[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200
[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=1
MONITOR_SHADER_TYPE=1
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=10.73
IS_MONITOR=1
MONITOR_SHADER_SCALE=550,137.5
MONITOR_SHADER_TYPE=1
ROTATION=0.006,-0.034




──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=0
OFFSET=7


──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_EMISSIVE_TAIL
PROP_... = ksSpecular, 0.03
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
[SHADER_REPLACEMENT_...] 
MATERIALS = Tyre
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED 
SKIP_GBUFFER = Plane.039    ,material:EXT_GLASS_DRL_2,material:EXT_GLASS_DRL
DELAYED_RENDER = Plane.056               ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
BOUND_TO=Plane.037
MIRROR=0.807
POSITION=0, 0.641, 1.51
COLOR=15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.798
MIRROR_DIRECTION=0
POSITION=, 0., -2.08
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint

[Material_CarPaint_Metal]
Materials=ext_Wheel_paint1,caliper
AmbientSpecular=0
FresnelC=.3
BrightnessAdjustment=1


[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04
AmbientSpecular=
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
FilmIOR = 1.7
;UseNormalMapWithAlpha = 1



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2


[Material_Glass]
Materials=EXT_GLASS_RED
FilmIOR=2
MaskPass=1
EXTRA_MASK_PASS_COLOR=255,2,0
ThicknessMult=1



[Material_Glass]
Meshes = Plane.053
FilmIOR=2
PROP_1... = ksAmbient, 0.5
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME,EXT_RIM_CHROME
Metalness = 0.8
Brightness= 0.8


[Material_Metal_v2]
Materials =EXT_EXHAUST_TITANIUM
OcclusionMap=.5
ColorSource = DIFFUSE
Brightness= 1
Metalness = 0.7
DetailScale=2
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = INT_CHROME_BLACK
Metalness = 0.7
Reflectance =1
Brightness= 0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
OcclusionMult=0.6

;Ext Metal Old
[Material_Metal_v2]
Materials = EXT_EXHAUST
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.5
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale=5



[Material_Plastic]
Materials = EXT_CARPAINT_BLACK
Reflectance = 0.2
Smoothness = 0.95
Brightness=.1

[Material_Plastic]
Materials = EXT_PLASTIC
Brightness=.5
Reflectance = 0.02
;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.35
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .2
DetailScale = 920





[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50



────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.15
Reflectance = 0.05
Smoothness=.9
DetailScale=0



;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.05
Brightness=.2
DetailScale = 55
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=1


;Int Leather 1
[Material_Leather]
Materials=int_leather_paint1
Brightness=0.52
Reflectance = 0.01
Smoothness = 0.75

;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
Brightness = 0.8
LocalReflectionsSharpness = 1
DetailScale = 25
CubemapReflectionBlur = 0.35


[Material_Metal_v2]
Materials = INT_CHROME_RED
Metalness = 0.95
Brightness = 0.8
DetailTexture=RED_NULL.dds
DetailScale=0
;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 1200
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Plane.054
COLOR=205, 205, 255, 10.5
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=
OFFSET=0,0.0,0.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_FOG
COLOR=100,120,160,1
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_HEADLIGHT_...]
BOUND_TO=EXT_FOG
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=.1
COLOR=10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.76
MIRROR_DIRECTION=0
POSITION=, 0.602, 1.59
RANGE=35
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4



;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Plane.037
COLOR=100,120,160,2
FALLBACK_HEADLIGHTS_COLOR=100,120,160
LAG=0.5
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_DRL
COLOR=80,100,160
OFF_COLOR=80,100,160
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 2, 0, 1.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Plane.032
COLOR=50, 20, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 20, 0,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 3, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = Plane.026
COLOR = 10,10,10,5
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF
COLOR=100,20,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF.001
COLOR=100,20,0,3
FALLBACK_BASE_COLOR=100,120,150
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE






; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,5,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF.001
COLOR=100,20,0,3
FALLBACK_BASE_COLOR=100,120,150
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF
COLOR=100,20,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,5,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR_1
COLOR=100,20,0,5
FALLBACK_HEADLIGHTS_COLOR=50,15,0,3
FALLBACK_BRAKES_COLOR=50,15,0,6
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR_1
COLOR=100,20,0,5
FALLBACK_HEADLIGHTS_COLOR=50,15,0,3
FALLBACK_BRAKES_COLOR=50,15,0,6
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.037
RANGE = 0.05
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LF.001,EXT_TURN_RF.001
RANGE = 0.025
COLOR = 0.03
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =
RANGE = 0.1
COLOR = 0.02
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
COVERAGE=8

