[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001

──────────────────────────────────────────────

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = EXT_PLASTIC_GLOSS_1, EXT_PLASTIC_GLOSS_0
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_GLOSS_1@A=*'
GROUP_0_ANGLE_TO = 76.8
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.2047734, 0.98349285, 0.954657
GROUP_0_PIVOT = 0.6383562, 0.86894035, 1.0079927
GROUP_1 = 'EXT_PLASTIC_GLOSS_0@A=*'
GROUP_1_ANGLE_TO = 107.4
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6733778, 0.94780135, 0.9031465
GROUP_1_PIVOT = 0.08223146, 0.85539377, 1.1611469



[MESH_ADJUSTMENT_...]
MESHES = EXT_PLASTIC_GLOSS_1,EXT_PLASTIC_GLOSS_0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

──────────────────────────────────────────────

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=1.2
SPEED_FIX=0
SPEED_LAG=0.96
SPEED_LIMIT=330


──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1

;DEBUG=0

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR_HOUSE
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_BG,INT_GPS
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, 0.8
PROP_4 = ksSpecularEXP,150
[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_GLASS
SHADER=ksPerPixelReflection
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, 5
PROP_3 = ksSpecular, 0.01
PROP_4 = ksSpecularEXP,450


[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.22
PROP_6 = ksDiffuse, 0.1



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_STRIP_EMISSIVE
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 70



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_2
PROP_0 = ksSpecular, 0.1
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_INTERCOOLER
PROP_0 = ksSpecular, 0.1
PROP_1 = ksSpecularEXP,90
PROP_2 = ksDiffuse, 0.025
PROP_3 = ksAmbient, 0.025
PROP_4 = extColoredReflection,0
PROP_5 = fresnelMaxLevel, 0.2
PROP_6 = fresnelC, 0.01
PROP_7 = fresnelEXP,2



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_LIGHT
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0.33
PROP_6 = fresnelC, 0.3
PROP_7 = fresnelEXP,2
PROP_1 = extColoredReflection,0



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_EMISSIVE
PROP_2 = ksSpecular, 1
PROP_3 = ksSpecularEXP,150
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_EMISSIVE_BULB
PROP_4 = ksDiffuse, 0.0
PROP_5 = ksAmbient, 0.0
PROP_6 = fresnelC, 0.2




[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_HL_REFLECTOR
PROP_... = extBounceBack, 1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0.5,0
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_REFLECTOR
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_6 = emSkipDiffuseMap,0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0,0




[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_DECAL_SW
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08
PROP_2 = ksSpecular, 0.02
PROP_3 = ksSpecularEXP,15

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_SW_STITCH_2
PROP_0 = ksDiffuse, 0.08
PROP_1 = ksAmbient, 0.08

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_tyre
PROP_0 = ksDiffuse, 0.2
PROP_1 = ksAmbient, 0.2
PROP_2 = ksSpecular, 0.15
PROP_3 = ksSpecularEXP,15

[SHADER_REPLACEMENT_...]
MATERIALS =?GLASS?,EXT_WINDOW,INT_WINDOW,INT_DECAL,INT_HEADSUP_DISPLAY
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MATERIALS =INT_NEEDLE_WATCH
BLEND_MODE=ALPHA_TEST
IS_TRANSPARENT = 0
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_YELLOW,material:EXT_GLASS_NM_REAR,material:EXT_GLASS_NM_2,material:EXT_GLASS_LENS,material:EXT_GLASS_NM,material:EXT_GLASS_ORANGE_NM
SKIP_GBUFFER = material:INT_GLASS,material:INT_DECAL,material:INT_DECAL_AMG,material:INT_DECAL_SW,material:INT_SW_STITCH_2,material:EXT_DECAL_EXH
DELAYED_RENDER=INT_HEADSUP_DISPLAY_0
──────────────────────



[LIGHT_HEADLIGHTS]
ACTIVE=1
BIND_TO_HEADLIGHTS=1
COLOR=22,23,25, 1
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.616
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=, 0.613, 2.14
RANGE=100
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1.15
SECOND_SPOT_RANGE=60
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



[LIGHT_REVERSE_0]
COLOR=5
────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=EXT_METAL_RED


