[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]



[INCLUDE: common/materials_interior.ini]

; License Plate Shader

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_LP_US
PROP_0 = ksSpecular, 0.02
PROP_1 = ksSpecularEXP, 30.05
PROP_2 = fresnelEXP,1
FILL_MISSING_TEXTURES=1

SHADER=ksPerPixelNM
SHADER_REPLACEMENT_...]
MATERIALS = licenseplate_EU
PROP_0 = ksAmbient, 0.35
PROP_1 = ksDiffuse, 0.35
SHADER=ksPerPixelNM

[INCLUDE: common/materials_carpaint.ini]


[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
;ClearCoatThickness = 0.15
ColoredSpecular =0.95
BrightnessAdjustment=0.5


[Material_CarPaint_Solid]
Materials=EXT_LP_US
NormalsMode=BASIC
FresnelC=0
FresnelMax=0.12
SpecularBase=0.1,100

[Material_CarPaint_Metal]
Materials=
BrightnessAdjustment=0.15
SpecularBase = .1, 80
FresnelC = 0.4

[Material_CarPaint_Chrome]
; interior paint
[Material_CarPaint_Metal]
Materials=int_leather_paint4
BrightnessAdjustment=0.9


; caliper paint
[Material_CarPaint_Solid]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0


; wheel paint
[Material_CarPaint_Metallic]
Materials =
SpecularBase = 0.1, 50
AmbientSpecular = 0
;;
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
SpecularBase = 0.05, 60
FresnelC = 0.05

[Material_CarPaint_Chrome]
Materials =EXT_RIM_METAL_DECAL
NormalsMode=BASIC

; License Plate Frame Plastic

[Material_Plastic_v2]
Materials=EXT_LP_PLASTIC
Brightness = 0.015
DetailScale =4
DetailNormalBlend = 0.25
Smoothness=0.4
Reflectance=0.1
[Material_Carbon]
Materials=
DetailScale =80
Brightness = 0.1
; License Plate Frame Metal
[Material_MetalOld_v2]
Materials = EXT_LP_CHROME
DetailScale = 1
Brightness = 0.9

[SCRIPTABLE_DISPLAY_...]
MESHES = rpmscreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = stwheel.lua

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = rpmscren
PROP_... = ksEmissive, 2.0


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS =Material #32
PROP_... = ksEmissive, 6.0


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 5000
NAME= LED_0
COLOR=0, 0, 50 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 5250
NAME= LED_1
COLOR=0, 0, 50 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 5750
NAME= LED_2
COLOR=2, 0, 50 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 6250
NAME= LED_3
COLOR=10, 0, 50 ,5
LAG=.5
[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD = 6500
NAME= LED_4
COLOR=10, 0, 50 ,5
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.2
LAG=.5

[EXTRA_FX_EMISSIVE_...]
MESHES = LED_?       
COLOR=.2
RANGE = 0.007
DIRECTED=0

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =0
NAME= RPM_1
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =100
NAME= RPM_0
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1



[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =500
NAME= RPM_2
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =800
NAME= RPM_3
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1



[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =1000
NAME= RPM_4
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =1400
NAME= RPM_5
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =1700
NAME= RPM_6
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =2000
NAME= RPM_7
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =2250
NAME= RPM_8
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =2550
NAME= RPM_9
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =2750
NAME= RPM_10
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =3050
NAME= RPM_11
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =3200
NAME= RPM_12
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =3550
NAME= RPM_13
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =3900
NAME= RPM_14
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1



[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =4060
NAME= RPM_15
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =4200
NAME= RPM_16
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =4600
NAME= RPM_17
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =4900
NAME= RPM_18
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =5000
NAME= RPM_19
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =5150
NAME= RPM_20
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =5500
NAME= RPM_21
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =6000
NAME= RPM_22
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =6100
NAME= RPM_23
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =6500
NAME= RPM_24
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =7000
NAME= RPM_25
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =7150
NAME= RPM_26
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =7400
NAME= RPM_27
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
PREFIX=TURBO_
START_INDEX=0
END_INDEX=30
INPUT_END=1.9
INPUT=TURBO

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =7950
NAME= RPM_28
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =8070
NAME= RPM_29
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD =8170
NAME= RPM_30
COLOR=10