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.054
RANGE = 0.25
COLOR = 0.005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =Plane.037
MIRROR =0.801
POSITION =, 0.60, 1.51
DIRECTION=0,-0.0, 1
COLOR = 100,100,100,10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =Plane.037
MIRROR =0.801
POSITION =, 0.60, 1.51
DIRECTION=0,-0.0, 1
COLOR = 100,100,100,10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO =Plane.037
MIRROR =0.837
POSITION =, 0.678, 1.42
DIRECTION=0,-0.3, 1
COLOR = 100,100,100,15
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO =EXT_FOG
MIRROR =0.762
POSITION =, 0.599, 1.59
DIRECTION=0,-0.3, 1
COLOR = 100,100,100,10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────

[SCRIPTABLE_DISPLAY_...]
MESHES = Plane.056
SCRIPT = sw.lua

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER_WHITE,INT_CLUSTER_RED,int_passengerscreen,int_applecarplay,int_decalemission
ADAPTIVE_EMISSIVE = 1



[EMISSIVE_LIGHT_...] 
NAME=Plane.081
COLOR=3
OFF_COLOR=3
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER_RED,material:INT_CLUSTER_WHITE
COLOR=4
OFF_COLOR=4
LAG=0.2
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=Plane.131,Plane.068
COLOR=2,2,3
OFF_COLOR=2,2,3
LAG=0.2
LOCATION=INTERIOR


; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Plane.145,Plane.143
COLOR=2,2,4,2
OFF_COLOR=2,2,4
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_...] 
NAME=INT_LIGHT
COLOR=0,1,2 ,5
FALLBACK_HEADLIGHTS_COLOR=0,3,.1,3
OFF_COLOR=2,2,4
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=INT_TURN_
COLOR=0,25,0,2
OFF_COLOR=2,2,4
FALLBACK_HEADLIGHTS_COLOR=2,2,4,2
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=INT_TURN_R
COLOR=0,25,0,2
OFF_COLOR=2,2,4
FALLBACK_HEADLIGHTS_COLOR=2,2,4,2
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.056
COLOR=2,2,4,5
OFF_COLOR=2,2,4,5
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=5
OFF_COLOR=4
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1


; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR


;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────



[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.056
RANGE = 0.1  
COLOR = .05         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  

[EXTRA_FX_EMISSIVE_...]
MESHES = Circle.003
RANGE = 0.5
COLOR = .35  
DIRECTED = 1           
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  




[EXTRA_FX_EMISSIVE_...]
MESHES =Circle.009
RANGE = 0.02  
COLOR = .3       
DIRECTED = 0          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 300     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  

[EXTRA_FX_EMISSIVE_...]
MESHES =Circle.012
RANGE = 0.02 
COLOR = 2.5        
DIRECTED = 0         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  

[EXTRA_FX_EMISSIVE_...]
MESHES =Circle.010
RANGE = 0.035
COLOR = .6       
DIRECTED = 0         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 5         
SAMPLES_LIMIT = 300     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.



[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.131
RANGE = 0.1   
COLOR =5 
DIRECTED =1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0


[EXTRA_FX_EMISSIVE_...]
MESHES =Text.008
RANGE = 0.1   
COLOR = .02    
DIRECTED =1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES = Text.002
RANGE = 0.1    
COLOR = .1        
DIRECTED = 1        
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.000   

[EXTRA_FX_EMISSIVE_...]
MESHES = Circle.041
RANGE = 0.05   
COLOR = .4      
DIRECTED = 0.5           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   


────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.131
Resolution = 1000,800
Size = 640,640
Offset = 172, 100
Scale = 1,.75
RearCameraPosition = -0.0, 0.806, -2.35
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.51
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=110.3
ANTILAG_INTERVAL_MIN=10.08
ANTILAG_TURBO_THRESHOLD=.15
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=0.5
DISCHARGE_DURATION=3
DISCHARGE_PROBABILITY=0.95
DISCHARGE_INTENSITY=.41
DISCHARGE_RPM_THRESHOLD_MAX=9500 
DISCHARGE_RPM_THRESHOLD_MIN=6000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.3
FLAT_SHIFT_GAS_THRESHOLD=.9 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=8000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=9344 

[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 0
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=2
WIND=.4

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=5300 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=5300|)

────────────────────── might be useful ────────────────────────



────────────────────── FOG LIGHTS ────────────────────────

────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 | 50 = 46|100 = 91|150 = 127|200 = 165|250 = 203|300 = 240|350 = 285|380 = 329.5|)

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.03
SPEED_LAG = 0
LUT = (| 0 = 0 | 2000 =60| 4000 =120| 5000 =149.8| 6000 =167|7000 =180| 8000 =210|9000 = 240|9500 = 254|)

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight