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
ColoredSpecular =1
ClearCoatThickness = 0.15
;SpecularBase = 0.3, 50
[Material_CarPaint_Solid]
Materials=
ColoredSpecular =0.9

[Material_CarPaint_Metal]
Materials=ext_Body_Paint2
BrightnessAdjustment=0.1
SpecularBase = 0.05, 50
FresnelC = 0.15
UseMetallicReflections =1
FlakesK = 1
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
FresnelC = 0.04

; wheel paint
[Material_CarPaint_Metallic]
Materials =
BrightnessAdjustment=1
SpecularBase = 0.1, 10
;;
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
SpecularBase = 0.1, 40
FresnelC = 0.05


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=1.7

[Material_Glass]
Materials =EXT_BLACK_GLASS
BrightnessAdjustment=0.01

[Material_Glass]
Materials =EXT_GLASS_NM
UseNormalMapWithAlpha=1
BrightnessAdjustment=0.4
IOR = 2
Refraction=1
RefractionMatte=1
RefractionBias=0.7


[Material_Glass]
Materials =EXT_GLASS_ORANGE_NM
UseNormalMapWithAlpha=1
BrightnessAdjustment=0.35
MaskPass=4
EXTRA_MASK_PASS_COLOR=255,125,0
ThicknessMult=1
[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.35
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2
IOR = 2

[Material_Metal_v2]
Materials =
DetailNormalPBRSecondaryColor=1,0,0,1
DetailScale=0
Metalness=1
BrightnessAdjustment=0.5

[Material_Glass]
Materials=EXT_GLASS_LENS
BrightnessAdjustment=0.05



[Material_Glass]
Materials=EXT_GLASS_RED
MaskPass=1.2
BrightnessAdjustment=0.12
PROP_...=extColoredReflection,0
FilmIOR = 1.7
[Material_Glass]
Materials=EXT_GLASS_RED_NM
UseNormalMapWithAlpha=1
MaskPass=2
PROP_...=extColoredReflection,0

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=0.85

[Material_Aluminium_v2]
Materials =EXT_CHROME_DEL
DetailScale=0
Brightness=0
Metalness=0.85

[Material_Metal_v2]
Materials =EXT_CHROME_DELETE
Brightness=0
DetailScale=0
Metalness=0.9

[Material_Metal_v2]
Materials =EXT_CHROME_DARK
DetailScale=0
Brightness=0.1


;[Material_Metal_v2]
;Materials =EXT_EXHAUST_TIP
;DetailTexture=EXT_TITANIUM_TEXTURE.dds
;DetailScale=1
;DetailNormalPBRSmoothness = 1
;Smoothness = 0.2  
;Metalness = 0.7
;Brightness=.5


[Material_MetalOld_v2]
Materials=EXT_EXHAUST
DetailScale=0
DetailNormalPBRSmoothness = 1
Brightness=0

[Material_Metal_v2]
Materials =EXT_BADGE
DetailScale=0
Metalness=0.5

[Material_Metal_v2]
Materials =EXT_CHROME_LIGHT_NM
DetailNormalTexture=generic_light_nm.DDS
DetailScale=600
Smoothness=0.9
Metalness=0.9


[Material_Metal_v2]
Materials =EXT_TL_CHROME
Smoothness=0.9
Metalness=0.9

[Material_Plastic]
Materials =EXT_BADGE_OCC
ColorSource=DIFFUSE
Brightness=1
Smoothness=0.99
Reflectance=0.1

[Material_Plastic_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=0
DetailNormalBlend=0
Reflectance=0.1
Brightness=0
Smoothness=0.95


[Material_Plastic]
Materials =EXT_RIM_PLASTIC


[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.89
Reflectance = 0.1
Brightness= 0.0
DetailScale = 0



[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5


[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds

[Material_Plastic]
Materials = EXT_RIM_BLACK_GLOSS
Smoothness = 0.95
Reflectance = 0.08
Brightness=0.002
DetailNormalBlend = 0
DetailScale = 0



[Material_CarPaint_Solid]
Materials =EXT_PLASTIC_GLOSS,
BrightnessAdjustment=0
SpecularBase=0.02,355

