[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1  ; set G-force for hazards to turn on automatically on sudden braking
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG = 0.85          ; speed lag for SPEED_FIX option
SPEED_LIMIT = 0           ; if more than zero, used as upper bound for speed for SPEED_FIX option


──────────────────────────────────────────────
[ANIMATED_WIPER_...]
DEBUG =1
MESHES = EXT_PLASTIC_1, EXT_PLASTIC_0
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_0@A=*'
GROUP_0_ANGLE_TO = 81.8
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.030999996
GROUP_0_BENDING_TO = 0.051
GROUP_0_END = -0.20050472, 1.1280514, 1.1553383
GROUP_0_PIVOT = 0.68255913, 1.0548178, 1.1501949
GROUP_0_RUBBER_FROM = 0.42921335, 1.1241362, 1.0962683
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.018099999
GROUP_0_RUBBER_OFFSET_POS = 0.568812
GROUP_0_RUBBER_TO = -0.20353717, 1.1158072, 1.1474347
GROUP_1 = 'EXT_PLASTIC_1@A=*'
GROUP_1_ANGLE_TO = 96.1
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.73183274, 1.1334841, 1.0051407
GROUP_1_PIVOT = 0.18189609, 1.0537192, 1.2391683




[MESH_ADJUSTMENT_...]
MESHES =EXT_PLASTIC_1,EXT_PLASTIC_0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

──────────────────────────────────────────────


──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
DEBUG=0
CERAMIC = 0    
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1

[SHADER_REPLACEMENT_...]
MESHES =EXT_BLACK_MISC_3
CULL_MODE = DOUBLESIDED
[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_GLASS
SHADER=ksPerPixelReflection
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, .5
PROP_3 = ksSpecular, 0.2
PROP_4 = ksSpecularEXP,450

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.22
PROP_6 = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_STRIP_EMISSIVE
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 70


[SHADER_REPLACEMENT_...]
MESHES=EXT_TL_BRAKE
PROP_... = ksAmbient, 0.0
PROP_... = ksDiffuse, 0.0
PROP_...=fresnelC,0.0



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_BULBS
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1
PROP_0 = ksSpecular,0.05
PROP_1 = ksSpecularEXP, 70
PROP_...=fresnelC,0.0


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_LED
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 270
PROP_...=fresnelC,0.1



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_ADRO_NOHESI_VLCT_LOGO
PROP_5 = ksAmbient, 0.005
PROP_6 = ksDiffuse, 0.005
PROP_0 = ksSpecular, .1
BLEND_MODE =ALPHA_TEST
CAST_SHADOWS = 0


[SHADER_REPLACEMENT_...]
MATERIALS =INT_RPM_LIGHT
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS =EXT_INTERCOOLER
PROP_0 = ksSpecular, 0.05
PROP_1 = ksSpecularEXP,80
PROP_2 = ksDiffuse, 0.1
PROP_3 = ksAmbient, 0.1
PROP_4 = extColoredReflection,0
PROP_5 = fresnelMaxLevel, 0.2
PROP_6 = fresnelC, 0.01
PROP_7 = fresnelEXP,2



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_LIGHT
PROP_4 = ksDiffuse, 0.0
PROP_5 = ksAmbient, 0.0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0.3
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,2
PROP_1 = extColoredReflection,0
SHADER=ksPerPixelNM

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS =EXT_TL_REFLECTOR
PROP_4 = ksDiffuse, 0.3
PROP_2 = ksSpecular, 1
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_CHMSL
PROP_0 = ksDiffuse, 0.1
PROP_1 = ksAmbient, 0.1
PROP_2 = ksSpecular, 0.25
PROP_3 = ksSpecularEXP,150
PROP_4 = fresnelC, 0.0
PROP_5 = fresnelMaxLevel, 0.1
PROP_6 = fresnelEXP,2


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_EMBOSSED
PROP_0 = ksDiffuse, 0.02
PROP_1 = ksAmbient, 0.02
[SHADER_REPLACEMENT_...]
ACTIVE=1
IS_VISIBLE=1
MATERIALS =needle
BLEND_MODE=ALPHA_TEST
IS_TRANSPARENT=0
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_8 = ksEmissive,2

