[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
──────────────────────────────────────────────


[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = EXT_PLASTIC_GLOSS_1, EXT_PLASTIC_GLOSS_0
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_GLOSS_0@A=*'
GROUP_0_ANGLE_TO = 78
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0.0_AXIS_OFFSET_0.0 = 0.0, 0.719128, 0.719128
GROUP_0.0_AXIS_OFFSET_1.017 = 0.0, 0.719128, 0.719128
GROUP_0_BENDING_FROM = 0.030999996
GROUP_0_BENDING_TO = 0.051
GROUP_0_END = -0.19369732, 0.9841023, 0.9025853
GROUP_0_PIVOT = 0.6630154, 0.90201813, 0.942757
GROUP_0_RUBBER_FROM = 0.34538153, 0.9702676, 0.8871981
GROUP_0.0_RUBBER_OFFSET_AMOUNT = 0.009153
GROUP_0.0_RUBBER_OFFSET_POS = 0.513983
GROUP_0_RUBBER_TO = -0.19364314, 0.9833503, 0.90215397
GROUP_1 = 'EXT_PLASTIC_GLOSS_1@A=*'
GROUP_1_ANGLE_TO = 114.7
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1.017_AXIS_OFFSET_0.0 = 0.0, 0.719128, 0.719128
GROUP_1.017_AXIS_OFFSET_1.017 = 0.0, 0.719128, 0.719128
GROUP_1_END = -0.65214705, 0.96921986, 0.79730666
GROUP_1_PIVOT = 0.08482349, 0.9132637, 1.0520349




[MESH_ADJUSTMENT_...]
MESHES =EXT_PLASTIC_GLOSS_1,EXT_PLASTIC_GLOSS_0

MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────

[INSTRUMENTS]
HAZARDS_G_THRESHOLD=1

──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
WEAR_FORCE = 0.35
CERAMIC=0


────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR_RED
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_PLASTIC
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
[SHADER_REPLACEMENT_...]
MATERIALS =EXT_EMISSIVE_STRIP
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_GLASS
SHADER=ksPerPixelReflection
PROP_0 = fresnelC, 0.
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, 0.5
PROP_3 = ksSpecular, 0.01
PROP_4 = ksSpecularEXP,150

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB
SHADER=ksPerPixelMultiMap_Emissive
PROP_0 = ksDiffuse, 0.0
PROP_1 = ksAmbient, 0.0

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_STRIP_EMISSIVE
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 70




[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_LIGHT
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0.33
PROP_6 = fresnelC, 0.3
PROP_7 = fresnelEXP,2
PROP_1 = extColoredReflection,0

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_EMISSIVE
PROP_2 = ksSpecular, 1
PROP_3 = ksSpecularEXP,150




[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_REFLECTOR
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_6 = emSkipDiffuseMap,0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0,0

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_EXHAUST
PROP_0 = fresnelMaxLevel, 1
PROP_1 = ksDiffuse, 0.05
PROP_2 = ksAmbient, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_REFLECTOR_ORANGE
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_SW
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_SW_STITCH_2
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_STITCH_SW
PROP_0 = ksDiffuse, 0.02
PROP_1 = ksAmbient, 0.02

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Tyre
PROP_0 = ksDiffuse, 0.1
PROP_1 = ksAmbient, 0.1
PROP_2 = ksSpecular, 0.015
PROP_3 = ksSpecularEXP,10

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_DECAL_EXH
PROP_0 = ksDiffuse, 0.15
PROP_1 = ksAmbient, 0.25

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_SEAT
PROP_0 = ksDiffuse, 0.05
PROP_1 = ksAmbient, 0.05
PROP_2 = ksSpecular, 0.1
PROP_3 = ksSpecularEXP,15


[SHADER_REPLACEMENT_...]
MATERIALS =?GLASS?,EXT_WINDOW,INT_WINDOW,INT_DECAL,INT_Headsup_Display,INT_BADGE_RS
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS =ext_sideblinker
IS_TRANSPARENT =0
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER = material:INT_GLASS,material:INT_DECAL,material:INT_DECAL_AMG,material:INT_DECAL_SW,material:INT_SW_STITCH_2,material:int_corvettelogoseat,material:int_stZR1logo,material:INT_DECAL_2,material:EXT_Grill,material:INT_BADGE_RS,material:INT_LOGO_RS,material:INT_CUCITURE,?STITCH?,?DECAL,?BAKE?,EXT_DECAL_EXH,EXT_DECAL_HDL,material:INT_DECAL_SEAT,EXT_Logo,material:INT_CLUSTER
DELAYED_RENDER=material:INT_Headsup_Display,INT_DECAL_GEARBOX,material:INT_Cluster_Warning_Lights
──────────────────────





