
LUT = (| 40 = -4 | 120 =-70|)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME =ARROW_FUEL
!INPUT_DEBUG=74
LUT = (| 0 = -10 | 74 =-80|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=7000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 | 8000 =-206|)

;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;

| MPH | KM/H   |
| --- | ------ |
| 20  | 32.19  |
| 40  | 64.37  |
| 60  | 96.56  |
| 80  | 128.75 |
| 100 | 160.93 |
| 120 | 193.12 |
| 140 | 225.31 |
| 160 | 257.50 |
| 180 | 289.68 |
| 200 | 321.87 |
| 220 | 354.06 |
| 240 | 386.24 |
| 250 | 402.34 |


[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
!INPUT_DEBUG=96.56 
LUT = (| 0 = 0 |32.194=-20|128.75 =-95.5|160.9344=-121.5|  225.31 =-173.4 |289.68=-224.5 | 340=-272.6|)

──────────────────────────────────────────────

[ANIMATION_...]
INPUT = SPEED
INPUT_LUT = (| 0=0| 3500=5.5 |)
FILE= speed.ksanim
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode

[ANIMATION_...]
INPUT = RPM
INPUT_LUT = (| 0=0| 15000=0.8 |)
FILE= rpm.ksanim
TIME = 0.5                 ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode

[ANIMATION_...]
INPUT = FUEL
INPUT_LUT = (| 0=0| 750=3 |)
FILE= fuel_anim.ksanim
TIME = 0.5                 ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode


[SHADER_REPLACEMENT_...] 
MESHES =C_LED_RED
IS_VISIBLE=1

[EMISSIVE_...]
NAME= C_LED_RED
INPUT=RPM
INPUT_THRESHOLD=7100
COLOR=2
TOGGLE_VISIBILITY=1
BLINKING_PATTERN=(|0=0|0.5=1|1=0|)
BLINKING_DURATION=0.15

[SHADER_REPLACEMENT_...] 
MATERIALS = INT_LED
PROP_...=ksEmissive,2

[EMISSIVE_LIGHT_...] 
NAME=remenbezopast,remenbezopast001
COLOR=5,0,0,5
OFF_COLOR=5,0,0,5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1



[EMISSIVE_HIGHBEAM_0]
NAME=tc003
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 9
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_...]
NAME=warning_engine2
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 800
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME= warning_airbag
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=BODY_DAMAGE
INPUT_THRESHOLD=20
LAG=0.2

[EMISSIVE_...]
NAME=warning_seatbelt, 
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=tc
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=tc_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=seatl_a014
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_...]
NAME=warning_low_tire_press
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=leftsignal
COLOR=0,5,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=NONE
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rightsignal
COLOR=0,5,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=NONE

[EMISSIVE_LIGHT_...] 
NAME=tc001
TOGGLE_VISIBILITY = 1
COLOR=0,9,0,9
OFF_COLOR=0,9,0,9
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=tc002
TOGGLE_VISIBILITY = 1
COLOR=0,9,0,9
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=headupdisplay,F_0, F_1, F_2, F_3, F_4, F_5, F_6, F_7, RPM_0, RPM_1, RPM_10, RPM_11, RPM_12, RPM_13, RPM_14, RPM_15, RPM_16, RPM_17, RPM_18, RPM_19, RPM_2, RPM_20, RPM_21, RPM_22, RPM_23, RPM_24, RPM_25, RPM_26, RPM_27, RPM_28, RPM_29, RPM_3, RPM_30, RPM_31, RPM_32, RPM_4, RPM_5, RPM_6, RPM_7, RPM_8, RPM_9, SPEED_0, SPEED_1, SPEED_10, SPEED_11, SPEED_12, SPEED_13, SPEED_14, SPEED_15, SPEED_16, SPEED_17, SPEED_18, SPEED_19, SPEED_2, SPEED_20, SPEED_21, SPEED_22, SPEED_23, SPEED_24, SPEED_25, SPEED_26, SPEED_27, SPEED_28, SPEED_29, SPEED_3, SPEED_30, SPEED_31, SPEED_32, SPEED_4, SPEED_5, SPEED_6, SPEED_7, SPEED_8, SPEED_9, W_0, W_1, W_2, W_3, W_4, W_5, W_6, W_7, W_8
COLOR=1,1,1.2,2
OFF_COLOR=1,1,1.2,2
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=sss,ssss1,sss002,sss001
COLOR=15,0,0
OFF_COLOR=15,0,0
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=material:dashboard!
COLOR=3
OFF_COLOR=3
LOCATION=INTERIOR

[MESH_ADJUSTE
speedlim



[SHADER_REPLACEMENT_...]
MATERIALS =dashboard!,alphacluster,aaa
ADAPTIVE_EMISSIVE = 1

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Interior Dome Light

[SCRIPT_...]
SCRIPT = "sound.lua"