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_SW
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_SW_STITCH_2
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_STITCH
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Tyre
PROP_0 = ksDiffuse, 0.135
PROP_1 = ksAmbient, 0.135
PROP_2 = ksSpecular, 0.015
PROP_3 = ksSpecularEXP,10

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS?,EXT_WINDOW,INT_WINDOW,INT_DECAL
IS_TRANSPARENT = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_YELLOW,material:EXT_GLASS_NM,material:EXT_GLASS_NM_2,material:EXT_GLASS_LENS,EXT_WINDOW
SKIP_GBUFFER = material:INT_GLASS,material:INT_DECAL,material:EXT_DECAL_PERF,material:INT_DECAL_SW,material:INT_DECAL_EMBROID,material:INT_STITCHING,material:EXT_VLCT_LOGO,material:INT_SPEAKER_GRILL,material:INT_SEAT_BADGE,material:INT_STITCH,material:INT_STITCH_SW
DELAYED_RENDER=material:INT_HEADSUP_DISPLAY

──────────────────────


[LIGHT_HEADLIGHTS]
ACTIVE=1
BIND_TO_HEADLIGHTS=1
COLOR=22,23,25, 0.25
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.755
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.719, 1.72
RANGE=100
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1.15
SECOND_SPOT_RANGE=60
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=
ColoredSpecular =1
SpecularBase = 0.3, 40



[Material_CarPaint_Solid]
Materials=ext_Body_Paint
ColoredSpecular =0.9



; body paint matte
[Material_CarPaint_Matte]
Materials=
ColoredSpecular=1
FresnelMax = 1
;FresnelC = 0.1
AmbientSpecular = 1.0
AmbientSpecularEXP = 4.0
SpecularBase = 0.125, 4
SpecularSun = 0.0,5
PROP_...=detailUVMultiplier,0

; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Solid]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0

; wheel paint
[Material_CarPaint_Metallic]
Materials =
BrightnessAdjustment=1
SpecularBase = 0.1, 10
;;


; wheel chrome look
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
FresnelC = 0.05
AmbientSpecular=0.1
SpecularBase = 0.05,40



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=1.7


[Material_Glass]
Materials =EXT_BLACK_GLASS
BrightnessAdjustment=0.01



[Material_Glass]
Materials =EXT_GLASS_NM
UseNormalMapWithAlpha=1
UseNormalMap=0
Refraction = 1        ; set to non-zero value to use cheap refraction, increase value to increase light bending effect
RefractionBias =0.55   ; increase to make refraction blurred, for glass sides
RefractionMatte = 1
PROP_...=extEdgeThreshold,0

[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.35
EXTRA_MASK_PASS_COLOR=0,255,205
ThicknessMult=1.5
IOR = 2


[Material_Glass]
Materials=EXT_GLASS_RED
MaskPass=1
MaskPassColor=255,20,20
BrightnessAdjustment=0.25
PROP_...=extColoredReflection,0.5


[Material_Glass]
Materials=EXT_GLASS_RED_NM
UseNormalMapWithAlpha=1
MaskPass=2
PROP_...=extColoredReflection,0.5
Refraction =1
RefractionBias =0.2   ; increase to make refraction blurred, for glass sides
RefractionMatte = 1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal]
Materials = EXT_CHROME
DetailScale=0
Brightness=1
Metalness = 0.7



[Material_Metal_v2]
Materials =EXT_CHROME_DARK
DetailScale=0
Brightness=0.1


[Material_MetalOld_v2]
Materials=EXT_INTERCOOLER_CHROME
DetailScale=5
Brightness=0.3
;Metalness=0.9

[Material_InteriorPBR]
Materials =EXT_INTERCOOLER
Brightness=.25
Reflectance=0.1
Smoothness=0.9
DetailScale=140
Metalness=0.9
[Material_MetalOld_v2]
Materials =EXT_EXHAUST
DetailScale=10




[Material_Plastic_v2]
Materials =
Metalness=0.95
Brightness=0.15

[Material_MetalOld_v2]
Materials =EXT_BADGE
DetailScale=0
Metalness=0.9
Brightness=1
DetailNormalPBRSmoothness = 0.8
ColorSource = DIFFUSE