[LIGHT_HEADLIGHT_...]
BOUND_TO=
AFFECTS_TRACK=1
POSITION=, 0.638676, 2.10519
MIRROR=0.683424
;COLOR=15
DIFFUSE_CONCENTRATION=0.95
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=0.68139
RANGE=220
LOWBEAM_RANGE_MAX=90
RANGE_GRADIENT_OFFSET=0.0
SECOND_SPOT=110
SECOND_SPOT_INTENSITY=0.6
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2


[LIGHT_REVERSE_0]
COLOR=3
EXTERIOR_ONLY=0
────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
;ClearCoatThickness = 0.15
ColoredSpecular =0.95
BrightnessAdjustment=0.5


[Material_CarPaint_Solid]
Materials=EXT_LP_US
NormalsMode=BASIC
FresnelC=0
FresnelMax=0.12
SpecularBase=0.1,100

[Material_CarPaint_Metal]
Materials=
BrightnessAdjustment=0.15
SpecularBase = .1, 80
FresnelC = 0.4

[Material_CarPaint_Chrome]
; interior paint
[Material_CarPaint_Metal]
Materials=int_leather_paint4
BrightnessAdjustment=0.9


; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0


; wheel paint
[Material_CarPaint_Metallic]
Materials =
SpecularBase = 0.1, 50
AmbientSpecular = 0
;;
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
SpecularBase = 0.05, 60
FresnelC = 0.05

[Material_CarPaint_Chrome]
Materials =EXT_RIM_METAL_DECAL
NormalsMode=BASIC
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=2
FilmIOR=2


[Material_Glass]
Materials=EXT_WINDOW
MaskPass = 0.3      ; mask pass opacity
MaskPassColor = 0,2,1
ThicknessMult=2
IOR=1.7
FilmIOR=1.7

[Material_Glass]
Materials=EXT_GLASS_RED
MaskPass=1.3;1.235
BrightnessAdjustment=0.1
MaskPassColor=255,20,0
IOR=1.7
FilmIOR=1.7



[Material_Glass]
Materials=EXT_GLASS_NM
UseNormalMapWithAlpha=1
MaskPass=2
Refraction=1
RefractionMatte=1
RefractionBias=0.1
MaskPassColor=255,120,0
PROP_...=extColoredReflection,0

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=0.6
;DetailNormalPBRSmoothness = 1

[Material_Metal_v2]
Materials =,EXT_CHROME_DARK
Brightness=0.1
DetailScale=0
Metalness=0.8

[Material_Metal_v2]
Materials =EXT_CHROME_BAKE


[Material_Metal_v2]
Materials =EXT_METAL_RED
DetailNormalPBRSecondaryColor=1,0,0,1
DetailScale=0


[Material_MetalOld_v2]
ACTIVE=0
Materials=EXT_EXHAUST
DetailNormalPBRSmoothness = 1
Brightness=0.5

[Material_MetalOld_v2]
Materials =EXT_Rim_Metal
DetailScale=0

Brightness=0.5


[Material_Metal_v2]
Materials =EXT_CHROME_LIGHT_SQUARE
DetailNormalTexture=generic_light_nm.DDS
DetailScale=600
Smoothness=0.9
Metalness=0.9
Brightness=0.5
DetailNormalPBRSmoothness = 1


[Material_Metal_v2]
Materials =EXT_TL_CHROME
Smoothness=0.9
Metalness=0.9

[Material_Metal_v2]
Materials =EXT_CHROME_LIGHT_PTN
DetailNormalTexture=EXT_GLASS_SQUARE_NM.dds
DetailScale=400
Metalness=1
Brightness=1



[Material_CarPaint_Metal]
Materials=EXT_CHROME_HDL
BrightnessAdjustment = .45
SpecularBase = 1,50
FresnelC=1
FresnelMax=1

SpecularSun = 5, 1500



[Material_Plastic_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=0
DetailNormalBlend=0
Reflectance=0.1
Brightness=0
Smoothness=0.95
[Material_Plastic]
Materials =EXT_RIM_PLASTIC