[Material_InteriorPBRDetail]
Materials =INT_PLASTIC_KNOB_DETAIL
Brightness=0.01
Smoothness=0.5
Reflectance=0.05
DetailScale=6



[Material_Metal_v2]
Materials =INT_METAL_GREEN
DetailNormalPBRSecondaryColor=0,1,0,1
DetailScale=0

[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .1
DetailScale=220
Brightness=0.25
Smoothness=0.5



[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.25
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0.8
DetailScale = 500


;;;;; plate materials ;;;;;

[Material_Carbon]
Materials=EXT_LP_PLASTIC
Brightness=0.25
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0.8
DetailScale = 120

[Material_MetalOld_v2]
Materials=EXT_LP_CHROME
DetailScale = 0
Brightness=0.6
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]

;[Material_Plastic]
;Materials =INT_SW_BADGE
;Brightness=0.035
;Reflectance = 0.02
;Smoothness = 0.9
;Metalness=0.0


[Material_InteriorPBR]
Materials =INT_METAL_RED
Brightness=0.7
Metalness = 0.85
Smoothness=0.65



;[Material_InteriorPBR]
;Materials = INT_BADGE
;Metalness = 0.7
;Brightness=.5

[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.3
DetailScale=60

[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=60
Brightness=0.3

[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.08
DetailNormalBlend=0
DetailScale = 0
Reflectance=0.08
Smoothness=0.95
UseClearCoat=0

[Material_Plastic]
;Materials =INT_PLASTIC_GLOSS
Reflectance=0.08
Metalness=0.9
DetailNormalBlend=0
Smoothness=1
DetailScale = 0
[Material_Velvet_v2]
Materials = INT_ALCANTARA,
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.15
ClothSheenColor = 1, 1, 1

[Material_Fabric_v2]
Materials = INT_SEATBELT
Brightness=0.4


[Material_Fabric_v2]
Materials = INT_ROOF
DetailScale =25
[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.35
ClothSheenColor = 1, 1, 1
Reflectance = 0.05

[Material_Leather]
Materials=INT_LEATHER
DetailScale=100
Smoothness=0.6
Brightness=0.65
DetailTextureBlur=0
DetailNormalBlend=1

[Material_Leather]
Materials=INT_LEATHER_BLACK
DetailScale=100
Brightness=0.5
Smoothness=0.4
Reflectance=0.15


;;; paintshop materials ;;;

[Material_Leather]
Materials=int_leather_paint1,int_leather_paint7
Brightness=0.75
Reflectance = 0.05
Smoothness = 0.5

[Material_Leather]
Materials=int_leather_paint2
Brightness=0.75
Reflectance = 0.05
Smoothness = 0.5

[Material_Leather]
Materials=int_leather_paint3
Brightness=0.5
Reflectance = 0.05
Smoothness = 0.5


[Material_Plastic]
Materials =int_leather_paint5
Brightness=1

[Material_Velvet_v2]
Materials =int_leather_paint6
DetailScale=100
Brightness=1

[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04



[Material_Aluminium_v2]
Materials = INT_CHROME
Brightness = 0.8
CubemapReflectionBlur = 0.24
DetailScale=0
Metalness=0.79

[Material_Metal_v2]
Materials =INT_SPEAKER_ALU
ColorSource=DIFFUSE
Brightness=0.5
Metalness=0.5
Smoothness=0
[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.15
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1200
UseClearCoat = 0
Smoothness = 0.9
Reflectance = 0.175
Brightness = 0.5
DetailNormalBlend=1

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP_US2
COLOR=10,10,10,.4
RANGE=0.25
SPOT=179

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_HIGHBEAM_...] 
ACTIVE=1
NAME=EXT_HL_LB
COLOR=100,110,120,1
FALLBACK_HEADLIGHTS_COLOR=110,121,117,.4
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=0
LAG=0.3



[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_LIGHT_2,EXT_HL_LIGHT_1
COLOR=100,110,120,.25
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=0
LAG=0.5


;;;;;;;;;;;;;;;