[Material_MetalOld_v2]
Materials =INT_BADGE
DetailScale=0
Metalness=0.9
Brightness=1
DetailNormalPBRSmoothness = 0.8
ColorSource = DIFFUSE





[Material_InteriorPBRDetail]
Materials =EXT_HL_REFLECTOR
Brightness=0.2
Reflectance=0.2

[Material_InteriorPBRDetail]
Materials =EXT_LIGHT_XENON
DetailScale=5
DetailNormalBlend=0.3
Brightness=0.15
Metalness=1
Smoothness=1
RESOURCE_0=txEmissive
RESOURCE_TEXTURE_0=EXT_LIGHT_PROJECTION_2.dds
DetailNormalTexture=generic_light_nm.DDS


[Material_InteriorPBRDetail]
Materials =EXT_TL_REFLECTOR
DetailScale=15
Metalness=0.8
Brightness=0.15
DetailNormalBlend=1
DetailNormalPBRSmoothness = 0.85

[Material_Metal_v2]
Materials =EXT_TL_CHROME
Smoothness=0.9
Metalness=0.9

[Material_Plastic]
Materials =EXT_BADGE_OCC
ColorSource=DIFFUSE
Brightness=1
Smoothness=0.99
Reflectance=0.1


[Material_Plastic]
Materials =EXT_GRILL

[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.89
Reflectance = 0.1
Brightness= 0.0
DetailScale = 0


[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds

[Material_Plastic]
Materials = EXT_RIM_BLACK_GLOSS
Smoothness = 0.95
Reflectance = 0.08
Brightness=0.002
DetailNormalBlend = 0
DetailScale = 0

[Material_MetalOld_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5
DetailScale=0

[Material_Plastic_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=0
DetailNormalBlend=0
Reflectance=0.1
Brightness=0
Smoothness=0.95

[Material_Plastic]
Materials =EXT_RIM_PLASTIC



[Material_CarPaint_Solid]
Materials =EXT_PLASTIC_GLOSS,
BrightnessAdjustment=0.02
SpecularBase=0.02,250
AmbientSpecular=0.2

[Material_InteriorPBRDetail]
Materials =INT_KNOB_PLASTIC
Brightness=0.02
Reflectance=0.05


[Material_Metal_v2]
Materials =INT_METAL_GREEN
DetailNormalPBRSecondaryColor=0,1,0,1
DetailScale=0

[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .25
DetailScale=120
Brightness=0.25
Smoothness=0.5



[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.35
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0.3
DetailScale = 600

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]

;[Material_Plastic]
;Materials =INT_SW_BADGE
;Brightness=0.035
;Reflectance = 0.02
;Smoothness = 0.9
;Metalness=0.0


[Material_InteriorPBR]
Materials =ext_intercooler
DetailScale=0
Brightness=0.1
ColorSource=DIFFUSE
Metalness=0.2
Reflectance=0.1
Smoothness=0.2

[Material_InteriorPBR]
Materials =INT_METAL_RED
Brightness=0.9
Metalness = 0.2
Smoothness=0.85


;[Material_InteriorPBR]
;Materials = INT_BADGE
;Metalness = 0.7
;Brightness=.5

[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.3
DetailScale=60

[Material_Plastic]
Materials = INT_PLASTIC
DetailScale=190
DetailNormalBlend=0.5

[Material_Leather]
Materials =INT_LEATHER_SW_PATTERN
DetailScale=700
Brightness=0.15



[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Smoothness=1
Metalness=0.97

[Material_Velvet_v2]
Materials = INT_ALCANTARA,
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.15
ClothSheenColor = 1, 1, 1

[Material_Fabric_v2]
Materials = 
Brightness=0.5

[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.1
ClothSheenColor = 1, 1, 1
Reflectance = 0.05

[Material_Leather]
Materials=INT_LEATHER
DetailScale=100
Smoothness=0.6
Brightness=0.65
DetailTextureBlur=0
DetailNormalBlend=1

[Material_Aluminium_v2]
Materials =
DetailScale=0
Metalness=0.5
Brightness=0.9
DetailNormalPBRSmoothness = 1