[Material_CarPaint_Solid]
Materials =EXT_PLASTIC_GLOSS
BrightnessAdjustment=0.05
SpecularBase=0.002,50
AmbientSpecular=0.05
FresnelC=0.02

[Material_Metal_v2]
Materials = 
;Metalness = 0.7
;Reflectance = 0.1
Brightness= 0.5
DetailScale = 0

[Material_Plastic]
Materials = EXT_Badge
Brightness=0.5
Metalness=0.89
ColorSource=DIFFUSE

[Material_Plastic]
Materials =INT_Badge
Brightness=0.6
Metalness=0.5
ColorSource=DIFFUSE

[Material_Aluminium_v2]
Materials = EXT_Rim_Chrome
Brightness=0.2
Reflectance=0.5
DetailScale=10


[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds
Brightness=0.5
Smoothness=0.9

[Material_Plastic]
Materials = EXT_RIM_BLACK_GLOSS
Smoothness = 0.95
Reflectance = 0.08
Brightness=0.002
DetailNormalBlend = 0
DetailScale = 0


[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = 1
DetailScale=140
Brightness=0.35
Smoothness=0.15

[Material_InteriorPBR]
Materials =EXT_INTERCOOLER
Brightness=.2
Metalness = 0
Smoothness=0.35

[Material_MetalOld_v2]
Materials=EXT_INTERCOOLER_CHROME
DetailScale=12
DetailNormalPBRSmoothness = 1
Brightness=0
Metalness=0.9

[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.5
HasDetailNormals = 1
Smoothness=0.9
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =1
DetailScale = 420


────────────────────── MATERIALS (INTERIOR) ────────────────────────


[INCLUDE: common/materials_interior.ini]



[Material_Plastic]
Materials =EXT_Rim_Logo
Brightness=0.8

[Material_InteriorPBR]
Materials =INT_PLASTIC_KNOB_DETAIL
Brightness=0.02
Smoothness=0.3
DetailScale=20



[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.3
DetailScale=60

[Material_Plastic_v2]
Materials =INT_PLASTIC_BLUE2
Brightness=0.3
DetailScale=60

[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=80
Brightness=0.3
DetailTextureBlur=1
Reflectance=0.1
Smoothness=0.5


[Material_Plastic]
Materials =
Smoothness=1
Metalness=0.97

[Material_CarPaint_Metal]
Materials =INT_PLASTIC_GLOSS
BrightnessAdjustment=0.02
SpecularBase=0.02,200
;AmbientSpecular=0.05
FresnelC=0.2


[Material_Velvet_v2]
Materials = INT_ALCANTARA,
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.2
ClothSheenColor = 1, 1, 1

[Material_Fabric_v2]
Materials = INT_SEATBELT
Brightness=0.4


[Material_Fabric_v2]
Materials = INT_ROOF
DetailScale =45
Brightness=0.25
Reflectance = 0.05
[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 40
Brightness=0.1
Reflectance = 0.05

[Material_Leather]
Materials=INT_LEATHER
DetailScale=100
Smoothness=0.6
Brightness=0.65
DetailTextureBlur=0
DetailNormalBlend=1

[Material_Leather]
Materials=INT_LEATHER_BLACK
DetailScale=100
Brightness=0.15
Smoothness=0.4
Reflectance=0.05

[Material_Leather]
Materials=INT_SKIN
DetailScale=220
Brightness=0.12
Smoothness=0.7
Reflectance=0.055



;;; paintshop materials ;;;

[Material_Leather]
Materials=int_leather_paint1,int_leather_paint7,int_leather_paint2
Brightness=.9
Reflectance = 0.05
Smoothness = 0.5
DetailScale=100

[Material_Leather]
Materials=
Brightness=1
Reflectance = 0.05
Smoothness = 0.5
DetailScale=100

[Material_Velvet_v2]
Materials =
Reflectance=0.1
DetailScale = 80
Brightness=0.4
[Material_Velvet_v2]
Materials = int_leather_paint5
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 80
Brightness=0.5
Reflectance=0.1
ClothSheenColor = 1, 1, 1

;seatbelt
[Material_Fabric_v2]
Materials =int_leather_paint6
DetailScale=100
Brightness=0.5


;;;;;;

[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04

[Material_Metal_v2]
Materials = INT_CHROME
DetailScale=0
Brightness=1
DetailNormalPBRSmoothness = 0.85