; Sidemarker
[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_SIDEMARKER
COLOR=50,10,0
OFF_COLOR=50,10,0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_HL_DRL_RF
COLOR=100,25,0,4
FALLBACK_BASE_COLOR=100,130,150,3.5
LOCATION=NONE
LAG = 0   
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_HL_DRL_LF
COLOR=100,25,0,4
FALLBACK_BASE_COLOR=100,130,150,3.5
LOCATION=NONE
LAG = 0.0
NO_FALLBACK_WHILE_BLINKING=1





────────────────────── TAIL LIGHTS ────────────────────────
[LIGHT_BRAKE_0]	
BOUND_TO=EXT_TL
COLOR=2, 0, 0,1
POSITION=, 0.811, -2.33
MIRROR=0.687

[LIGHT_BRAKE_1]	
BOUND_TO=EXT_TL_CHMSL
POSITION=0, 1.07, -1.88
MIRROR=0
COLOR=2, 0, 0, 1
DIRECTION=0, 0,-1

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL
COLOR = 50, 18, 0,30
FALLBACK_HEADLIGHTS_COLOR = 50,18, 0,20
LOCATION=REAR
LAG=0
CAST_LIGHT=1

[EMISSIVE_...] 
NAME=EXT_TL_BRAKE
COLOR = 50, 20, 0,5
FALLBACK_BRAKES_COLOR = 50, 20, 0,5
;FALLBACK_HEADLIGHTS_COLOR = 50, 50, 0,5
LOCATION=REAR
LAG=0
CAST_LIGHT=1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking



[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_CHMSL
COLOR = 50, 5, 0,25
FALLBACK_BRAKES_COLOR = 50, 5, 0,5
;FALLBACK_HEADLIGHTS_COLOR = 50, 50, 0,5
LOCATION=REAR
LAG=0
CAST_LIGHT=1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking



[SelfLight]
ACTIVE=0
POSITION=0, 1.1, -1.88
MIRROR=0
SPOT=179
RANGE=0.5
COLOR = 50,0,0,50.5
BOUND_TO = EXT_TL_CHMSL
DIRECTION = -0.0,0,-1




────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE
COLOR = 3.9,11,11,7
LAG = 0.1       
SIMULATE_HEATING =0        
LOCATION = REAR    
ACT_AS_HEADLIGHTS=0 



────────────────────── INDICATORS ────────────────────────


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,25,0,4
LAG = 0 
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Left Turnsignal 

[EMISSIVE_TURNSIGNAL_LEFT_...] 
RANGE_START_INDEX = 0
RANGE_END_INDEX = 8
RANGE_PREFIX = EXT_TL_TURN_LR_
RANGE_DELAY = 0.02
COLOR=100,25,0
LAG = 0
LOCATION=REAR
CAST_LIGHT=1



; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,25,0,4
LAG = 0     
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,25,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_RR
COLOR=100,25,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1



; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
RANGE_START_INDEX = 0
RANGE_END_INDEX = 8
RANGE_PREFIX = EXT_TL_TURN_RR_
RANGE_DELAY = 0.02
COLOR=100,35,0
LAG = 0
LOCATION=REAR



[LIGHT_TURNSIGNAL_RIGHT_...]
ACTIVE=0
BOUND_TO = EXT_TL_TURN_RR
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=100,30,0, 0.25
DIRECTION=-0.5, 0, -1
EXTERIOR_ONLY=0
FADE_AT=50
FADE_SMOOTH=20
INTERIOR_ONLY=0
NO_SELF_SPECULAR=1
POSITION=-0.596, 0.812, -2.37
PREFER_FRONT=-1
RANGE= 2
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=0
SPOT= 130
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0

[LIGHT_TURNSIGNAL_LEFT_...]
ACTIVE=0
BOUND_TO = EXT_TL_TURN_LR
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=100,30,0, 0.25
DIRECTION=0.5, 0, -1
EXTERIOR_ONLY=0
FADE_AT=50
FADE_SMOOTH=20
INTERIOR_ONLY=0
NO_SELF_SPECULAR=1
POSITION=0.596, 0.812, -2.37
PREFER_FRONT=-1
RANGE= 2
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=0
SPOT= 130
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_HL_LIGHT_2,EXT_HL_LIGHT_1
RANGE = 0.035
COLOR =0.1
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0





