C[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE] 
INCLUDE=leds.ini
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_GEAR_DISPLAY
SCRIPT = sw.lua

[SCRIPTABLE_DISPLAY_...]
MESHES =int_tachometer_2
SCRIPT =screendata.lua

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_PLASTIC_1, EXT_PLASTIC_0
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_1@A=*'
GROUP_0_ANGLE_TO = 80.6
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.16606502, 0.8658304, 1.0008954
GROUP_0_PIVOT = 0.6254568, 0.7599174, 1.0143983
GROUP_0_RUBBER_FROM = 0.33409488, 0.858321, 0.95464164
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.013306694
GROUP_0_RUBBER_OFFSET_EXP = 1.997
GROUP_0_RUBBER_OFFSET_POS = 0.50000006
GROUP_0_RUBBER_TO = -0.16124812, 0.8537088, 0.99739265
GROUP_1 = 'EXT_PLASTIC_0@A=*'
GROUP_1_ANGLE_TO = 97.9
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.69252366, 0.8601359, 0.81148076
GROUP_1_PIVOT = 0.125593, 0.7852436, 1.0987437



[MESH_ADJUSTMENT_...]
MESHES =  EXT_PLASTIC_1,EXT_PLASTIC_0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1




──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.16          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.09  ; radius of an inside part of a brake di
DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS = proxestq
PROP_...=ksSpecular,0.02
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB
MESHES =
PROP_...=fresnelMaxLevel,.1
PROP_...=fresnelC,0.05
PROP_...=ksAmbient,.0
PROP_...=ksDiffuse,.0
[SHADER_REPLACEMENT_...]
MATERIALS = ext_grill,int_warninglights
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0
[SHADER_REPLACEMENT_...]
MATERIALS = int_tachometer
PROP_...=ksEmissive,1
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED ,
SKIP_GBUFFER = material:INT_GAUGE_GLASS   ,EXT_GLASS_NM_0  ,material:EXT_RIM_DECAL_2           
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.648
POSITION=, 0.645, 1.85
COLOR=1,1.1,1.0,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0
LAG=0
[LIGHT_BRAKES]	
COLOR=2, 0, 0, 3
DIRECTION=-0, 0,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
BrightnessAdjustment = 1.0
SpecularBase = 0.05, 130
SpecularSun = 25, 200000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

[Material_CarPaint_Metallic]
Materials=
FresnelMax = 1
SpecularBase = 1.0, 600
ColoredSpecular = 0.9
AmbientSpecular = 0.1
AmbientSpecularEXP = 2.0
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper


[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.05
BrightnessAdjustment=0.5

; Rim Chrome Look
[Material_CarPaint_Chrome]
Materials = ext_Wheel_paint1
UseMetallicReflections = 1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0
FresnelC = 0.15

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 1.8 


[Material_Glass]
Materials=EXT_GLASS_RED    ; redefine IOR for external film layer to increase reflections
ThicknessMult = .65 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 2     ; mask pass opacity
MaskPassColor = 255, 25, 25  ; mask pass color adjustment
BrightnessAdjustment = .0


[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.4
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1

[Material_Glass]
Meshes=EXT_GLASS_NM_0
UseNormalMapWithAlpha = 1
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME


[Material_Metal_v2]
Materials =EXT_CHROME_BLUE
DetailTexture=BLUE_NULL.dds
BrightnessAdjustment = 0.6
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_CHROME_BLUE
RESOURCE_2 = txDetail
RESOURCE_COLOR_2 = 0, .25, 1 


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = EXT_PLASTIC_RED
Smoothness = .1
Metalness = 0.9
Reflectance = 0.0
BrightnessAdjustment = 0.4
PROP_22=pbReflectionBlurEnv, 3

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.9
Reflectance = 1
Brightness= 0.00
DetailTexture = 1
DetailScale = 30

[Material_Aluminium_v2]

Metalness = 0.95
Reflectance=0
OcclusionMap=0.4
[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5
[Material_Aluminium_v2]
Materials = EXT_EXHAUST_TITANIUM
DetailScale =5
Metalness=0.7
Brightness=0.1
DetailNormalPBRSmoothness=0.5
DetailScale=3
DetailNormalBlend=1


[Material_Aluminium_v2]
Materials = EXT_TAILLIGHT_NM
Brightness=0.1

[Material_Aluminium_v2]
Meshes = EXT_CHROME_3
DetailNormalPBRSmoothness=0.8
Brightness=0.01
DetailScale=5


;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS,EXT_RIM_BLACK_GLOSS
Reflectance = 0.05
Smoothness = .9
Brightness=0.02


[Material_Plastic]
Materials = EXT_PLASTIC_INTAKE
Brightness=1
[Material_Metal_v2]
;EXT BADGES
Materials =ext_badge
Metalness=0.6
Brightness=0.8
DetailNormalPBRSmoothness=0.5
[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .2
DetailScale=150
[Material_Carbon]
Materials =INT_CARBON_NEW
DetailScale = 200
[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.3
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .75
DetailScale = 500

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_Metal_v2]
Meshes= 
Metalness = 
DetailScale=0
BrightnessAdjustment=0.5
OcclusionMap=0.35
Reflectance=0.5
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1



