[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
[MESH_ADJUSTMENT_...]
MESHES=INT_PLASTIC_0,INT_thing
IS_RENDERABLE=0

[WOBBLY_BIT_...]
NAME = ;thingmove_dummy
CONNECTED_TO =0.0081, 1.16, 0.381
MAX_RANGE = 0.01
DAMPENING_LAG = 0.93
G_GAIN = 5
GRAVITY_GAIN =   1Z
OFFSET_GAIN = 100
STIFF_AXIS = 1, 1,1
STIFF_AXIS_STIFFNESS = 0.7
GRAVITY_FILTER=0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1  ; set G-force for hazards to turn on automatically on sudden braking
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG = 0.85          ; speed lag for SPEED_FIX option
SPEED_LIMIT = 0           ; if more than zero, used as upper bound for speed for SPEED_FIX option


──────────────────────────────────────────────
[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = EXT_PLASTIC_2, EXT_PLASTIC_3
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_3@A=*'
GROUP_0_ANGLE_TO = 92.3
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.6894889, 0.95756435, 0.74732435
GROUP_0_PIVOT = 0.13453123, 0.84701145, 1.039053
GROUP_0_RUBBER_FROM = 0.08895531, 0.9089891, 0.9937186
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.038399998
GROUP_0_RUBBER_OFFSET_POS = 0.5183259
GROUP_0_RUBBER_TO = -0.68769395, 0.95071864, 0.74562794
GROUP_1 = 'EXT_PLASTIC_2@A=*'
GROUP_1_ANGLE_TO = 78.7
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.2226489, 0.94201684, 0.92752045
GROUP_1_PIVOT = 0.59339637, 0.82671595, 0.97053736



[MESH_ADJUSTMENT_...]
MESHES = EXT_PLASTIC_2,EXT_PLASTIC_3
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

──────────────────────────────────────────────


──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
DEBUG=0
CERAMIC = 0    
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1

[SHADER_REPLACEMENT_...]
MESHES =EXT_BLACK_MISC_3
CULL_MODE = DOUBLESIDED
[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_GLASS
SHADER=ksPerPixelReflection
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, .5
PROP_3 = ksSpecular, 0.2
PROP_4 = ksSpecularEXP,450

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.3
PROP_6 = ksDiffuse, 0.3
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_STRIP_EMISSIVE
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 70


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_PLASTIC
PROP_0 = ksSpecular,0.05
PROP_5 = ksAmbient, 0.02
PROP_6 = ksDiffuse, 0.02
[SHADER_REPLACEMENT_...]
MATERIALS =EXT_BULBS
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1
PROP_0 = ksSpecular,0.05
PROP_1 = ksSpecularEXP, 70
PROP_...=fresnelC,0.0


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_LED
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 270
PROP_...=fresnelC,0.1



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_ADRO_NOHESI_VLCT_LOGO
PROP_5 = ksAmbient, 0.005
PROP_6 = ksDiffuse, 0.005
PROP_0 = ksSpecular, .1
BLEND_MODE =ALPHA_TEST
CAST_SHADOWS = 0


[SHADER_REPLACEMENT_...]
MATERIALS =INT_RPM_LIGHT
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS =EXT_INTERCOOLER
PROP_0 = ksSpecular, 0.05
PROP_1 = ksSpecularEXP,80
PROP_2 = ksDiffuse, 0.1
PROP_3 = ksAmbient, 0.1
PROP_4 = extColoredReflection,0
PROP_5 = fresnelMaxLevel, 0.2
PROP_6 = fresnelC, 0.01
PROP_7 = fresnelEXP,2



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_LIGHT
PROP_4 = ksDiffuse, 0.0
PROP_5 = ksAmbient, 0.0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0.3
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,2
PROP_1 = extColoredReflection,0


[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS =EXT_TL_REFLECTOR
PROP_4 = ksDiffuse, 0.3
PROP_2 = ksSpecular, 1
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_CHMSL
PROP_0 = ksDiffuse, 0.1
PROP_1 = ksAmbient, 0.1
PROP_2 = ksSpecular, 0.25
PROP_3 = ksSpecularEXP,150
PROP_4 = fresnelC, 0.0
PROP_5 = fresnelMaxLevel, 0.1
PROP_6 = fresnelEXP,2