TOGGLE_VISIBILITY_INVERSE=0
TOGGLE_VISIBILITY=1

[CustomEmissiveMulti]
Meshes =GGG2312312377    ; target mesh
Resolution = 812, 812      ; texture resolution for coordinates to work
PROP_... = emAlphaFromDiffuse, 1
UseEmissive0AsFallback =0 ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "106, 479", Size = 80
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "205, 480", Size = 80
@ = MultiItem, Role = LIGHT, Center = "714, 384", Size = 150
@ = MultiItem, Role = HIGHBEAM, Center = "112, 295", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "1002, 313", Size = 30
@ = MultiItem, Role = ABS_INACTION, Center = "364, 466", Size = 70
@ = MultiItem, Role = STALLED, Center = "582, 97", Size = 30
@ = MultiItem, Role = DashWarningABS, Center = "983, 377", Size = 30
@ = MultiItem, Role = DashWarningSeatbelt, Center = "559, 120", Size = 30
@ = MultiItem, Role = DashWarningTemperature, Center = "997, 208", Size = 30
@ = MultiItem, Role = DashWarningEngine, Center = "970, 150", Size = 32
@ = MultiItem, Role = DashWarningCollision, Center = "524, 178", Size = 32
@ = MultiItem, Role = TRACTIONCONTROL,InputInverse , Center = "541, 469", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION,Center = "453, 464", Size = 70
@ = MultiItem, Role = LIGHT, Center = "715, 118",Color=3,OffColor=3,Size = 190

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1
ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...] 
MATERIALS = INT_PIANO_BLACK
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 2
PROP_... = ksSpecular, 0.03
PROP_... = ksSpecularEXP, 100
[SHADER_REPLACEMENT_...] 
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...] 
MATERIALS = grb1_tire_sidewall
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MATERIALS = grb1_tire_tread
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS =HOHO 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...]
MESHES= Base Weight009
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS = Material #1377
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MESHES= dashpad_a_ID10_chrome001
IS_VISIBLE=0
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_HDL
SKIP_GBUFFER = 
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
test

[LIGHT_HEADLIGHT_...]
BOUND_TO=
AFFECTS_TRACK=1
POSITION=, 0.534, 1.72
MIRROR=0.73
;COLOR=15
DIFFUSE_CONCENTRATION=0.95
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=0.67
RANGE=220
LOWBEAM_RANGE_MAX=90
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=110
SECOND_SPOT_INTENSITY=0.6
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
Z15:39 11/02/2026

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metal]
Materials=caliper
FresnelMax = 0.9
FresnelC = 0.1
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.54

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 1.7 

; Red Glass
[Material_Glass]
Materials = EXT_GLASS_RED
 to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.3      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.1
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
ThicknessMult=1
Desaturate=0
FilmIOR=2


;Interior Glass
[Material_Glass]
Materials = 
FilmIOR = 1.25 
ThicknessMult = 1
ProfileFix = 0


;Glass Nm
[Material_Glass]
Materials= 
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= EXT_CHROME

[Material_Metal_v2]
Materials = ISMSTREET_CRKAI_CHROME


;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2



;Ext Metal Old
[Material_Metal_v2]
Materials =EXT_LIGHTS_CHROME
Metalness = 0.65
Reflectance = 0.0
Brightness = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Smooth Plastic
[Material_Plastic]
Materials =EXT_GLOSS_BLACK
Smoothness = 0.999
BrightnessAdjustment = 0.05
DetailScale = 0
Reflectance = 0.1

;Ext Smooth Plastic
[Material_Plastic]
Materials =EXT_HDL_PLASTIC
Smoothness = 0.999
BrightnessAdjustment = 0.2
DetailScale = 0
Reflectance = 0.1

[Material_Plastic]
Materials =EXT_TL_BLACK
Smoothness = 0.999
BrightnessAdjustment = 0.2
DetailScale = 0
Reflectance = 0.1



;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

[Material_Carbon]
Materials =INT_DRY_CARBON
HasDetailNormals = 1
Smoothness = 0.5
Reflectance = 0.1
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420
BrightnessAdjustment = .8

[Material_Carbon]
Materials =INT_ST_CARBON
DetailScale = 720
────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

[Material_InteriorPBR]
Materials =Apollo_IntensaEmozione_2019_Wheel1A_3D_3DWheel1A_Material
Metalness = 0.1
Smoothness =0.99
DetailTexture = metal_detail_rim.dds
Reflectance = 0.12
BrightnessAdjustment = .1



[Material_InteriorPBR]
Materials = golfbadge
BrightnessAdjustment = .4
Metalness = 0.6
Smoothness =0.9