[Material_Leather]
Materials=INT_SKIN
DetailScale=120
Brightness=0.2
DetailNormalBlend=1
Reflectance = 0.05
Smoothness = 0.45
;;; paintshop materials ;;;

[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5
Reflectance = 0.05
Smoothness = 0.45

[Material_Leather]
Materials=int_leather_paint2
Brightness=0.5
Reflectance = 0.09
Smoothness = 0.3

[Material_Leather]
Materials=int_leather_paint5
Brightness=0.5
Reflectance = 0.05
Smoothness = 0.45


[Material_Leather]
Materials=int_leather_paint3
Brightness=.5
Reflectance = 0.05
Smoothness = 0.45

[Material_Fabric_v2]
Materials = int_leather_paint6
Brightness=.5
DetailScale=20


[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04



[Material_Aluminium_v2]
Materials = INT_CHROME
Brightness = 0.4
DetailNormalPBRSmoothness=0.6
DetailScale=0


[Material_Aluminium_v2]
Materials = INT_ALUMINIUM_BRUSHED
Brightness = 0.4
DetailNormalPBRSmoothness=0.5
DetailScale=0
DetailNormalTexture=


[Material_Metal_v2]
Materials = 
Brightness = 0.5
DetailNormalPBRSmoothness=0.5
DetailNormalBlend=0.5
DetailScale=120
DetailNormalTexture=dtl_brushed_001_nrml.dds

[Material_Aluminium_v2]
Materials =INT_SPEAKER
ColorSource=DIFFUSE
Brightness=0.15
Metalness=0.3
DetailScale=2


[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.15
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1800
ClearCoatF0 = 0.15
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP_US
OFFSET = 0.04, 0.05, -0.01
SPOT = 150
RANGE=0.4
LAYOUT = TWO_ON_TOP
COLOR=9,9,9,.5
RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.3
────────────────────── EXT LIGHTS ────────────────────────
; Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_HB
COLOR=100,110,110,4
;FALLBACK_HEADLIGHTS_COLOR=100,110,120,3
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...] 
NAME=EXT_HL_LB
COLOR=100,110,110,3
LAG=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1

[EMISSIVE_EXTRA_B_...] 
NAME=EXT_HL_FOG
COLOR=100,130,150
LOCATION=NONE



[LIGHT_EXTRA_...]
BOUND_TO=EXT_HL_FOG
COLOR=5,5.5,6,1
POSITION=0, 0.579, 2.34
DIRECTION=0.4,0,1
MIRROR=0.666
SPOT = 120
SPOT_SHARPNESS = 0
RANGE = 8
SPECULAR_MULT = 1
SELF_LIGHTNING = 0
AFFECTS_TRACK = 1
POPUP_ENABLED = 0
RANGE_GRADIENT_OFFSET = 0.2
FADE_AT = 15
FADE_SMOOTH = 5
INTERIOR_ONLY = 0
;;;;;;;;;;;;;;;

; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_DRL_FB
COLOR=100,110,110,0.5
OFF_COLOR=100,110,110,0.5
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_HL_DRL_RF
COLOR=100,35,0,5
OFF_COLOR=100,110,110,2
LOCATION=NONE
LAG = 0.0
NO_FALLBACK_WHILE_BLINKING=0

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_HL_DRL_LF
COLOR=100,35,0,5
OFF_COLOR=100,110,110,2
LOCATION=NONE
LAG = 0.0
NO_FALLBACK_WHILE_BLINKING=0



[LIGHT_TURNSIGNAL_LEFT_...]
AFFECTS_TRACK=1
PREFER_FRONT=1
POSITION=0.704, 0.82, 2.24
COLOR=10,4,0,.5
DIRECTION=0.5, 0, 1
EXTERIOR_ONLY=0
FADE_AT=50
FADE_SMOOTH=20
INTERIOR_ONLY=0
NO_SELF_SPECULAR=0
RANGE= 4
RANGE_GRADIENT_OFFSET=0.3
SPOT= 140
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0


[LIGHT_TURNSIGNAL_RIGHT_...]
AFFECTS_TRACK=1
PREFER_FRONT=1
POSITION=-0.704, 0.82, 2.24
COLOR=10,4,0,.5
DIRECTION=-0.5, 0, 1
EXTERIOR_ONLY=0
FADE_AT=50
FADE_SMOOTH=20
INTERIOR_ONLY=0
NO_SELF_SPECULAR=0
RANGE= 4
RANGE_GRADIENT_OFFSET=0.3
SPOT= 140
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0