[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_HL_SIDEMARKER
RANGE = 0.05
COLOR =0.02
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL
RANGE = 0.02
COLOR =0.1
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL_BRAKE
RANGE = 0.05
COLOR =1,0.0,0,0.001
DIRECTED = 0.5
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL_TURN_LR_?,EXT_TL_TURN_RR_?
RANGE = 0.05
COLOR =0.15
DIRECTED = 0
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0



[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_HL_LB
RANGE = 0.05
COLOR =0.02
DIRECTED = 1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0

[SelfLight]
POSITION=, 0.612, 2.14
MIRROR=0.58
SPOT=150
RANGE=0.2
COLOR = 500
BOUND_TO = EXT_HL_LB
DIRECTION = -0.0,-1,.5

[SelfLight]
POSITION=, 0.643, 2.03
MIRROR=0.753
SPOT=120
RANGE=0.05
COLOR = 2005
BOUND_TO = EXT_HL_LIGHT_2
DIRECTION = 0.2,0,1



[SelfLight]
POSITION=, 0.612, 2.14
MIRROR=0.58
SPOT=150
RANGE=0.2
COLOR = 200
BOUND_TO = EXT_HL_LB
DIRECTION = -0.0,-1,.5

────────────────────── REFRACTION ────────────────────────



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_DIGITAL,INT_GPS,INT_HEADSUP_DISPLAY,int_light_paint1,INT_CLUSTER_LUA,INT_HEADSUP_DISPLAY_LUA
ADAPTIVE_EMISSIVE = 1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_HEADSUP_DISPLAY,INT_CLUSTER_LED
IS_VISIBLE=1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_HEADSUP_DISPLAY_LUA
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1
PROP_...=ksEmissive,2
PROP_...=ksAmbient,0.2
PROP_...=ksDiffuse,0.2


[SCRIPTABLE_DISPLAY_...]
ACTIVE=1
MESHES =INT_CLUSTER
SCRIPT = cluster.lua

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HEADSUP_DISPLAY_0
SCRIPT = headsup.lua

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_CLUSTER_LUA
SCRIPT = fuel.lua
RESOLUTION = 2048, 2048
DISPLAY_POS = 0,0
DISPLAY_SIZE = 2048, 2048
SKIP_FRAMES = 0

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HEADSUP_DISPLAY_LUA
SCRIPT =headsup_led.lua
RESOLUTION =256,256
DISPLAY_POS = 0,0
DISPLAY_SIZE = 256,256
SKIP_FRAMES = 0





[EMISSIVE_...] 
INPUT=HEADLIGHTS
NAME=INT_CLUSTER,INT_SCREEN_REAR,ARROW_RPM
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=82.5
OFF_COLOR=66



[EMISSIVE_LIGHT_...] 
NAME=int_light_paint1_cluster_top
COLOR=5
OFF_COLOR=5


[EMISSIVE_...] 
INPUT=LIGHT
NAME=material:int_light_alpha_paint1
COLOR=10
OFF_COLOR=10
LAG=0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_DIGITAL
COLOR=2
OFF_COLOR=2






[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER_ALPHA
COLOR=2,2,0
OFF_COLOR=2,2,0


[EMISSIVE_LIGHT_...] 
NAME=INT_HEADSUP_DISPLAY_0
COLOR=2
OFF_COLOR=2
LOCATION=NONE


[EMISSIVE_LIGHT_...] 
NAME=material:INT_DECAL,INT_WATCH
COLOR=2
OFF_COLOR=1

[EMISSIVE_LIGHT_...] 
NAME=material:INT_NEEDLE_WATCH
COLOR=2
OFF_COLOR=1


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=INT_CLUSTER_WARNING_LIGHTS_3.007
COLOR=0,20,0
TOGGLE_VISIBILITY=1
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=INT_CLUSTER_WARNING_LIGHTS_3.006
COLOR=0,20,0
TOGGLE_VISIBILITY=1
LOCATION=NONE