[Material_InteriorPBR]
Materials = EXT_TL_RIDGES_2
BrightnessAdjustment = .5
Metalness = 0.9
Reflectance = 0
DetailScale =390
CubemapReflectionBlur = 0
Smoothness =0.8
HasDetailNormals=1
DetailNormalBlend = 0.5


[Material_InteriorPBR]
Materials =EXT_MISHIMOTO
Smoothness = 0.2
Metalness = 1
Reflectance = 0.2
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0.2


[Material_InteriorPBR]
Materials = EXT_TL_CHROME
BrightnessAdjustment = .15
Metalness = 0.9
ColorSource = DIFFUSE


[Material_InteriorPBR]
Materials =oz_sl_body
BrightnessAdjustment =1
Metalness = 0.9



[Material_InteriorPBR]
Materials = EXT_REVERSEBULB
BrightnessAdjustment = .2
Metalness = 0.9

[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_SKIN
BrightnessAdjustment = 0.4
DetailScale = 50
Reflectance = 0.02
Smoothness = 0.1

[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.4
DetailScale = 150
Reflectance = 0.02
Smoothness = 0.1

[Material_Plastic]
Materials = INT_SKIN
BrightnessAdjustment = 0.4
DetailScale = 50
Reflectance = 0.02
Smoothness = 0.6


;Int Alcantara
[Material_Velvet_v2]
Materials = INT_SEATBELT
DetailScale=0
DetailNormalBlend = 1
BrightnessAdjustment=.01

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_PERFORATED_SEATS
Brightness=1
Reflectance = 0.025
Smoothness = 0.75

[Material_Leather]
Materials=INT_BLUE_LEATHER
Brightness=1
Reflectance = 0.025
Smoothness = 0.75

[Material_Leather]
Materials=INT_LEATHER
Brightness=1
Reflectance = 0.01
Smoothness = 0.75

[Material_Leather]
Materials=INT_SKIN_INTAO
Brightness=1
Reflectance = 0.04
Smoothness = 0.75
DetailScale = 0


;Int Metal
[Material_Metal_v2]
Materials = INT_METAL
DetailNormalPBRSmoothness = 0.2
;Int Alu 1 
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 10
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75

[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_LP_US
OFFSET= 0.05 ,0.01, 0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=16
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=120,120,170     
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,170     
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM
COLOR=120,120,170,2
FALLBACK_HEADLIGHTS_COLOR=120,120,170
LAG=0.1
SIMULATE_HEATING=0.0

; DRL
[EMISSIVE_LIGHT_...]  
NAME=headlightr_a_gls_clear_001,headlightl_a_gls_clear001
COLOR=120,120,200,2
OFF_COLOR=120,120,200,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[Material_Leather]
Materials=int_leather_paint1,int_leather_paint7,int_leather_paint2
Brightness=.9
Reflectance = 0.05
Smoothness = 0.5
DetailScale=100

[EMISSIVE_LIGHT_...]  
NAME=headlightc_a_lights_smooth_CH001
COLOR=120,120,150,.1
OFF_COLOR=120,120,150,.1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── TAIL LIGHTS ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_TL_RED
SHADER=ksPerPixelMultiMap_Emissive
RESOURCE_0=txEmissive
RESOURCE_COLOR_0=1
PROP_...=emSkipDiffuseMap,1
;DRL 
[EMISSIVE_LIGHT_...] 
NAME=398__UniqueID_1254
COLOR=50, 12, 0,4
OFF_COLOR=50,12,0,2
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=Base Weight028
COLOR=50, 2, 0,5
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5



[EMISSIVE_BRAKE_...] 
NAME=468__UniqueID_260
COLOR=50, 2, 0,5
LAG=0.0
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5


;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=408__UniqueID_1254
COLOR=50, 5, 0,5
FALLBACK_HEADLIGHTS_COLOR =0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 12, 0,5
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 2, 0,5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =404__UniqueID_454 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,5     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=headlightl_a_gls_ML_CH1_Custom001
COLOR=100,20,0,5
OFF_COLOR=100,100,150,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=wingmirrorl_a_metal_smooth001 
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=lrtyr
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=headlightr_a_gls_ML_CH1_Custom001
COLOR=100,20,0,5
OFF_COLOR=100,100,150,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=wingmirrorr_a_metal_smooth001
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rrturn
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = 398__UniqueID_1254
RANGE = 0.1
COLOR = 0.005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0

SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = 408__UniqueID_1254
RANGE = 0.03
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0

SPLIT_ELEMENTS = 1




[EXTRA_FX_EMISSIVE_...]
MESHES = headlightr_a_gls_clear_001
RANGE = 0.1
COLOR = 0.02
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0