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_EMBOSSED
PROP_0 = ksDiffuse, 0.02
PROP_1 = ksAmbient, 0.02
[SHADER_REPLACEMENT_...]
ACTIVE=1
IS_VISIBLE=1
MATERIALS =needle
BLEND_MODE=ALPHA_TEST
IS_TRANSPARENT=0
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_8 = ksEmissive,2

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_SW
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_SW_STITCH_2
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_BADGE_COLOR
PROP_0 = ksDiffuse, 0.3
PROP_1 = ksAmbient, 0.3


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_STITCH
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =Tyre
PROP_0 = ksDiffuse, 0.1
PROP_1 = ksAmbient, 0.1
PROP_2 = ksSpecular, 0.015
PROP_3 = ksSpecularEXP,10

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS_?,EXT_WINDOW,INT_WINDOW,INT_DECAL
IS_TRANSPARENT = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_YELLOW,material:EXT_GLASS_NM,material:EXT_GLASS_NM_2,material:EXT_GLASS_LENS
SKIP_GBUFFER = material:INT_GLASS,material:INT_DECAL,material:EXT_DECAL_PERF,material:INT_DECAL_SW,material:INT_DECAL_EMBROID,material:INT_STITCHING,material:EXT_VLCT_LOGO,material:INT_SPEAKER_GRILL,INT_CLUSTER,material:int_leather_paint2,
DELAYED_RENDER=material:INT_HEADSUP_DISPLAY

──────────────────────


[LIGHT_HEADLIGHTS]
ACTIVE=1
BIND_TO_HEADLIGHTS=1
COLOR=22,23,25, 0.25
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.755
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.719, 1.72
RANGE=100
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1.15
SECOND_SPOT_RANGE=60
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



[LIGHT_BRAKES]
ACTIVE=1

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
ColoredSpecular =.8
SpecularBase = 0.3, 40
SpecularSun = 0.0, 900
[Material_CarPaint_Solid]
Materials=
ColoredSpecular =1



; body paint matte
[Material_CarPaint_Matte]
Materials=
ColoredSpecular=1
FresnelMax = 1
;FresnelC = 0.1
AmbientSpecular = 1.0
AmbientSpecularEXP = 4.0
SpecularBase = 0.125, 4
SpecularSun = 0.0,5
PROP_...=detailUVMultiplier,0

; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Solid]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0

; wheel paint
[Material_CarPaint_Metallic]
Materials =
BrightnessAdjustment=1
SpecularBase = 0.1, 10
;;


; wheel chrome look
[Material_CarPaint_Metal]
Materials =ext_Wheel_paint1
PROP_... = isAdditive,1
ColoredSpecular=0.9
;UseMetallicReflections = 1
BrightnessAdjustment = 0.25
AmbientSpecular = 0
FresnelC=0.1
ClearCoatThickness = 0.2


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=1.7


[Material_Glass]
Materials =EXT_BLACK_GLASS
BrightnessAdjustment=0.01


[Material_Glass]
Materials =EXT_GLASS_NM
UseNormalMapWithAlpha=1
UseNormalMap=0
Refraction = 1     ; set to non-zero value to use cheap refraction, increase value to increase light bending effect
RefractionBias =0.4   ; increase to make refraction blurred, for glass sides
RefractionMatte = 1
PROP_...=extEdgeThreshold,0

[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.35
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2.5
IOR = 2


[Material_Glass]
Materials=EXT_GLASS_RED
MaskPass=1.5
MaskPassColor=255,20,20
BrightnessAdjustment=0.1
;PROP_...=extColoredReflection,0


[Material_Glass]
Materials=EXT_GLASS_RED_NM
UseNormalMapWithAlpha=1
MaskPass=2
PROP_...=extColoredReflection,0.5
Refraction =0
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Aluminium_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=1
Metalness = 0.7

[Material_Aluminium_v2]
Materials = EXT_ALU_DARK
Brightness=0
Metalness = 0.8

; rear badge black
[Material_Metal_v2]

Brightness=1
DetailScale=0
Metalness = 1
Smoothness=1


[Material_CarPaint_Chrome]
Meshes=EXT_CHROME_HL_?