────────────────────── TAIL LIGHTS ────────────────────────
[LIGHT_BRAKE_0]	
BIND_TO_BRAKELIGHTS=0
BOUND_TO=EXT_TL_DRL
COLOR=2, 0, 0,.7
POSITION=0, 1.09, -2.28
MIRROR=0.685

[LIGHT_BRAKE_1]	
BIND_TO_BRAKELIGHTS=0
BOUND_TO=EXT_TL_BRAKE
POSITION=0.00, 1.46, -2
MIRROR=0
COLOR=2, 0, 0, 1
DIRECTION=0, 0,-1

;DRL + BRAKE 
[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_DRL
COLOR = 50, 25, 0,6
FALLBACK_HEADLIGHTS_COLOR = 50, 25, 0,2
FALLBACK_BASE_COLOR = 50, 25, 0,1
LOCATION=REAR
LAG=0
CAST_LIGHT=1





[EMISSIVE_...] 
NAME=EXT_TL_BRAKE
COLOR = 50,5, 0,6
FALLBACK_BRAKES_COLOR = 50,5, 0,3
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_...] 
NAME=EXT_TL_CHMSL
COLOR = 50,5, 0,6
FALLBACK_BRAKES_COLOR = 50,5, 0,3
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking





[SelfLight]
ACTIVE=0
POSITION=0, 1.25, -1.5
MIRROR=0
SPOT=120
RANGE=1
COLOR = 50,2,0,0.5
BOUND_TO = EXT_TL_CHMSL
DIRECTION = -0.0,0,-1

[SelfLight]
ACTIVE=0
POSITION=, 0.862, 2.05
MIRROR=0.719
SPOT=120
RANGE=.15
COLOR =1555
;BOUND_TO = EXT_HL_LB
DIRECTION = -0.0,0,1



────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE
COLOR = 10,11,11,5
LAG = 0       
SIMULATE_HEATING =0    
CAST_LIGHT=1    
LOCATION = REAR    
ACT_AS_HEADLIGHTS=1  

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
POSITION=, 1.1, -2.38
MIRROR=0.377
BOUND_TO=EXT_TL_REVERSE
COLOR=2
EXTERIOR_ONLY=0
INTERIOR_ONLY=0  
────────────────────── INDICATORS ────────────────────────


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,35,0
LAG = 0 
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Left Turnsignal 

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,35,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,35,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_RR
COLOR=100,35,0
LAG = 0 
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_LB
RANGE = 0.1
COLOR =0.025
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
COVERAGE = 5         


[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_HB
RANGE = 0.1
COLOR =0.025
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
COVERAGE = 5       



[SelfLight]
ACTIVE=0
POSITION=0.403, 1.08, 0.675
MIRROR=0
SPOT=90
RANGE=0.8
COLOR = 10
!BOUND_TO = EXT_HL_FOG
DIRECTION = 0,0,-1
EXTERIOR_ONLY=0
SPECULAR_MULT=0






────────────────────── REFRACTION ────────────────────────


────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_DIGITAL,INT_GPS,int_light_paint1,INT_CLUSTER_LUA,INT_HEADSUP_DISPLAY_LUA,INT_CLUSTER_NEEDLE,INT_SCREEN_REAR,INT_DECAL
ADAPTIVE_EMISSIVE = 1



[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_HEADSUP_DISPLAY_LUA
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1
PROP_...=ksEmissive,2
PROP_...=ksAmbient,0.2
PROP_...=ksDiffuse,0.2


[SCRIPTABLE_DISPLAY_...]
ACTIVE=1
MESHES =INT_CLUSTER
SCRIPT =cluster_v5.lua
SKIP_FRAMES = 0
DISPLAY_SIZE=2048,2048
RESOLUTION=2048,2048  



[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HEADSUP_DISPLAY
SCRIPT = headsup.lua




[SCRIPTABLE_DISPLAY_...]
ACTIVE=0
MESHES =INT_CLUSTER_LUA
SCRIPT = fuel.lua
RESOLUTION = 500, 375
DISPLAY_POS = 0,0
DISPLAY_SIZE = 500, 375
SKIP_FRAMES = 0