[Material_Metal_v2]
Materials =INT_SPEAKER_MAIN
ColorSource=DIFFUSE
Brightness=0.4
Metalness=0.5
Reflectance=0.1
DetailScale=2
DetailNormalPBRSmoothness = 0.5

[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.15
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =800
DetailNormalBlend=1
;Smoothness = 0.5
Reflectance = 0.1
UseClearCoat =0
────────────────────── LICENSE PLATE LIGHTS ────────────────────────


[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,11,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE] 
ACTIVE=1
MESHES=EXT_LP_US
RANGE=0.35
SPOT_SHARPNESS=0.0
;RANGE_GRADIENT_OFFSET=0.3051
SPOT=179
OFFSET=0.05085,0.02034,-0.005085
COLOR=5,5,4.6


────────────────────── EXT LIGHTS ────────────────────────



[EMISSIVE_LIGHT_...] 
ACTIVE=1
NAME=EXT_HL_DRL
COLOR=120,120,110,0.125
OFF_COLOR=120,120,110,0.125
LOCATION=NONE
CHANNEL=0

[EMISSIVE_LIGHT_...] 
ACTIVE=1
NAME=EXT_HL_SIDEMARKER_B,EXT_HL_SIDEMARKER_H
COLOR=120,40,0,0.25
OFF_COLOR=120,40,0,0.25
LOCATION=NONE
CHANNEL=0

[SelfLight_Headlights]
MIRROR = 0.601
DIRECTION = 1, 0,.3
POSITION =0.0, 0.692577, 2.02383
AFFECTS_TRACK = 1
;DIFFUSE_CONCENTRATION = 1
BOUND_TO =EXT_HL_SIDEMARKER_B
;SPOT_SHARPNESS = 0.6
SPOT = 179
COLOR =20,10,0
RANGE = 0.15


[EMISSIVE_LIGHT_...] 
ACTIVE=1
NAME=EXT_TL_AMBER
COLOR=50,20,0
OFF_COLOR=50,20,0
LOCATION=NONE
CHANNEL=0


;;;;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_HIGHBEAM_...] 
ACTIVE=1
NAME=EXT_CHROME_1.005,EXT_HL_ML
COLOR=130,120,110,.5
FALLBACK_HEADLIGHTS_COLOR=130,120,110,0.25
LOCATION=FRONT
;ACT_AS_HEADLIGHTS=0
LAG=0.5
;SIMULATE_HEATING=0.5


[SelfLight_Headlights]
MIRROR = 0.662
DIRECTION = 0, 0, 1
POSITION =, 0.609183, 1.98315
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =EXT_HL_ML
;SPOT_SHARPNESS = 0.6
SPOT = 120
COLOR =120
RANGE = 0.2

;;;;;;;;;;;;;;;

; turnsignals front
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF
COLOR=100,25,0,2
FALLBACK_BASE_COLOR=100,110,140,0
FALLBACK_HEADLIGHTS_COLOR=100,110,140,0
LOCATION=NONE
SIMULATE_HEATING=0
LAG = 0.3
NO_FALLBACK_WHILE_BLINKING=1

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LF
COLOR=100,25,0,2
FALLBACK_HEADLIGHTS_COLOR=100,110,140,0
LOCATION=FRONT
SIMULATE_HEATING=0
LAG = 0.3
NO_FALLBACK_WHILE_BLINKING=1



; turnsignals rear

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,25,0,2
LOCATION=REAR
SIMULATE_HEATING=0
LAG = 0.3
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,25,0,2
LOCATION=REAR
SIMULATE_HEATING=0
LAG = 0.3
NO_FALLBACK_WHILE_BLINKING=1







────────────────────── TAIL LIGHTS ────────────────────────
[LIGHT_BRAKE_...]	
;BOUND_TO=EXT_TL_DRL
COLOR=2, 0, 0,1
POSITION=, 0.707832, -2.15604
MIRROR=0.599013

;DRL 
[EMISSIVE_LIGHT_...]
NAME=EXT_TL_DRL
COLOR = 50, 10, 0,2
LOCATION=REAR
;LAG=0
CAST_LIGHT=1


[EMISSIVE_BRAKE_...]
NAME=EXT_TL_BRAKE_H,EXT_TL_BRAKE_B
COLOR = 50, 10, 0,1
LOCATION=REAR
;LAG=0
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=EXT_TL_BRAKE_THIRD_?
COLOR = 50,10, 0,1
LOCATION=REAR
;LAG=0
CAST_LIGHT=1