[Material_Metal_v2]
Materials =EXT_CHROME_DARK
DetailScale=0
Brightness=0.1

[Material_Metal_v2]
Materials =EXT_METAL_LIGHT
Metalness = 0.9
Brightness=0.95
[Material_Metal_v2]
Materials =EXT_LIGHT
RESOURCE_0=txEmissive
RESOURCE_TEXTURE_0=taillampandturnsignal.png
Metalness = 0.9
Brightness=0.95
DetailScale=0


;[Material_Metal_v2]
;Materials =EXT_EXHAUST_TIP
;DetailTexture=EXT_TITANIUM_TEXTURE.dds
;DetailScale=1
;DetailNormalPBRSmoothness = 1
;Smoothness = 0.2  
;Metalness = 0.7
;Brightness=.5


;[Material_Aluminium_v2]
;Materials=EXT_EXHAUST
;DetailScale=10
;Brightness=0.35
;DetailNormalPBRSmoothness = 1


[Material_MetalOld_v2]
Materials =EXT_EXHAUST
DetailScale=10
Brightness=0.4
[Material_Plastic_v2]
Materials =
Metalness=0.95
Brightness=0.15



[Material_Plastic]
Materials =INT_BADGE
DetailScale=0
Brightness=.75
Reflectance=0.1
Smoothness=0.9
Metalness=0.6
ColorSource = DIFFUSE
[Material_Plastic]
Materials =EXT_BADGE
DetailScale=0
Brightness=.75
Reflectance=0.1
Smoothness=0.9
Metalness=0.6
ColorSource = DIFFUSE

[Material_InteriorPBRDetail]
Materials =EXT_HL_REFLECTOR
Brightness=0.2
Reflectance=0.2

[Material_InteriorPBRDetail]
Materials =EXT_METAL_LIGHT_PATTERN_1
DetailScale=1000
DetailNormalBlend=1
Brightness=0.5
Metalness=1
DetailNormalTexture=generic_light_nm.DDS



[Material_InteriorPBRDetail]
Materials =EXT_TL_REFLECTOR
DetailScale=15
Metalness=0.8
Brightness=0.15
DetailNormalBlend=1
DetailNormalPBRSmoothness = 0.85


[Material_InteriorPBRDetail]
Materials =EXT_RIM_BADGE


[Material_Metal_v2]
Materials =EXT_TL_CHROME
Smoothness=0.9
Metalness=0.9

[Material_Plastic]
Materials =EXT_BADGE_OCC
ColorSource=DIFFUSE
Brightness=1
Smoothness=0.99
Reflectance=0.1




[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.89
Reflectance = 0.1
Brightness= 0.0
DetailScale = 0


[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds

[Material_Plastic]
Materials = EXT_RIM_BLACK_GLOSS
Smoothness = 0.95
Reflectance = 0.08
Brightness=0.002
DetailNormalBlend = 0
DetailScale = 0

[Material_MetalOld_v2]
Materials = EXT_RIM_CHROME
Brightness=0.4
DetailScale=0

[Material_Plastic_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=0
DetailNormalBlend=0
Reflectance=0.1
Brightness=0
Smoothness=0.95

[Material_Plastic]
Materials =EXT_RIM_PLASTIC



[Material_CarPaint_Solid]
Materials =EXT_PLASTIC_GLOSS,
BrightnessAdjustment=0.02
SpecularBase=0.02,355
AmbientSpecular=0.05

[Material_InteriorPBRDetail]
Materials =INT_KNOB_PLASTIC
Brightness=0.02
Reflectance=0.05


[Material_Metal_v2]
Materials =INT_METAL_GREEN
DetailNormalPBRSecondaryColor=0,1,0,1
DetailScale=0

[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .1
DetailScale=120
Brightness=0.5
Smoothness=0.95



[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.35
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0.7
DetailScale = 600

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]