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_LED
SCRIPT =sw_led.lua
RESOLUTION =512, 512
DISPLAY_POS = 0,0
DISPLAY_SIZE =512, 512
SKIP_FRAMES = 0

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HEADSUP_DISPLAY.001
SCRIPT =headsup.lua



[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER,INT_SCREEN_REAR
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER_NEEDLE_ALPHA
COLOR=25,5,0,.5
OFF_COLOR=25,5,0,.5
LAG=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_SW_LED
COLOR=40
OFF_COLOR=40
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_1,INT_DECAL_0
COLOR=2
OFF_COLOR=2


[EMISSIVE_...] 
INPUT=GEAR_R
NAME=INT_DECAL_R
COLOR=5,0.0,0.0

[EMISSIVE_...] 
INPUT=GEAR_N
NAME=INT_DECAL_N
COLOR=5,0.0,0.0

[EMISSIVE_...] 
INPUT=GEAR_D
NAME=INT_DECAL_D
COLOR=5,0.0,0.0




[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=82.5
OFF_COLOR=66

[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER_NEEDLE
COLOR=5,2,0
OFF_COLOR=5,2,0



[EMISSIVE_...] 
INPUT=LIGHT
NAME=material:int_light_alpha_paint1
COLOR=10
OFF_COLOR=10
LAG=0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_SCREEN_C
COLOR=2
OFF_COLOR=2






;;;;;;;;;;;;;;;;;;;;;;;

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GPS,INT_SCREEN_C
RANGE = 0.2
COLOR =0.25
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0





[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER
RANGE = 0.2
COLOR =1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_DECAL_DIGITAL
RANGE = 0.065
COLOR =0.2
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
ACTIVE=0
MESHES =INT_SW_LED
RANGE = 0.01
COLOR =0.05
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0


;;;;;;;;;;;;;;;;;;;;;;;


;; door upper ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_1
RANGE = 0.125
COLOR = 0.005
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=8
NORMAL_SHIFT=-0.003





[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_3
RANGE = 0.1
COLOR = 0.009
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=8
NORMAL_SHIFT=-0.008

;; door low ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_2
RANGE = 0.25
COLOR = 0.015
DIRECTED =0.99
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3
;NORMAL_SHIFT=0.3; 0.3

;; cup holder ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_6
RANGE = 0.1
COLOR =0.015
DIRECTED=0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_5
RANGE = 0.35
COLOR =0.025
DIRECTED=0.95
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0
;SAMPLES_LIMIT = 800 
;COVERAGE=8




;; footwell ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_4
RANGE = 0.5
COLOR =0.015
DIRECTED =0.7
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0.0
NORMAL_SHIFT=0.0



[EXTRA_FX_EMISSIVE_...]
ACTIVE=0
MESHES =int_light_paint1_
RANGE = 0.3
COLOR =0.01
DIRECTED =0.9
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=.0
NORMAL_SHIFT=.1

;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_EXTRA_A_...] 
NAME=INT_DOMELIGHT
COLOR=255, 220, 200,.1
LAG=0.5
LOCATION=INTERIOR

[SelfLight]
POSITION=, 1.46, 0.351
MIRROR=0.0709
DIRECTION =0.25,-1,-0.5
SPOT=120
RANGE=0.8
COLOR=235, 225, 220,1
BOUND_TO = INT_DOMELIGHT
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
;;;;;;;;;;;;;;;;;;;;;;;

;GPS

[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2,2.02,2
OFF_COLOR=2,2.02,2
LAG=0
LOCATION=INTERIOR


; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[;SCRIPTABLE_DISPLAY_...]
;MESHES =INT_SW_SCREEN
;SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;