[EMISSIVE_...]
INPUT=HANDBRAKE
NAME=INT_CLUSTER_WARNING_LIGHTS_3.002
COLOR=20,1,0
TOGGLE_VISIBILITY=1
LOCATION=NONE


[EMISSIVE_...]
INPUT=LIGHT
NAME=INT_CLUSTER_WARNING_LIGHTS_3.005
COLOR=0,20,0
TOGGLE_VISIBILITY=1
LOCATION=NONE
[EMISSIVE_...]
INPUT=HIGHBEAM
NAME=INT_CLUSTER_WARNING_LIGHTS_3.004
COLOR=0,10,20
TOGGLE_VISIBILITY=1
LOCATION=NONE


[EMISSIVE_...]
INPUT=ABS_INACTION
NAME=INT_CLUSTER_WARNING_LIGHTS_3.003
COLOR=20,10,0
TOGGLE_VISIBILITY=1
LOCATION=NONE

[EMISSIVE_...]
INPUT=TRACTIONCONTROL
INPUT_THRESHOLD_INVERSE=1
NAME=INT_CLUSTER_WARNING_LIGHTS_3.001
COLOR=20,15,0
TOGGLE_VISIBILITY=1
LOCATION=NONE



[EMISSIVE_...] ; Warning Tyre Pressure
NAME=INT_CLUSTER_WARNING_LIGHTS_3.008
TOGGLE_VISIBILITY = 1
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2


;;;;;;;;;;;;;;;;;;;;;;;

[SHADER_REPLACEMENT_...]
MATERIALS=INT_WATCH
PROP_...=ksSpecularEXP,250
PROP_...=ksSpecular,0.01

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_WATCH
RANGE = 0.01
COLOR =1
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GPS
RANGE = 0.1
COLOR =0.5
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER
RANGE = 0.2
COLOR =.5
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_DECAL_DIGITAL
RANGE = 0.065
COLOR =0.2
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_SCREEN_REAR
RANGE = 0.2
COLOR =0.2
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0



;;;;;;;;;;;;;;;;;;;;;;;


;; door upper ambient
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_2
RANGE = 0.5
COLOR = 0.002
DIRECTED =0.0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3
NORMAL_SHIFT=0.1; 0.3

;; door handle ambient
[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_4
RANGE = 0.1
COLOR =.01
DIRECTED =0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0.00



;; door lower ambient
[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_5
RANGE = 0.5
COLOR =0.005
DIRECTED =1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
NORMAL_SHIFT=0


;; dash lower
[EXTRA_FX_EMISSIVE_...]
MESHES =
NORMAL_SHIFT=0.2
RANGE = 0.35
COLOR =0.001
DIRECTED=0.9
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0
;SAMPLES_LIMIT = 800 
;COVERAGE=8

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_dash_center
NORMAL_SHIFT=3
RANGE = 0.2
COLOR =0.01
DIRECTED=0.95
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =0
EMISSIVE_TWEAK=0
;SAMPLES_LIMIT = 800 
;COVERAGE=8

[EXTRA_FX_EMISSIVE_...]
ACTIVE=1
MESHES =int_light_paint1_3.001
RANGE = 0.4
COLOR =0.01
DIRECTED=0.99
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
;SAMPLES_LIMIT = 800 
;COVERAGE=8
NORMAL_SHIFT=0.01

[EXTRA_FX_EMISSIVE_...]
ACTIVE=1
MESHES =int_light_paint1_3
RANGE = 0.25
COLOR =0.001
DIRECTED=
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
;SAMPLES_LIMIT = 800 
;COVERAGE=8
NORMAL_SHIFT=0.1
[EXTRA_FX_EMISSIVE_...]
MESHES =
RANGE = 0.1
COLOR =0.014
DIRECTED =.9
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
EMISSIVE_TWEAK=0
COVERAGE=3
NORMAL_SHIFT=0.15 ; 0.3


;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_EXTRA_A_...] 
NAME=INT_DOMELIGHT
COLOR=255, 220, 200,.1
LAG=0.25
LOCATION=INTERIOR

[SelfLight]
POSITION=, 1.27, 0.168
MIRROR=0.0414
DIRECTION = 0.35,-1,-0.1
SPOT=120
RANGE=1.0
COLOR=255, 240, 220,0.1
SPECULAR_MULT=0.5
BOUND_TO = INT_DOMELIGHT
EXTERIOR_ONLY=0

