[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

[SHADER_REPLACEMENT_...]
MESHES = Plane.006
IS_TRANSPARENT = 0

[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1



[SHADER_REPLACEMENT_...] 
MATERIALS = GLOBAL_Tyre_LOD1
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1
CULL_MODE = DOUBLESIDED

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=EXT_CARPAINT

[Material_CarPaint_Solid]
Materials=EXT_PLASTIC
FresnelMax = 1
FresnelC = 0.04
AmbientSpecular = 0.01
SpecularBase = 1.0, 300
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.1
BrightnessAdjustment = 0.05

[Material_CarPaint_Chrome]
Materials=EXT_CHROME
BrightnessAdjustment = 0.2
FresnelMax = .51
FresnelC = 0.1


[LIGHT_LICENSEPLATE]
MESHES=material:vehicle_genericmud_car
OFFSET= 0.00 ,0.01, -0.01
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=13,13,17,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


;;;;;;;;; Exterior PBR Shaders / By TGN Modding | Nell ;;;;;;;;; 
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[Material_PhotoelasticGlass] ; Headlights
Materials =EXT_GLASS
FilmIOR = 2.0
PhotoelasticityMult = 0 ; doesn’t look good if too high
ThicknessMult =1
BrightnessAdjustment = 0.0
ExtraLightsAdjustment = 00
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 0    ; this parameter alters scale in general
PhotoelasticityNoiseScale = 00 ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 00  ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0   ; how many stripes are there
ProfileFix = 0.0

[Material_PhotoelasticGlass] ; Headlights
Meshes =Plane.005
FilmIOR = 2.0
PhotoelasticityMult = 0  ; doesn’t look good if too high
ThicknessMult =2.5
BrightnessAdjustment = 0.3
ExtraLightsAdjustment = 0.35
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 0   ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0 ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale =0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset =0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0   ; how many stripes are there
ProfileFix = 0.0

[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2.0        ; looks better like this
FilmIOR = 1.9    ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = .1
Desaturate = 0


[EMISSIVE_LIGHT_...] 
NAME=DRL
COLOR=120,120,142,.5 
OFF_COLOR=120,120, 142,.5     
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] 
NAME=LIGHT
COLOR=120,120,180 ,1      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] 
NAME=REAR_DRL
COLOR=50,2,0,2
OFF_COLOR=50,2,0,2
LAG=0.3
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_BRAKE_...] 
NAME=BRAKE
COLOR=50,1,0 ,10    
LAG=0.3
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[LIGHT_HEADLIGHT_0] ; Headlights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=120,120,140,.02
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.695
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.58216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=, 0.673, 2.11
RANGE=30
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0