;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_CLUSTER_WARNING
Resolution = 812, 812
UseEmissive0AsFallback =1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62.2, 428.5", Size = "80.8, 108.6" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "157.8, 427.6", Size = "80.3, 113.7" , Color = "0, 10,0 " ,
@ = MultiItem, Role = DashWarningABS, Start = "1758.1, 1294.8", Size = "63.7, 54.2", Color = "10,10,10",
@ = MultiItem, Role = DashWarningEngine, Start = "587.5, 259.4", Size = "77.6, 79.4" , Color = "10,5,0",
@ = MultiItem, Role = HANDBRAKE, Start = "502.1, 343.9", Size = "82.1, 80.8", Color = "10, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "560.5, 595", Size = "96.2, 98.6", Color = "0, 5, 15", ; HIGHBEAM
@ = MultiItem, Role = LIGHT,Start = "1869.8, 621.9", Size = "153.8, 122.8", Color = "0, 80, 0",Off Color = "0, 80, 0", ; LOWBEAM
@ = MultiItem, Role = ONE,Start = "85.5, 1247.5", Size = "99.8, 84.3", Color = "0, 30, 0", ; DRL
@ = MultiItem, Role = DashWarningSuspDamage, Start = "1269.9, 945.4", Size = "155.7, 165" , Color = "15,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "172.7, 276.4", Size = "45.5, 37", Color = "5, 3, 0",
@ = MultiItem, Role = DashWarningTC, Start = "", Size = "45.5, 37", Color = "5, 3, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "1828.7, 1287", Size = "76.6, 63.9", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "1782.5, 1140.2", Size = "79.2, 77.2" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "1872.4, 1143.4", Size = "74.8, 77.2", Color = "80, 0, 0",
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,


[CustomEmissiveMulti]
Meshes =INT_HEADSUP_DISPLAY
Resolution = 1024,1024
UseEmissive0AsFallback =1
PROP_... = ksEmissive, 2
PROP_... = ksDiffuse, 0 
PROP_... = ksAmbient, 0 
PROP_... = emAlphaFromDiffuse, 1
@ = MultiItem, Role = ONE,Start = "392, 141.1", Size = "487.2, 135.5", Color = "4 ",OffColor = "4",
@ = MultiItem, Role = ONE,Start = "173.4, 129.6", Size = "158, 129", Color = "4 ",OffColor = "4",
@ = MultiItem, Role = RPM,Start = "196.5, 104.1", Size = "24.5, 27", Color = "10, 5,0,2",OffColor="2,2,2,2" ,InputThreshold=1000,
@ = MultiItem, Role = RPM,Start = "220.4, 108.3", Size = "21.3, 17.5", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=1550,
@ = MultiItem, Role = RPM,Start = "242.6, 105", Size = "24, 21.3", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=2100,
@ = MultiItem, Role = RPM,Start = "265.9, 102.4", Size = "29.8, 23", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=2650,
@ = MultiItem, Role = RPM,Start = "296, 97", Size = "30.8, 30.8", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=3200,
@ = MultiItem, Role = RPM,Start = "326, 91.4", Size = "33.1, 39.4", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=3750,
@ = MultiItem, Role = RPM,Start = "360.7, 90.4", Size = "34.7, 41", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=4300,
@ = MultiItem, Role = RPM,Start = "395.8, 88", Size = "40.4, 41", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=4850,
@ = MultiItem, Role = RPM,Start = "435.5, 85.8", Size = "45.4, 41.3", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=5400,
@ = MultiItem, Role = RPM,Start = "479, 84.8", Size = "49.5, 43.5", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=5950,
@ = MultiItem, Role = RPM,Start = "528.3, 74", Size = "51.9, 55.4", Color = "10, 5, 0,4",OffColor="2,2,2,2" ,InputThreshold=6500,
@ = MultiItem, Role = RPM,Start = "581.6, 59.1", Size = "203.7, 81.3", Color = "10, 0,0,2 ",OffColor="2,2,2,2" ,InputThreshold=6750,

[SHADER_REPLACEMENT_...]
MATERIALS =INT_HEADSUP_DISPLAY
ADAPTIVE_EMISSIVE = 1



[SHADER_REPLACEMENT_...]
MESHES=INT_CLUSTER_WARNING
BLEND_MODE=ALPHA_TEST
IS_TRANSPARENT=0
PROP_... = ksDiffuse, 0.1 
PROP_... = ksAmbient, 0.1

[EXTRA_FX_EMISSIVE_...]
MESHES=INT_CLUSTER_WARNING
RANGE = 0.04
COLOR =0.1
DIRECTED =0.9
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0