;;;;;;;;;;;;;;;;;;;;;;;

;GPS

[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR


; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[;SCRIPTABLE_DISPLAY_...]
;MESHES =INT_SW_SCREEN
;SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;




;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_CLUSTER_1
Resolution = 2048, 2048
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "656.4, 575.8", Size = "80.8, 83.7" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "1310.8, 572.5", Size = "138.6, 84.7" , Color = "0, 10,0 " ,
@ = MultiItem, Role = DashWarningABS, Start = "1758.1, 1294.8", Size = "63.7, 54.2", Color = "10,10,10",
@ = MultiItem, Role = DashWarningEngine, Start = "1911.5, 1286.3", Size = "84, 75" , Color = "10,5,0",
@ = MultiItem, Role = HANDBRAKE, Start = "1754.6, 1220.6", Size = "66.1, 57.8", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "560.5, 595", Size = "96.2, 98.6", Color = "0, 5, 15", ; HIGHBEAM
@ = MultiItem, Role = LIGHT,Start = "1869.8, 621.9", Size = "153.8, 122.8", Color = "0, 80, 0",Off Color = "0, 80, 0", ; LOWBEAM
@ = MultiItem, Role = ONE,Start = "85.5, 1247.5", Size = "99.8, 84.3", Color = "0, 30, 0", ; DRL
@ = MultiItem, Role = DashWarningSuspDamage, Start = "1269.9, 945.4", Size = "155.7, 165" , Color = "15,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "511.5, 883.3", Size = "81.6, 91.8", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "1685.7, 1288.5", Size = "73.6, 67.3", Color = "5, 5, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "1828.7, 1287", Size = "76.6, 63.9", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "1782.5, 1140.2", Size = "79.2, 77.2" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "1872.4, 1143.4", Size = "74.8, 77.2", Color = "80, 0, 0",
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────



[EMISSIVE_EXTRA_C_1] 
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_CARBON_WING,EXT_CARBON_1
COLOR=0,0,0
OFF_COLOR = 0,0,1,1
LAG = 0
SIMULATE_HEATING = 0
LOCATION =NONE
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1000,314
Size = 809, 300
Offset =0,0
Scale=1.4
RearCameraPosition = -0.00, 0.713, -2.58
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=0.5,0.25

[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.1
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=0
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=8
LIMITER=0
LIMITER_DELAY=0.0
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=7000
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01 
FLAT_SHIFT_GAS_THRESHOLD=0.75
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.75
FLAT_SHIFT_RPM_THRESHOLD=5000
ANTILAG=0
ANTILAG_DELAY=0
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=1

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =0.3
ENGINE_INT =0.3
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7000|)
ENGINE_INT_RPMS = (| 0=0 | 7000=7000|)

────────────────────── might be useful ────────────────────────


────────────────────── FOG LIGHTS ────────────────────────




[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER_TEMP
!INPUT_DEBUG=120
LUT = (| 40 = -4 | 120 =-70|)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME =ARROW_FUEL
!INPUT_DEBUG=74
LUT = (| 0 = -10 | 74 =-80|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=5000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 | 4000 = 129 | 5000 = 162 |8000 =256|)

;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;

| MPH | KM/H   |
| --- | ------ |
| 20  | 32.19  |
| 40  | 64.37  |
| 60  | 96.56  |
| 80  | 128.75 |
| 100 | 160.93 |
| 120 | 193.12 |
| 140 | 225.31 |
| 160 | 257.50 |
| 180 | 289.68 |
| 200 | 321.87 |
| 220 | 354.06 |
| 240 | 386.24 |
| 250 | 402.34 |


[ANALOG_INDICATOR_...]
INPUT = TIME_HOURS
NAME =ARROW_HOUR

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES
NAME =ARROW_MINUTE

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A =Interior Dome Light
SWITCH_B =Driving Modes
SWITCH_B_FLAGS=HOLD_MODE
SWITCH_C =Enable Lip & Side skirts
SWITCH_C_FLAGS=STATIONARY_ONLY