SPLIT_ELEMENTS =1
NORMAL_SHIFT = -0.0

[EXTRA_FX_EMISSIVE_...]
MESHES =404__UniqueID_454
RANGE = 0.05
COLOR = 0.1
DIRECTED = .8
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.01






[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 0,2,10,4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.0
LAG=0.92
MIRROR = 0.384
POSITION =, 0.439, 0.537
DIRECTION=0,-1,0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 179
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 0,2,10,50
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.0
LAG=0.92
MIRROR = 
POSITION =-0.0103, 0.526, 0.40
DIRECTION=0,-1,0
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 133
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =HIGHBEAM
COLOR = 100,100,100,55
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.554
POSITION = , 0.506, 1.745
DIRECTION=0,0, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 111
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =LOWBEAM
COLOR = 100,100,100,15
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.709
POSITION = , 0.523, 1.62
DIRECTION=-0.1,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0
────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =headlightr_a_gls_clear_001,headlightl_a_gls_clear001
INSIDE = headlightl_a_rubbertrim001,headlightr_a_rubbertrim001
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.17
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.23
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.01
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.1920929e-07,0.5133074,1.6527176
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.71785015,0.5133074,1.7786674
RADIUS = 0.13595004
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE =glassbumperrsidemarkers_a_gls_ML_CH1_Custom001
INSIDE = Base Weight003
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.012851298,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.62
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -2.9802322e-07,0.3632074,-2.1685326
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.56259966,0.3632074,-2.097
RADIUS = 0.15240003
REFLECTIVENESS_DIFFUSE_MULT = 2.7
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_2]
SURFACE =glasschmsl_a_gls_ML_CH1_Custom001
INSIDE = Base Weight028
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 27.97
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.44
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0.00019972026,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0,1.1319075,-1.9157326
RADIUS = 0.22880015
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Base Weight009,Plane001,Base Weight026
COLOR=2,2,2,.7
OFF_COLOR=2,2,2,1
LAG=0.95
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1



[EMISSIVE_LIGHT_...] 
NAME=Base Weight009.001
COLOR=1
OFF_COLOR=1
LOCATION=INTERIOR

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=material:Material #1377
COLOR=2,2,4,1
OFF_COLOR=2,2,4,1
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=Plane002
COLOR=5
OFF_COLOR=5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_EXTRA_...]
LINE_FROM=-0.196, 0.765, 0.391
LINE_TO=-0.586, 0.775, 0.38
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
BIND_TO_HEADLIGHTS=1
DIRECTION=0, -1, 0
RANGE=0.1
SPOT=120
COLOR=0,10,64,.54
SPOT_SHARPNESS=0.0
LAG_OFF=0.5
LAG_ON=0.2

[LIGHT_EXTRA_...]
LINE_FROM=-0.722, 0.664, 0.224
LINE_TO=-0.714, 0.683, -0.15
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
BIND_TO_HEADLIGHTS=1
DIRECTION=0, -1, 0
RANGE=0.2
SPOT=180
COLOR=0,10,64,.7
SPOT_SHARPNESS=0.0
LAG_OFF=0.5
LAG_ON=0.2
DIFFUSE_CONCENTRATION=0.7

[LIGHT_EXTRA_...]
LINE_FROM=0.722, 0.664, 0.224
LINE_TO=0.714, 0.683, -0.15
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
BIND_TO_HEADLIGHTS=1
DIRECTION=0, -1, 0
RANGE=0.2
SPOT=180
COLOR=0,10,64,.7
SPOT_SHARPNESS=0.0
LAG_OFF=0.5
LAG_ON=0.2
DIFFUSE_CONCENTRATION=0.7

────────────────────── INTERIOR EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES = int_dashboard
RANGE = 0.1
COLOR = 1

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Base Weight009,Base Weight026   ; list of meshes
RANGE = 0.1   
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[SCRIPTABLE_DISPLAY_...]
MESHES = Base Weight009
SCRIPT = screendata.lua


;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = Base Weight026
Resolution = 740,640
Size = 650, 640
Offset = 93, 0
Scale = 1,0.75
RearCameraPosition = -0.00, 0.677, -2.25
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5



; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=HAZARD
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=1
ANTILAG_INTERVAL_MIN=1
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=0.7
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.7;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=1500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=20
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 


[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = ARROW_TURBO
USE_BAR = 0
ZERO=0
STEP=120
INPUT_MAX=40

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0288
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75






──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1