[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_CHMSL
COLOR = 50,3, 0,5
FALLBACK_BRAKES_COLOR = 50,3, 0,5
LOCATION=REAR
;LAG=0
CAST_LIGHT=1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
;INPUT_MULT=1
INPUT_THRESHOLD =0.99
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking





────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE_?,EXT_TL_REVERSE.001
COLOR = 10,11,9,0.5  
LOCATION = REAR    
ACT_AS_HEADLIGHTS=0 


────────────────────── INDICATORS ────────────────────────


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_HL_TURN_LF?
COLOR=100,25,0,0.5
LAG = 0.5    
SIMULATE_HEATING=0
;LOCATION=FRONT
CAST_LIGHT=1

; Rear Left Turnsignal 



; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_HL_TURN_RF?
COLOR=100,25,0,0.5
LAG = 0.5    
SIMULATE_HEATING=0
;LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR_?
COLOR=100,25,0
LAG = 0.5    
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_RR_?
COLOR=100,25,0
LAG = 0.5    
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1




────────────────────── OUTSIDE EMISSIVE FX ────────────────────────2





[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_HL_DRL
RANGE = 0.04
COLOR =0.05
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0




[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL_DRL
RANGE = 0.04
COLOR =0.01
DIRECTED =0
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_DIGITAL,INT_GPS,INT_HEADSUP_DISPLAY,int_light_paint1,INT_CLUSTER_LUA,INT_HEADSUP_DISPLAY_LUA,INT_Headsup_Display
ADAPTIVE_EMISSIVE = 1



[SHADER_REPLACEMENT_...]
MATERIALS =INT_HEADSUP_DISPLAY_LUA
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1
PROP_...=ksEmissive,2
PROP_...=ksAmbient,0.2
PROP_...=ksDiffuse,0.2


[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1


[SCRIPTABLE_DISPLAY_...]
ACTIVE=1
MESHES =INT_CLUSTER_2
SCRIPT = cluster.lua
REFRESH_RATE = 60



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_CLUSTER,INT_GPS
PROP_0 = fresnelC, 0.05
PROP_1 = fresnelEXP,2
PROP_2 = ksSpecularEXP,40
PROP_3 = fresnelMaxLevel,0.15


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_0,INT_CLUSTER_1
COLOR=0
OFF_COLOR=0
SIMULATE_HEATING=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_2,INT_GPS
COLOR=2
OFF_COLOR=2
SIMULATE_HEATING=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=12.5
OFF_COLOR=12


[EMISSIVE_...] 
INPUT=LIGHT
NAME=material:int_light_alpha_paint1
COLOR=10
OFF_COLOR=10
LAG=0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=,INT_DECAL_SCREEN
COLOR=2
OFF_COLOR=1




;;;;;;;;;;;;;;;;;;;;;;;



[EXTRA_FX_EMISSIVE_...]
MATERIALS=INT_NEEDLE_RED
RANGE = 0.01
COLOR =.2
DIRECTED = 0.2
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GPS
RANGE = 0.12
COLOR =1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER_2
RANGE = 0.10
COLOR =5
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0



;;;;;;;;;;;;;;;;;;;;;;;


;; footwell ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_6
RANGE = 0.4
COLOR = 0.01
DIRECTED =1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3

;dash right
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_4
RANGE = 0.3
COLOR = 0.05
DIRECTED =1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3

;door upper
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_0
RANGE = 0.25
COLOR = 0.01
DIRECTED =.
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_2
RANGE = 0.05
COLOR = 0.05
DIRECTED =0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3


;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_EXTRA_A_...] 
NAME=INT_DOMELIGHT
COLOR=235, 220, 200,.1
LAG=0.85
LOCATION=NONE
CHANNEL=0
[EMISSIVE_EXTRA_A_...] 
NAME=INT_GLASS_1
COLOR=235, 220, 200,.03
LAG=0.85
LOCATION=INTERIOR
CHANNEL=0

[SelfLight]
POSITION=, 1.3221, 0.072207
MIRROR=0.052884
DIRECTION = 0,-1,-0.2
SPOT=140
RANGE=0.7
COLOR=230, 228, 228,.5
SPECULAR_MULT=.2
BOUND_TO = INT_DOMELIGHT
EXTERIOR_ONLY=0

[SHADER_REPLACEMENT_...]
MATERIALS=INT_DOMELIGHT
PROP_...=ksAmbient,0.4
PROP_...=ksDiffuse,0.4

