[HEADER]
VERSION=2

[INFO]
SCREEN_NAME=Ford Taurus SHO Police
SHORT_NAME=Taurus SHO Police

[BASIC]
GRAPHICS_OFFSET=0.01,-0.35,-0.13	
GRAPHICS_PITCH_ROTATION=0
TOTALMASS=1981
INERTIA=1.65,1.31,4.37

[GRAPHICS]
DRIVEREYES=0.359678,1.02221,0.0042121
ONBOARD_EXPOSURE=21
OUTBOARD_EXPOSURE=31
ON_BOARD_PITCH_ANGLE=-2.097177
BUMPER_CAMERA_POS=0.000000,0.25,2.35
BONNET_CAMERA_POS=0.0,0.85,1.0				; Bonnet camera position (meters)
MIRROR_POSITION=0.0,0.8,0.393 				; Position used to render the mirror
SHAKE_MUL=3								; Camera onboard G forces multiplier 
USE_ANIMATED_SUSPENSIONS=0					; Use animated suspensions (1) or not (0). Animated suspensions will not be updated in real time from setup changes.
FUEL_LIGHT_MIN_LITERS=7						; Minimum fuel load to activate the Fuel indicator icon
BUMPER_CAMERA_PITCH=0.000000
BONNET_CAMERA_PITCH=0						; bonnet camera pitch angle
CHASE_CAMERA_PITCH=0						; chase camera pitch angle

[CONTROLS]
FFMULT=1.285
STEER_ASSIST=1.000
STEER_LOCK=450					; Real car's steer lock from center to right
STEER_RATIO=14.0					; Steer ratio
LINEAR_STEER_ROD_RATIO=0.00355
; Enter AC in dev app mode enabled
; Open SUSPENSIONS app
; turn your steering wheel by 90 degrees
; check the actual steer ratio value
; modify LINEAR_STEER_ROD_RATIO value until ingame steer ratio and car.ini STEER_RATIO values are similar

[FUEL]
CONSUMPTION=0.00275						; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000 litres
FUEL=50										; default starting fuel in litres
MAX_FUEL=76									; max fuel in litres

[FUELTANK]
POSITION=0,0,-2.2						; Position of fuel tank from CoG in meters

[RIDE]
PICKUP_FRONT_HEIGHT=-0.351			; Height of the front ride height pickup point in meters WRT cg
PICKUP_REAR_HEIGHT=-0.295

[PIT_STOP]
TYRE_CHANGE_TIME_SEC=10            ; time spent to change each tyre
FUEL_LITER_TIME_SEC=0.6   ; time spent to put 1 lt of fuel inside the car
BODY_REPAIR_TIME_SEC=20    ; time spent to repair 10% of body damage
ENGINE_REPAIR_TIME_SEC=2  ; time spent to repair 10% of engine damage
SUSP_REPAIR_TIME_SEC=30   ; time spent to repair 10% of suspension damage
