
[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=1.0
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=1.0
LIT_MULT = 1       
SPECULAR_MULT = 1  

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.98
SPEED_LIMIT=230

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=2.5



[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01, SKIN_nodamage
DisableDev = 1


[Material_CarPaint_Solid]
AmbientSpecular = 0.2
ColoredSpecular = 1.0
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75



[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_FAKE_SHADOW=0
FADE_SMOOTH=30
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0.447651
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=30, 0.0, 0, 5
OFF_FADE_MULT=0.798195
OFF_MIRROR=0.570994
OFF_MULT=0.1
OFF_POSITION=0, 0.852637, -2.31813
OFF_RANGE_MULT=0.855854
POSITION=0, 0.905634, -2.31813
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=2.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8



[EMISSIVE_REVERSE_0]
NAME=lights_reverse_boot
COLOR=85, 85, 85
LAG=0.7
SIMULATE_HEATING=1.0



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lights_ind_l
FALLBACK_HEADLIGHTS_COLOR=4,2,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=lights_brake_left
FALLBACK_BRAKES_COLOR=70,0,0
COLOR=70,0, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=gauges_ind_left
COLOR=0,30, 0
CAST_LIGHTS=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lights_ind_r
FALLBACK_HEADLIGHTS_COLOR=4,2,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=lights_brake_right
FALLBACK_BRAKES_COLOR=70,0,0
COLOR=70,0, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=gauges_ind_right
COLOR=0,30, 0
CAST_LIGHTS=0


[EMISSIVE_ABS_INACTION_0]
NAME=gauges.011
COLOR=30,30, 0

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=gauges.009
COLOR=30,0, 0

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=gauges.015
COLOR=30,30, 0

[EMISSIVE_HANDBRAKE_0]
NAME=gauges.004
COLOR=30,0, 0

[EMISSIVE_TRACTIONCONTROL_0]
NAME=gauges.012
OFF_COLOR=30,0, 0
COLOR=0,0,0

[EMISSIVE_TYRES_0]
NAME=gauges.016
COLOR=30,30, 0
PRESSURE_THRESHOLD=17

[EMISSIVE_OPENDOORS_0]
NAME=gauges.014
COLOR=30,0, 0




[EMISSIVE_EXTRA_A_0]
NAME=lb_LED2_0 
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1]
NAME=modules_s2_leds.015
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2]
NAME=lb_LED2_1 
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_3]
NAME=modules_s2_leds.016
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4]
NAME=lb_LED2_2 
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_5]
NAME=modules_s2_leds.017
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_6]
NAME=lb_LED2_3 
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_7]
NAME=modules_s2_leds
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_8]
NAME=modules_s2_leds.004 
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_9]
NAME=lb_LED_4
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_10]
NAME=modules_s2_leds.003 
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_11]
NAME=lb_LED_5
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_12]
NAME=modules_s2_leds.002, modules_s2_leds.001
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_13]
NAME=modules_s2_led_front_right, modules_s2_led_front_left
COLOR=50,50,60,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_14]
NAME=lb_LED2_orange
COLOR=120,100,5,10
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.16=0|0.2=3|0.25=0|0.29=0|0.3=3|0.45=0|0.9=0|1=0)
BLINKING_DURATION=2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_15]
NAME=equip_mirrorlights_l_light
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_16]
NAME=equip_mirrorlights_r_light
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_17]
NAME=dod_charger12_pushbar__blue
COLOR=1, 1, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_18]
NAME=dod_charger12_pushbar_red
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_19]
NAME=modules_s2_leds.011, modules_s2_leds.013, modules_s2_leds.013, modules_s2_leds.012, modules_s2_leds.014
COLOR=8000, 1, 1,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_20]
NAME=modules_s2_leds.010, modules_s2_leds.009
COLOR=50,50,60,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_21]
NAME=modules_s2_leds.008, modules_s2_leds.007, modules_s2_leds.006, modules_s2_leds.005
COLOR=0, 0, 8000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1



[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1 
NAME=foglightl_light
COLOR=20,20,37,5 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1 
NAME=foglightr_light
COLOR=20,20,37,5 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1 
COLOR=10,10,15,1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.875,1.145,0.74 ;links hoch vor
DIRECTION=-0.1,0,1 ;0,-0.6,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=70;120
SPOT_SHARPNESS=0.3


[LIGHT_EXTRA_2]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1   
COLOR=10,10,15,1
DIFFUSE_CONCENTRATION=0.58
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.875,1.145,0.735    ;links hoch vor
DIRECTION=0.1,0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=60;120
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.55
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=20;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.325,1.495,-0.255 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=160;120
SPOT_SHARPNESS=0.5
BLINKING_DURATION=2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,5
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=20;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.325,1.495,-0.255 ;links hoch vor
DIRECTION=0.1,0,1 ;0,-0.6,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=120;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,5
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=20;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.325,1.495,-0.425 ;links hoch vor
DIRECTION=0,0,-1 ;0,-0.6,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=120;120
SPOT_SHARPNESS=0.53
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=0.5
CAST_LIGHT=1

[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,5
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=20;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.325,1.495,0.0 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=120;120
SPOT_SHARPNESS=0.53
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
BLINKING_DURATION=0.5
CAST_LIGHT=1

[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,5
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=20;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.325,1.495,-0.425 ;links hoch vor
DIRECTION=0.1,0,-1 ;0,-0.6,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=120;120
SPOT_SHARPNESS=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
LAG=0
BLINKING_PATTERN=(|0=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1






[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=bump_rear_ok_plate
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=130
SPOT_SHARPNESS=0.8
COLOR=10,10,11,2.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1


[INCLUDE: common/navigators.ini]

[Navigator_StyleModernLight]
Meshes = interior_gps_screen
@ = Navigator_Size, Resolution = "2048, 1024", Size = "2040, 1020", Offset = "0, 0", Scale = 0.3
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_DigitalScreen]
Meshes = interior_gps_screen
MatrixType = TN
ScreenScale = 1000
ScreenAspectRatio = 1
UseTextureCoordinates = 1



[WIPERS_TRACE_...]
SURFACE = glass_front_ext, glass_front_int
WIPERS = wiper_left_SUB0, wiper_right_SUB0



[ANIMATION_0]
FILE=CAR_DOOR_R.ksanim
TIME=0.5
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=CAR_DOOR_L.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1