[REFRACTING_HEADLIGHT_...]
SURFACE=EXT_HL_GLASS_NM
INSIDE=EXT_HL_SIDEMARKER_B,EXT_HL_SIDEMARKER_H
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.57
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 7.43
DIFFUSE_MAP_MULT = 0
DIRECTION = -1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.42
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.4259994,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.67
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0,0.64999,2.036558
NM_SHARE_EXT = 0.15
NM_SHARE_INT = 0.9
ORIGIN = 0.663084,0.653931,2.050272
RADIUS = 0.12016
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.89
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0





;;;;;;;;;;;;;;;;;;;;;;;

;GPS

[EMISSIVE_LIGHT_...] 
NAME=material:INT_NEEDLE_RED
COLOR=3
OFF_COLOR=2
;LAG=0
LOCATION=INTERIOR


; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[;SCRIPTABLE_DISPLAY_...]
;MESHES =INT_SW_SCREEN
;SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;


[SHADER_REPLACEMENT_...]
MATERIALS=INT_Cluster_Warning_Lights
BLEND_MODE=ALPHA_BLEND
PROP_0 = ksDiffuse, 0.05
PROP_1 = ksAmbient, 0.05


;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_Cluster_Warning_Lights
Resolution = 1024, 1024
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT,Start = "220.1, 445.1", Size = "27.5, 34.7" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION,Start = "190, 188.1", Size = "58, 53.7", Color = "40, 10, 0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "40, 10, 0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "40, 10, 0",
@ = MultiItem, Role = HANDBRAKE, Start = "271.3, 18.4", Size = "66.4, 55.2", Color = "40, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "857, 514", Size = "63, 64.5", Color = "0, 10, 50",
@ = MultiItem, Role = LIGHT,Start = "773.2, 512.2", Size = "66.4, 69.4", Color = "0, 30, 0",
@ = MultiItem, Role = LIGHT,Start = "269, 432.5", Size = "66.7, 56", Color = "0, 30, 0",offColor = "0, 30, 0",; drl
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "613.2, 182.2", Size = "51.8, 59.3", Color = "40, 10, 0",
@ = MultiItem, Role = DashWarningTC,Start = "191.8, 572.3", Size = "75.3, 97.8", Color = "40, 10, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "358, 186.6", Size = "59.9, 53.4", Color = "40, 10, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "441.3, 19.1", Size = "56.5, 51.2" , Color = "40, 0, 0",
@ = MultiItem, Role = DashWarningAirbag,Start = "438.5, 9", Size = "64.5, 70.7" , Color = "40, 0, 0",

@ = MultiItem, Role = EXTRA_ , Start = "243.3, 262.1", Size = "76.2, 69.2" , Color = "80,20, 0", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,





[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_1,INT_DECAL_0
COLOR=1.5,1.3,1.1
OFF_COLOR=0.5
LOCATION=INTERIOR

[EMISSIVE_HAZARD_...] 
NAME=INT_DECAL_HAZARD
COLOR=5,1,0
FALLBACK_HEADLIGHTS_COLOR=1.5,1.3,1.1
OFF_COLOR=0.5
LOCATION=INTERIOR



────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1050,310
Size =560, 310
Offset =0,0
Scale=1.5
RearCameraPosition = 0.0, 0.850212, -2.49165
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────



[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint=0.0, 0.291879,-2.034
ExhaustMirror=0
ExhaustPoint=0.0, 0.291879, -2.034
ExhaustMeshes_MultiMap = EXT_EXHAUST
ExhaustAreaScale = 0.6, 0.125, 0.1
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.25
ExhaustRadiusThicknessInv =10
ExhaustNormalsK = 0.2
ExhaustTemperatureMin =78
ExhaustTemperatureMax =99



; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 1, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02034            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=0.5,0.5

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 0.18, 0.2, 1
TEMPERATURE_MULT = 1.4

[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=0.5
DISCHARGE_INTENSITY=0.1
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7000
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=75
LIMITER=1
LIMITER_DELAY=0.0
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=6850
FLAT_SHIFT=1
FLAT_DELAY_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=0.5
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.85
FLAT_SHIFT_RPM_THRESHOLD=6000
ANTILAG=0
ANTILAG_DELAY=0
ANTILAG_INTENSITY= 0.7
ANTILAG_INTERVAL_MAX=10.2
ANTILAG_INTERVAL_MIN=0.2
ANTILAG_TURBO_THRESHOLD=0.1
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =1
ENGINE_INT =1
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 6500=8000|)
ENGINE_INT_RPMS = (| 0=0 | 6500=8000|)

────────────────────── might be useful ────────────────────────
; wing

[EMISSIVE_EXTRA_B_...] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME =?WING?
COLOR= 0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0
SIMULATE_HEATING = 0
LOCATION =NONE
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_B_...] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME =EXT_CARBON_LIP
COLOR= 0,0,0
OFF_COLOR = 0,0,1,1
LAG = 0
SIMULATE_HEATING = 0
LOCATION =NONE
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

;Front Foglight

[EMISSIVE_EXTRA_C_...] 
NAME =EXT_HL_FOG,EXT_CHROME_1.004
COLOR= 50,48,45,.51
SIMULATE_HEATING=0.5
LOCATION =NONE
LAG=0.5



[LIGHT_EXTRA_...]
BOUND_TO =EXT_HL_FOG
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SELF_LIGHTNING=1
BOUND_EMISSIVE_MAX=70
BOUND_EXP=1
POSITION=, 0.324423, 2.12553
MIRROR=0.68139
SPOT=120
RANGE=3
COLOR = 2
DIRECTION = 0,0.0,1.0
FADE_AT=50
FADE_SMOOTH=50




────────────────────── FOG LIGHTS ────────────────────────

[WINDSCREEN_REFLECTION]
DEBUG_MESH = 0    
;;REFLECTING = INT_WINDOW
FILTER_ELEMENTS = 1    
REFLECTED = COCKPIT_HR, STEER_HR  
REFLECTED_DRIVER = 1            
REFLECTED_TRANSPARENT = 1                        
DEPTH_OFFSET = 0.009153             
APPLY_DEPTH_FIX = 0             
;INTENSITY = 0.25 



[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER
;INPUT_DEBUG=115.555556 
LUT = (| 37.7777778 = 0 | 115.555556  =-91|)
ACTIVE=1

[ANALOG_INDICATOR_...]
ACTIVE=1
INPUT = FUEL
NAME =ARROW_FUEL
;INPUT_DEBUG=30
LUT = (| 0 = -91 | 68 =0|)
ACTIVE=1

[ANALOG_INDICATOR_...]
INPUT = SPEED_WHEELS
NAME =ARROW_SPEED
;INPUT_DEBUG=32.19 
;INPUT_LAG_UP = 0.5
;INPUT_LAG_DOWN = 0.5
SPEED_LAG=0.5
LUT = (| 0 = 0 | 321.87 =-187.9|)
ACTIVE=1


[ANALOG_INDICATOR_...]
ACTIVE=1
INPUT = TURBO
NAME =ARROW_TURBO
;INPUT_DEBUG=1
LUT = (| 0 = 0 | 1 =90|)
ACTIVE=1
LAG_UP=0.85
LAG_DOWN=0.3
[ANALOG_INDICATOR_...]
ACTIVE=1
INPUT = RPM
NAME =ARROW_RPM
;INPUT_DEBUG=7000
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5
SPEED_LAG=0.5
LUT = (| 0 = 0 | 8000 =-199.5|)

[ANALOG_INDICATOR_...]
ACTIVE=1
INPUT = TIME_HOURS
NAME =ARROW_HOUR

[ANALOG_INDICATOR_...]
ACTIVE=1
INPUT = TIME_MINUTES
NAME =ARROW_MINUTE
;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;

| MPH | KM/H   |
| --- | ------ |
| 20  | 32.19  |
| 40  | 64.37  |
| 60  | 96.56  |
| 80  | 128.75 |
| 100 | 160.93 |
| 120 | 193.12 |
| 140 | 225.31 |
| 160 | 257.50 |
| 180 | 289.68 |
| 200 | 321.87 |
| 220 | 354.06 |
| 240 | 386.24 |
| 250 | 402.34 |

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A =Interior Dome Light
SWITCH_B =Toggle Carbon Spoiler
SWITCH_B_FLAGS=STATIONARY_ONLY
SWITCH_C =Suspension Mode
SWITCH_C_FLAGS=HOLD_MODE
;SWITCH_B =Front Foglights

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=8.59
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.027,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=9.04
IS_MONITOR=1
MONITOR_SHADER_TYPE=0
ROTATION=0,-0.004

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=8.44
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.069,0