[Material_Plastic]
Materials =INT_PLASTIC_RED
[Material_Plastic]
Materials = INT_SKIN
DetailNormalBlend = 0.4
DetailScale=180
Reflectance = 0.05
Smoothness = 0.1
Brightness=0.3


[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=50
Brightness=0.5
[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.1
Reflectance = 0.05
Smoothness = 0.8



[Material_Plastic]
Materials =INT_SPEAKER
Brightness=0.2
Smoothness = 0.35
;Int Alcantara
[Material_Velvet_v2]
Materials = INT_VELVET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.15
ClothSheenColor = 1, 1, 1
;Int Fabric
[Material_Fabric_v2]
Materials = INT_FABRIC
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1
Brightness=0.45
DetailScale=110

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=1


;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=int_leather?,INT_LEATHER_?
Brightness=0.5
Reflectance = 0.04
Smoothness = 0.5
DetailScale=250


[Material_Leather]
Materials=int_leather_paint3
DetailScale=80

[Material_Leather]
Materials = INT_LEATHER
Reflectance = 0.1
DetailNormalBlend = 0.5
ColorSource = DIFFUSE
DetailNormalPBRSmoothnessGamma = 0.5
DetailTextureBlur = 1
BrightnessAdjustment = 0.2
DetailScale = 100
ApplyTilingFix = 1

;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
Reflectance = 0.2
Smoothness = 0.1
Brightness = 0.9
DetailNormalBlend = .1
DetailScale =45
DetailNormalPBRSmoothnessGamma = 0.5

[Material_Metal_v2]
Materials =EXT_PLATE_CHROME_HUGO
Brightness =1


;Int Metal Old
[Material_MetalOld_v2]
Materials = ext_intercooler
Brightness = 0.1
DetailNormalPBRSmoothness = 0.5
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.02
DetailScale = 5

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.35
HasDetailNormals = 1
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale =1000



[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 150

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_EMISSIVE_BULB_1
COLOR=10,13,14,1
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_GLASS_4
RANGE=0.3
OFFSET=0.04,0.00,-0.01
RANGE_GRADIENT_OFFSET=0.2
SPOT=140
SPOT_SHARPNESS=0.5
COLOR=10,12,14,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,120      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_EMISSIVE_BULB_5
COLOR=100,120,130,2
FALLBACK_HEADLIGHTS_COLOR=110,120,100
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=
COLOR=120,120,120
OFF_COLOR=120,120,120
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5




────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=EXT_TAILLIGHT
COLOR=10, 2, 0, 2.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=EXT_EMISSIVE_BULB_0
COLOR=10, 2, 0,40
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_EMISSIVE_STRIP_1
COLOR=10, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0,2
FALLBACK_BASE_COLOR = 50, 5, 0,0.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_EMISSIVE_BULB_0
COLOR=10, 7, 0,40

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_EMISSIVE_BULB_3
COLOR = 15,13,13,2
LAG = 0              
SIMULATE_HEATING =0        
LOCATION = REAR            
────────────────────── INDICATORS ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES=EXT_TURN_RF_1,EXT_DRL_1,EXT_TURN_LF_1.001,EXT_TURN_LF_2,EXT_TURN_RF_2.001
RESOURCE_2 = txEmissive
RESOURCE_COLOR_2 = 1


[SHADER_REPLACEMENT_...]
MESHES=EXT_BRAKE
RESOURCE_2 = txEmissive
RESOURCE_COLOR_2 = 1,0.25,0

; Front Left Turnsignal
[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_DRL_LF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_TURN_LF_2
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_DRL_RF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF_2.001
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0
[EMISSIVE_LIGHT_...] 
NAME=EXT_DRL_2,EXT_DRL_1
COLOR=100,100,100,.5
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,20,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_EMISSIVE_BULB_6
COLOR=100,30,0,2
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0
; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_EMISSIVE_BULB_7
COLOR=100,30,0,2
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_DRL_LF,EXT_DRL_RF ; DRL , TURNING LIGHTS FRONT
RANGE = 0.04
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_BULB_2,EXT_EMISSIVE_BULB_1 ;Cornering Lights
RANGE = 0.07
COLOR = 0.02
DIRECTED = 0.5
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_BULB_5,EXT_EMISSIVE_BULB_4 ;Headlights
RANGE = 0.05
COLOR = 0.05
DIRECTED = 1
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS =0
NORMAL_SHIFT = 0


[SelfLight]
POSITION =, 0.31, -1.89
MIRROR = 0.136
DIRECTION = -.0, 0, 1
BOUND_TO =EXT_EMISSIVE_BULB_3
COLOR = 120, 120, 120,250
SPOT = 255
SPOT_SHARPNESS = 0.5
RANGE = 0.1
RANGE_GRADIENT_OFFSET = 0.2
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION =1
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 


[SelfLight]
POSITION =, 0.649, 1.85
MIRROR = 0.656
DIRECTION = -.0, 0, 1
BOUND_TO =EXT_EMISSIVE_BULB_5
COLOR = 110, 120, 100,50
SPOT = 110
SPOT_SHARPNESS = 0.5
RANGE = 0.15
RANGE_GRADIENT_OFFSET = 0.3
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION =1
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 


[LIGHT_EXTRA_...]
MIRROR =
POSITION =0.358, 0.792, 0.641
DIRECTION=0,0.2, -1
COLOR = 100,100,100,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT = 1
SPOT = 110
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =EXT_GLASS_BRAKE
INSIDE_BULBS = EXT_EMISSIVE_BULB_0
INSIDE=EXT_CHROME_6
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.005
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.48
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.71
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.5267086e-06,0.7932367,-1.6634783
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.22
ORIGIN = 0.65118134,0.7932367,-1.7023638
RADIUS = 0.050270505
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE =EXT_GLASS_TURN_RR
INSIDE_BULBS = EXT_EMISSIVE_BULB_7
INSIDE=EXT_CHROME_6
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.79
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.54420394,0.7950035,-1.7195075
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = -0.542,0.79421586,-1.7675339
RADIUS = 0.0721
REFLECTIVENESS_DIFFUSE_MULT = 5
REFLECTIVENESS_MULT = 1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_2]
SURFACE =EXT_GLASS_TURN_LR
INSIDE_BULBS = EXT_EMISSIVE_BULB_6
INSIDE=EXT_CHROME_6
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.79
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS =0.54420394,0.7950035,-1.7195075
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.542,0.79421586,-1.7675339
RADIUS = 0.0721
REFLECTIVENESS_DIFFUSE_MULT = 5
REFLECTIVENESS_MULT = 1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =int_screen.002,int_screen.001,int_buttondecallight,int_light_paint1,INT_SW_SCREEN,int_buttons,INT_GPS,int_light_alpha_paint1
ADAPTIVE_EMISSIVE = 1



[EMISSIVE_LIGHT_...] 
NAME=INT_GEAR_DISPLAY
COLOR=20
OFF_COLOR=20
LAG=0.9
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=int_light_alpha_paint1
COLOR=55


[EMISSIVE_LIGHT_...] 
NAME=material:dashboard!
COLOR=2
OFF_COLOR=4
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:int_buttons
COLOR=2,0.1,0.1,3
OFF_COLOR=1
LAG=0.9
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Plane.074
COLOR=2,3,4,0.5
OFF_COLOR=2,3,4,0.5
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.171
COLOR=2,2.3,2.7
OFF_COLOR=2,2.3,2.7
LAG=0
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.024
COLOR=0;0,4,.5
OFF_COLOR=0;0,4,.5
LAG=0
LOCATION=INTERIOR
CAST_LIGHT=1


[CustomEmissiveMulti]
Meshes = int_warninglights
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC,Start = "500.2, 427.9", Size = "76.1, 80.5", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,
────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_GPS
RANGE = 0.25   
COLOR = .21     
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_tachometer_2
RANGE = 0.25
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0




[EXTRA_FX_EMISSIVE_...]
MESHES =int_warninglights
RANGE = 0.015  
COLOR = .02        
DIRECTED = 0
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


  

────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 840,640
Size = 700, 640
Offset = 50, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────


; Smoke block

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1,0.5            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, .5                ; how long particles last in the air before disappearing
SPEED = 0.5, 2                ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.3
ANTILAG_INTENSITY= 0.7
ANTILAG_INTERVAL_MAX=0.9
ANTILAG_INTERVAL_MIN=0.0
ANTILAG_TURBO_THRESHOLD=.4
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=0.6
DISCHARGE_DURATION=0.5
DISCHARGE_PROBABILITY=0.3
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8000 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=.8 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.05
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=0
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=7950 


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =3
ENGINE_INT =2
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =2

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0


[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7400=7000|)
ENGINE_INT_RPMS = (| 0=0 | 7400=7000|)

────────────────────── might be useful ────────────────────────


────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_EMISSIVE_BULB_4
COLOR=100,120,130,2
LAG=0.3
SIMULATE_HEATING=0.5
LOCATION=NONE

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
AFFECTS_TRACK=1
COLOR=1,1.1,1.0,5
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.533
POSITION=, 0.616, 1.94
RANGE=5
SPOT=150
SPOT_SHARPNESS=0.2

[EMISSIVE_EXTRA_C_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_EMISSIVE_BULB_8
COLOR=12,10,8,.42
LAG=0
SIMULATE_HEATING=0.13
LOCATION=NONE

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=EXT_EMISSIVE_BULB_8
AFFECTS_TRACK=0
COLOR=1, 1,1,555
DIRECTION=0, -1, 0
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.0551
MIRROR_DIRECTION=0
POSITION=, 1.19, 0.113
RANGE=1
RANGE_GRADIENT_OFFSET=0.8
SPECULAR_MULT=1
SPOT=130


────────────────────── cl ────────────────────────

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Front Foglight
SWITCH_B = Remove Rear Wing
SWITCH_B_FLAGS = STATIONARY_ONLY ; Switch flags (optional)
SWITCH_C= Interior Dome Light


[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME =EXT_CHROME_1,EXT_CHROME_0,EXT_CARBON_3
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

lol