;[Material_Plastic]
;Materials =INT_SW_BADGE
;Brightness=0.035
;Reflectance = 0.02
;Smoothness = 0.9
;Metalness=0.0


[Material_InteriorPBR]
Materials =EXT_INTERCOOLER
DetailScale=0
Brightness=0.1
ColorSource=DIFFUSE
Metalness=0.2
Reflectance=0.1
Smoothness=0.2

[Material_InteriorPBR]
Materials =INT_METAL_RED
Brightness=0.9
Metalness = 0.4
Smoothness=0.85


;[Material_InteriorPBR]
;Materials = INT_BADGE
;Metalness = 0.7
;Brightness=.5

[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.3
DetailScale=80

[Material_Plastic]
Materials = INT_PLASTIC
DetailScale=220
DetailNormalBlend=0.8

[Material_Plastic]
Materials =INT_LEATHER_SW_PATTERN
DetailScale=700
Brightness=0.21




[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.08
DetailNormalBlend=0
DetailScale = 0
Reflectance=0.08
Smoothness=0.95
UseClearCoat=0

[Material_Velvet_v2]
Materials = INT_ALCANTARA,
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.15
ClothSheenColor = 1, 1, 1

[Material_Fabric_v2]
Materials = INT_ROOF
Brightness=0.1
DetailScale=55
[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.1
ClothSheenColor = 1, 1, 1
Reflectance = 0.05

[Material_Leather]
Materials=INT_LEATHER
DetailScale=100
Smoothness=0.6
Brightness=0.65
DetailTextureBlur=0
DetailNormalBlend=1

[Material_Leather]
Materials=INT_SKIN
DetailScale=120
Brightness=0.2
DetailNormalBlend=1
Reflectance = 0.08
Smoothness = 0.45
;;; paintshop materials ;;;

[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5
Reflectance = 0.085
Smoothness = 0.4
DetailNormalBlend=1
DetailScale=60


[Material_Leather]
Materials=int_leather_paint5
Brightness=0.5

[Material_Leather]
Materials=int_leather_paint3
Brightness=.5


[Material_Fabric_v2]
Materials = int_leather_paint6
Brightness=.5
DetailScale=20


[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04



[Material_Aluminium_v2]
Materials = INT_CHROME
Brightness = 0.5
DetailScale=0


[Material_Aluminium_v2]
Materials =INT_SPEAKER
ColorSource=DIFFUSE
Brightness=0.15
Metalness=0.3
DetailScale=1


[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.15
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1300
ClearCoatF0 = 0.15
DetailNormalBlend=0.2
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,0
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE] 
MESHES=EXT_Plate_EU
OFFSET = 0.02, 0.05, -0.02
SPOT = 170
RANGE=0.3
LAYOUT = TWO_ON_TOP
COLOR=9,9,9,1
RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.3
────────────────────── EXT LIGHTS ────────────────────────
; Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_CHROME_HL_HB
COLOR=100,110,110,0.01
;FALLBACK_HEADLIGHTS_COLOR=100,110,120,3
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...] 
NAME=EXT_CHROME_HL_LB
COLOR=100,110,110,0.01
LAG=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1

[EMISSIVE_EXTRA_B_...] 
NAME=EXT_HL_FOG
COLOR=100,130,150
LOCATION=NONE


[LIGHT_EXTRA_...]
BOUND_TO=EXT_HL_FOG
COLOR=5,5.5,6,1
POSITION=0, 0.579, 2.34
DIRECTION=0.4,0,1
MIRROR=0.666
SPOT = 120
SPOT_SHARPNESS = 0
RANGE = 8
SPECULAR_MULT = 1
SELF_LIGHTNING = 0
AFFECTS_TRACK = 1
POPUP_ENABLED = 0
RANGE_GRADIENT_OFFSET = 0.2
FADE_AT = 15
FADE_SMOOTH = 5
INTERIOR_ONLY = 0
;;;;;;;;;;;;;;;

; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_DRL
COLOR=100,110,140,0.5
OFF_COLOR=100,110,140,0.5
LOCATION=NONE
[EMISSIVE_LIGHT_...]  
NAME=EXT_GLASS_DRL
COLOR=100,110,140,0.1
OFF_COLOR=100,110,140,0.1
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_HL_TURN_RF
COLOR=100,35,0,1
OFF_COLOR=0
LOCATION=FRONT
LAG = 0.0
NO_FALLBACK_WHILE_BLINKING=0


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_HL_TURN_LF
COLOR=100,35,0,1
OFF_COLOR=0
LOCATION=FRONT
LAG = 0.0
NO_FALLBACK_WHILE_BLINKING=0



; projector
[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
ACTIVE=1
POSITION=, 0.576,1.992
MIRROR=0.569
SPECULAR_MULT=1
SPOT=140
RANGE=.05
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
COLOR =10,11,12,4000
BIND_TO_HEADLIGHTS=1
DIRECTION = -.05,-0.345,-1
SPECULAR_MULT=1
FADE_AT=100
FADE_SMOOTH=50
[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.599, 1.915
MIRROR=0.707
SPECULAR_MULT=1
SPOT=120
RANGE=.05
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
COLOR =10,11,12,4000
BIND_TO_HEADLIGHTS=1
DIRECTION = 0,-0.345,-1
SPECULAR_MULT=1
FADE_AT=100
FADE_SMOOTH=50
[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.62, 1.99
MIRROR=0.572
SPECULAR_MULT=1
SPOT=120
RANGE=.05
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
COLOR =10,11,12,4000
BIND_TO_HIGHBEAM=1
DIRECTION = 0,0.345,-1
SPECULAR_MULT=1

FADE_AT=100
FADE_SMOOTH=50

[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.647, 1.92
MIRROR=0.707
SPECULAR_MULT=1
SPOT=120
RANGE=.05
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
COLOR =10,11,12,4000
BIND_TO_HIGHBEAM=1
DIRECTION = 0,0.345,-1
SPECULAR_MULT=1

FADE_AT=100
FADE_SMOOTH=50
; house cast
[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.582, 1.98
MIRROR=0.567
SPECULAR_MULT=1
SPOT=100
RANGE=0.2
COLOR =10,11,12,15
BIND_TO_HEADLIGHTS=1
DIRECTION = 0,-0.4,1
SPECULAR_MULT=1


; house cast


[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.603, 1.9
MIRROR=0.706
SPECULAR_MULT=1
SPOT=120
RANGE=0.2
COLOR =10,11,12,15
BIND_TO_HEADLIGHTS=1
DIRECTION = 0,-0.4,1
SPECULAR_MULT=1

[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.625, 1.96
MIRROR=0.572
SPECULAR_MULT=1
SPOT=90
RANGE=0.1
COLOR =10,11,12,15
BIND_TO_HIGHBEAM=1
DIRECTION = 0,-0.1,1
SPECULAR_MULT=1


[SelfLight]
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
ACTIVE=1
POSITION=, 0.647, 1.89
MIRROR=0.709
SPECULAR_MULT=1
SPOT=90
RANGE=0.1
COLOR =10,11,12,15
BIND_TO_HIGHBEAM=1
DIRECTION = 0,-0.1,1
SPECULAR_MULT=1




────────────────────── TAIL LIGHTS ────────────────────────
[LIGHT_BRAKE_0]	
BIND_TO_BRAKELIGHTS=0
BOUND_TO=EXT_TL_DRL
COLOR=2, 0, 0,.7
POSITION=0, 1.09, -2.28
MIRROR=0.685

[LIGHT_BRAKE_1]	
BIND_TO_BRAKELIGHTS=0
BOUND_TO=EXT_TL_BRAKE
POSITION=0.00, 1.46, -2
MIRROR=0
COLOR=2, 0, 0, 1
DIRECTION=0, 0,-1

;DRL + BRAKE 
[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_DRL
COLOR = 50, 25, 0,6
FALLBACK_HEADLIGHTS_COLOR = 50, 25, 0,2
FALLBACK_BASE_COLOR = 50, 25, 0,1
LOCATION=REAR
LAG=0
CAST_LIGHT=1



[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_0
INPUT_LAG_UP = 0
INPUT_LAG_DOWN = 0.99
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_1
INPUT_LAG_UP = 0.8
INPUT_LAG_DOWN = 0.9898
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_2
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_3
INPUT_LAG_UP = 0.9517
INPUT_LAG_DOWN = 0.989
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_4
INPUT_LAG_UP = 0.960
INPUT_LAG_DOWN = 0.9885
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_5
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_6
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_7
INPUT_LAG_UP = 0.983
INPUT_LAG_DOWN = 0.983
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_8
INPUT_LAG_UP = 0.985
INPUT_LAG_DOWN = 0.978
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_9
INPUT_LAG_UP = 0.9875
INPUT_LAG_DOWN = 0.970
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_10
INPUT_LAG_UP = 0.9885
INPUT_LAG_DOWN = 0.950
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_11
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9317
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_12
INPUT_LAG_UP = 0.9895
INPUT_LAG_DOWN = 0.9
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = EXT_TL_13
INPUT_LAG_UP = 0.9898
INPUT_LAG_DOWN = 0
COLOR=50,15,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5







[EMISSIVE_...] 
NAME=EXT_TL_BRAKE
COLOR = 50,50, 0,6
FALLBACK_BRAKES_COLOR = 50,50, 0,1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_...] 
NAME=EXT_TL_THIRD_BRAKE
COLOR = 50,5, 0,6
FALLBACK_BRAKES_COLOR = 50,5, 0,3
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking



[SelfLight]
ACTIVE=0
POSITION=0, 1.25, -1.5
MIRROR=0
SPOT=120
RANGE=1
COLOR = 50,2,0,0.5
BOUND_TO = EXT_TL_CHMSL
DIRECTION = -0.0,0,-1




────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE
COLOR = 10,11,11,5
LAG = 0       
SIMULATE_HEATING =0    
CAST_LIGHT=1    
LOCATION = REAR    
ACT_AS_HEADLIGHTS=1  

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
POSITION=, 1.1, -2.38
MIRROR=0.377
BOUND_TO=EXT_TL_REVERSE
COLOR=2
EXTERIOR_ONLY=0
INTERIOR_ONLY=0  
────────────────────── INDICATORS ────────────────────────


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,35,0
LAG = 0 
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Left Turnsignal 

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,35,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,35,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
RANGE_START_INDEX = 0
RANGE_END_INDEX = 18
RANGE_PREFIX = EXT_TL_TURN_LR_
RANGE_DELAY = 0.01
COLOR=100,35,0
LAG = 0
LOCATION=REAR
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
RANGE_START_INDEX = 0
RANGE_END_INDEX = 18
RANGE_PREFIX = EXT_TL_TURN_RR_
RANGE_DELAY = 0.01
COLOR=100,35,0
LAG = 0
LOCATION=REAR
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_LB
RANGE = 0.15
COLOR =0.05
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
COVERAGE = 5         


[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_HB
RANGE = 0.15
COLOR =0.05
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
COVERAGE = 5       

[SelfLight]
ACTIVE=0
POSITION=0.403, 1.08, 0.675
MIRROR=0
SPOT=90
RANGE=0.8
COLOR = 10
!BOUND_TO = EXT_HL_FOG
DIRECTION = 0,0,-1
EXTERIOR_ONLY=0
SPECULAR_MULT=0




────────────────────── REFRACTION ────────────────────────


────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_DIGITAL,INT_GPS,int_light_paint1,INT_CLUSTER_LUA,INT_HEADSUP_DISPLAY_LUA,INT_CLUSTER_NEEDLE,INT_SCREEN_REAR,INT_DECAL
ADAPTIVE_EMISSIVE = 1



[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_HEADSUP_DISPLAY_LUA
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1
PROP_...=ksEmissive,2
PROP_...=ksAmbient,0.2
PROP_...=ksDiffuse,0.2


[SCRIPTABLE_DISPLAY_...]
ACTIVE=1
MESHES =INT_CLUSTER_BG_0
SCRIPT =cluster_v5.lua
SKIP_FRAMES = 0
DISPLAY_SIZE=2048,2048
RESOLUTION=2048,2048  





[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_SCREEN
SCRIPT = sw.lua




[SCRIPTABLE_DISPLAY_...]
ACTIVE=0
MESHES =INT_CLUSTER_LUA
SCRIPT = fuel.lua
RESOLUTION = 500, 375
DISPLAY_POS = 0,0
DISPLAY_SIZE = 500, 375
SKIP_FRAMES = 0

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_LED
SCRIPT =sw_led.lua
RESOLUTION =512, 512
DISPLAY_POS = 0,0
DISPLAY_SIZE =512, 512
SKIP_FRAMES = 0

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HEADSUP_DISPLAY.001
SCRIPT =headsup.lua


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_RPM_6,INT_CLUSTER_RPM_7,INT_CLUSTER_RPM_8
COLOR=5
OFF_COLOR=5


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER
COLOR=2,2,2.7
OFF_COLOR=2,2,2.7
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_WARNING.001
COLOR=2,2,2.7,2
OFF_COLOR=2,2,2.7,2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_BG_0
COLOR=2,2,2.7
OFF_COLOR=2,2,2.7
LOCATION=INTERIOR




[EMISSIVE_LIGHT_...] 
NAME=material:int_redneedle
COLOR=25,1,0,.5
OFF_COLOR=25,1,0,.25
LAG=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_SW_LED
COLOR=20
OFF_COLOR=20
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_0,INT_DECAL_2,INT_DECAL_3,INT_DECAL
COLOR=2,.5,0.15
OFF_COLOR=1

[EMISSIVE_LIGHT_...] 
NAME=INT_HVAC_SCREEN
COLOR=2,.5,0.15,2
OFF_COLOR=2,2.4,3




[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_4
COLOR=2,2,4

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=82.5
OFF_COLOR=66



[EMISSIVE_...] 
INPUT=LIGHT
NAME=
COLOR=5,5,6
LAG=0
TOGGLE_VISIBILITY=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_SCREEN_C
COLOR=2
OFF_COLOR=2






;;;;;;;;;;;;;;;;;;;;;;;

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GPS
RANGE = 0.1
COLOR =0.5
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_1
RANGE = 0.1
COLOR =0.0015
DIRECTED = .999
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=8
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_0
RANGE = 0.1
COLOR =0.002
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=-0.003
COVERAGE=8
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_3
RANGE = 0.4
COLOR =0.015
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=5


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER
RANGE = 0.15
COLOR =1
DIRECTED = 0.5
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3



;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_EXTRA_A_...] 
NAME=INT_DOMELIGHT
COLOR=255, 220, 200,.15
LAG=0.85
LOCATION=INTERIOR



[SelfLight]
POSITION =0, 1.21, 0.182
MIRROR =0.0795
DIRECTION =0.25,-1,-0.5
SPOT=160
RANGE=0.8
COLOR=235, 225, 220,3
BOUND_TO = INT_DOMELIGHT
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

;;;;;;;;;;;;;;;;;;;;;;;

;GPS

[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2,2.02,2
OFF_COLOR=2,2.02,2
LAG=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_WARNING_ENGINE
COLOR=5,3,0,3
OFF_COLOR=5,3,0,3

; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=5
OFF_COLOR=5
LAG=0
LOCATION=INTERIOR

[;SCRIPTABLE_DISPLAY_...]
;MESHES =INT_SW_SCREEN
;SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;



;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_CLUSTER_WARNING_1
Resolution = 812, 812
UseEmissive0AsFallback =1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "434, 30.2", Size = "81.3, 76.5" , Color = "0, 10,0 " ,
@ = MultiItem, Role =TURNSIGNAL_RIGHT,Start = "718.8, 31.6", Size = "81.9, 76.5" , Color = "0, 10,0 " ,
@ = MultiItem, Role = DashWarningABS, Start = "325.5, 343.6", Size = "81.3, 77.1", Color = "10,10,10",
@ = MultiItem, Role = DashWarningEngine, Start = "587.5, 259.4", Size = "77.6, 79.4" , Color = "10,5,0",
@ = MultiItem, Role = HANDBRAKE, Start = "679.3, 267.4", Size = "66.8, 58.9", Color = "10, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67.4, 257.8", Size = "83.5, 71.4", Color = "0, 5, 15", ; HIGHBEAM
@ = MultiItem, Role = LIGHT,Start =Start = "671.9, 346.4", Size = "93.8, 70.1", Color = "0, 5, 0",Off Color = "0, 0, 0", ; LOWBEAM
@ = MultiItem, Role = DashWarningSuspDamage, Start = "1269.9, 945.4", Size = "155.7, 165" , Color = "15,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "421.7, 435.6", Size = "61.5, 67.1", Color = "15, 10, 0",
@ = MultiItem, Role = DashWarningTC, Start = "510, 430.8", Size = "61.6, 77.8", Color = "15, 10, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680.4, 433", Size = "66.1, 62.3", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "162.7, 342.8", Size = "58.9, 80.5" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "246.2, 344.4", Size = "70.9, 84.3", Color = "80, 0, 0",
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,





[SHADER_REPLACEMENT_...]
MESHES=INT_CLUSTER_WARNING
BLEND_MODE=ALPHA_TEST
IS_TRANSPARENT=0
PROP_... = ksDiffuse, 0.1 
PROP_... = ksAmbient, 0.1

[EXTRA_FX_EMISSIVE_...]
MESHES=INT_CLUSTER_WARNING
RANGE = 0.04
COLOR =0.1
DIRECTED =0.9
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0


────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1000,525
Size = 985,375
Offset =10,6
Scale=0.9
RearCameraPosition = 0, 0.862, -2.31
aftermarketComponent=1





────────────────────── EXHAUST ────────────────────────

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=1,0.25
GAS_LAG=0.9
[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=.2
DISCHARGE_DURATION=0.5
DISCHARGE_INTENSITY=0.2
DISCHARGE_PROBABILITY=0.5
DISCHARGE_RPM_THRESHOLD_MAX=7600
DISCHARGE_RPM_THRESHOLD_MIN=3000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD= 78
LIMITER=1
LIMITER_DELAY=0
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=7599.9
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=0.99
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.75
FLAT_SHIFT_RPM_THRESHOLD=6500
ANTILAG=0
ANTILAG_DELAY=0
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.55
ANTILAG_TURBO_THRESHOLD=0.35

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =1
ENGINE_INT =1
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1
WHEEL=1.0
WIND=1.0



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 700=1200 | 7000=7000|)
ENGINE_INT_RPMS = (| 700=1200 | 7000=7000|)
────────────────────── might be useful ────────────────────────

[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_PLASTIC_WING,EXT_CHROME_WING,EXT_CARBON_WING
COLOR=0,0,1,1
OFF_COLOR=0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


────────────────────── FOG LIGHTS ────────────────────────




[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER_TEMP
!INPUT_DEBUG=120
LUT = (| 70 = -0 | 170 =-97|)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME =ARROW_FUEL
LUT = (| 0 = 0 | 60=-95.7|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 | 1000 =-43.8| 2000 =-70| 3000 =-96| 4000 =-120| 5000 =-145.8|8000 =-226.5|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM_BG_0
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |2000 =51|  4000 =113| 5000 =144-5| 6000 =174.8| 8000 =237|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM_BG_1
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |2000 =51|4000 =113|

;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;

| MPH | KM/H   |
| --- | ------ |
| 20  | 32.19  |
| 40  | 64.37  |
| 60  | 96.56  |
| 80  | 128.75 |
| 100 | 160.93 |
| 120 | 193.12 |
| 140 | 225.31 |
| 160 | 257.50 |
| 180 | 289.68 |
| 200 | 321.87 |
| 220 | 354.06 |
| 240 | 386.24 |
| 250 | 402.34 |


[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
!INPUT_DEBUG=120
LUT = (| 0 = 0|90=-65.6|150=-110|180=-135.5|270=-202|330=-245|)


──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A =Interior Dome Light
SWITCH_B =Remove Rear Wing
SWITCH_B_FLAGS=STATIONARY_ONLY