────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1000,530
Size = 1000,490
Offset =0,0
Scale=0.9
RearCameraPosition = -0.00, 1, -2.48
aftermarketComponent=1





────────────────────── EXHAUST ────────────────────────

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=1,0.25
GAS_LAG=0.9
[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=.5
DISCHARGE_DURATION=0.5
DISCHARGE_INTENSITY=0.2
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=400
DISCHARGE_WATER_TEMPERATURE_THRESHOLD= 78
LIMITER=0
LIMITER_DELAY=0.5
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=6750
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=0.99
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.75
FLAT_SHIFT_RPM_THRESHOLD=5500
ANTILAG=0
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.55
ANTILAG_TURBO_THRESHOLD=0.35

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =1
ENGINE_INT =1
GEAR_EXT =0.5
GEAR_INT = 0.5
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =.65

[AUDIO_PITCH]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=0.95
ENGINE_INT=0.95
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=0.75
WHEEL=1.0
WIND=1.0



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=6800|)
ENGINE_INT_RPMS = (| 0=0 | 7000=6800|)

────────────────────── might be useful ────────────────────────

[WINDSCREEN_REFLECTION]
DEBUG_MESH = 0    
;;REFLECTING = INT_WINDOW
FILTER_ELEMENTS = 1    
REFLECTED = COCKPIT_HR, STEER_HR
REFLECTED_EXCLUDE = INT_HEADSUP_DISPLAY 
REFLECTED_DRIVER = 1            
REFLECTED_TRANSPARENT = 1                        
DEPTH_OFFSET = 0.009             
APPLY_DEPTH_FIX = 0             
;INTENSITY = 0.25 

────────────────────── FOG LIGHTS ────────────────────────




[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER_TEMP
!INPUT_DEBUG=120
LUT = (| 40 = -4 | 120 =-70|)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME =ARROW_FUEL
!INPUT_DEBUG=74
LUT = (| 0 = -10 | 74 =-80|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=4000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 | 2000 =53| 4000 =112| 5000 =141.5|7000 =200| 8000 =230|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM_BG_0
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |2000 =51|  4000 =113| 5000 =144-5| 6000 =174.8| 8000 =237|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM_BG_1
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |2000 =51|4000 =113|

;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;

| MPH | KM/H   |
| --- | ------ |
| 20  | 32.19  |
| 40  | 64.37  |
| 60  | 96.56  |
| 80  | 128.75 |
| 100 | 160.93 |
| 120 | 193.12 |
| 140 | 225.31 |
| 160 | 257.50 |
| 180 | 289.68 |
| 200 | 321.87 |
| 220 | 354.06 |
| 240 | 386.24 |
| 250 | 402.34 |


[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
!INPUT_DEBUG=0 
LUT = (| 0 = 0|180=130|360=264|)


──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A=Interior Dome Light
; SWITCH_B=Fog light
SWITCH_C=ANIMA Mode
SWITCH_C_FLAGS=HOLD_MODE

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=-0.009,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=3.35
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,-0.0139999995

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0.078,0.027

──────────────────────────────────────────────
[EMISSIVE_...] 
NAME=INT_DECAL_STRADA
INPUT = CPHYS_SCRIPT_0
INPUT_LUT = ( 0=1 | 1=0 )
COLOR = 7, 1, 1, 1.5
CAST_LIGHT=0

[EMISSIVE_...] 
NAME=INT_DECAL_SPORT
INPUT = CPHYS_SCRIPT_0
INPUT_LUT = ( 0=0 | 1=1 | 2=0 )
COLOR = 7, 1, 1, 1.5
CAST_LIGHT=0

[EMISSIVE_...] 
NAME=INT_DECAL_CORSA
INPUT = CPHYS_SCRIPT_0
INPUT_LUT = ( 1=0 | 2=1 | 3=0 )
COLOR = 7, 1, 1, 1.5
CAST_LIGHT=0

[EMISSIVE_...] 
NAME=INT_DECAL_NEVE
INPUT = CPHYS_SCRIPT_0
INPUT_LUT = ( 2=0 | 3=1 |)
COLOR = 7, 1, 1, 1.5
CAST_LIGHT=0